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Kyonshi

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  1. I dont think that modifying the M60 reload animation would hinder that much the developement process. They already have the models. They also did change the reload animation of the (Beretta) Pistol from A18 to A19, so it can be done, its probably not a big deal. The point isnt to be nit-picky for every details that could/should be like real-life. Im not asking to have individual grass fibers to grow and move independently from each other. The current reload sequence of the M60 wont keep me from playing and sleeping at night, but if it can be adjusted to how its done in reality, that just a big plus! Why not? The reload animation for the Double-Barrel shotty shows the character taking out the shells and putting new ones in the chambers and that wouldnt make sense to have it any other way. And if it was the case, most people would notice the Pimps to adjust this. My example with the Blunderbuss is over the top, of course. But its just to demonstrate that the argument that "anything can happen, its just a game" is always being flung around when someone dares to say something about the game should make more sense. Yes, we all know its a game, set in a fictive world and that zombies dont exist and you can fit a 4x4 in your backpack and whatnot... Speaking of which : you say loading a Blunderbuss with a Molotov would be BS but putting a 4x4 in your backpack is, what, ok? πŸ˜‰ That argument isnt the most elevated truth to abide by. Its cool to also have real-life references included and well-integrated in the game πŸ™‚
  2. Its not because its a game that its unnecessary to be accurate... Its maybe pointless to you but to a lot of other people, its part of the immersion process and experience and its valuable. I mean, the Pimps decided to add firearms that are direct replicas from their real-life counterparts, which is actually much cooler than invented ones, so it should be expected and appropriate to at least see the loading mechanism and general handling of said arms to be as accurate as possible. Dont get me wrong, i can totally deal with taking some creative liberties during the developement, like its not all firearms that can use 7.62mm, we should also see some 5.56, but its far from a waste of time to have some realistic details too. It may be a game, but it would be pretty silly to load a blunderbuss with a Molotov, under pretext that "its only a game". πŸ˜‰
  3. I disabled my AdBlocker completely and it still wont download for me as well. I use Chrome, i dont have another browser.
  4. I cant take this seriously. The guy's struggling on Scavenger diff... Come on lol. Toke jopic and/or toll tropic, you decide.
  5. With practice, you can actually land on the top of a high-rise building, no runway needed. A large helipad like on top of Diersville hospital is even enough for a minimal push and once you fall off, you can recover velocity and airflow for a climb. If that still doesnt make you happier, there's vehicle mods and surely a proper chopper exists somewhere.
  6. Tuna Fish Gravy is foul? Hobo Stew says hello πŸ˜† Or worse : grab the recipe for the Sham can. You would prefer burning in hell than eating this. Yeah, its that bad. Follow me for more tasty dishes ☺️
  7. @Colin248 I've read so much @%$#-talking about the Pimps since so long, i've seen it all. And everytime, the ones who bark the most are the ones who have the weakest arguments and forget about two things : context and discernment. When you think you buy a game, you in fact buy the right to play that game. You dont own the game, its not yours, its not your intellectual property. But people act like they're part of the developing crew after they shugged out X$ for a game or worse, they think they're suddenly lead directors. So when you say people should be alot more firmer on the Pimps, that's disrespectful and presomptuous. The Pimps made a game, they propose their product to us and we decide if we buy it or not. They dont owe nothing to anyone. Sure, the game has been made possible through Kickstarter but so far, the Pimps delivered and met the expectations. But nobody is better well-placed to dictate them what to do and what not, and certainly not because of butthurt feelings, than themselves. If someone think they're better at the job than the devs and founders, then i challenge them to go in the studio, push the Pimps aside and show them how its supposed to be done. I challenge anyone to try to handle the millions of possible interactions a completely destructible voxel game may generate, and to do it flawlessly. Oh and with a random world generator, on top of that. So, discernment. I dunno why some people flip the @%$# out because the many iterations of the game are called ''alphas''. Does the game, in its current state, looks like an alpha game to you? It looks way much more like a solid beta. But bottomline : what does it matter if its Alpha20, 21, 22, 574? The game is fully playable and stable enough so it doesnt severly hinder your experience. Is it perfect? Of course not. But i can name you AAA studios, with double and triple the assets the Pimps have, that sell you a game at 80-90$ and can't even bother to make it playable or bug-free on release day. Bethesda, Ubisoft, EA, @%$#ing CD Projekt Red! The Pimps sell you the game for what, 20-30 bucks? How much more money did you put on it since 8 years? How much did you pay for the extra content they added over the years? Zero. They started with only 2 guys. Now they have about 50 people and the game looks gorgeous. In an ultra-competitive market, which is brutal and unforgiving (hello CD Projekt Red again), the Pimps managed to survive for so long and 7 Days is still the only voxel-game that offer a great experience with the features we know of. Oh and btw, they are working on another game in parallel with 7DtD. So take this in account when you accuse them of dragging behind. Context... You also gotta consider that the creators of NitroGen and KingGen only have their software to take care of. This is nothing compared to the monumental task of handling the whole game like the TFP crew does. The fact that those two map generators are able to function rapidly doesnt mean the Pimps suck at it. Both generators exist because of 7DtD, not the other way around. And when you critisize them for not listening to the community, know that the in-game RWG overhaul is done with the collaboration of NitroGen's creator (or so i heard, correct me guys if im wrong). So the Pimps are giving a good ear to people who are able to put something constructive on the table. They certainly dont have to listen to crybabies who can only moan about the damn console issue and whatnot, without considering context and having a minimum of discernment. Sorry for the long post, but thats the best way i can put it up.
  8. Buddy, you need to relax 🀨 I didnt give you excuses, i only gave you two formal explanations and solutions to your questions. Why are you having this attitude toward me? You may not like the answers but that is what it is. Where did i tell you "you're not a dev how can you know its simple"? Nowhere. But while we're here, its not actually that simple. You asked "@%$#ing why" is there the same 3 POIs repeating and its indeed a problem. But did you ever think for a minute, while actually being aware the RWG is being overhauled (why didnt you say so at first?), that these 3 repeating prefabs are most probably on the list of things being worked on in the overhaul as a whole package, and that it'll land as such when A20 will be released? They're not gonna make a tiny patch for those 3 POIs alone, on the side, just for your pretty eyes... Like i said, relax and be patient. Secondly, you asked what's the solution to that and the two map generators are two ways that make a decent job where the in-game RWG cant. I dont care if it causes you problems with mods, it is still the quickest way to circumvent the issue.
  9. I guess its me who is misleading people. Well, not completely. I usually put up only two rods which have a wire going over a step in my staircase base. So that's why i said the end rod of my relay is the one that gets damaged all the time. I never put up above that number of fences, so i guess i was being ignorant about what you just explained and thought that whatever the amount of fences you have attached, only the very last one gets damaged. Thanks for explaining and making me realize i was half-wrong
  10. 1) RWG is being overhauled and will be available at Alpha 20 launch. 2) The only way to go around this, in the meantime, is to either use NitroGen or KingGen.
  11. The last post of a fence relay is always the one that gets damaged. So just setup the relay so you have easy access to this far end rod.
  12. Real life story of most 7DtD players.
  13. Im on the verge of passing 2k hours in a little more than one year. And this is single player at 99% of the time. I barely touch my console anymore. The only other game in my life on which i stacked so much time is WoW but i only played for 2 years. And the upcoming A20 will not help my case. But when you still have fun after so much time, why stop? Just keep going πŸ˜‰
  14. Its on the list, but not even for A20. In the meantime, play Darkness Falls. I know there's at least wandering survivors who can be hostile.
  15. I never played 16k maps. I also play solo 99% of the time and the biggest maps i played alone were 8k. I also have 16gb of RAM and i never went beyond 7-8gb of usage. I use NitroGen/KingGen maps and the CompoPack as well.
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