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Kyonshi

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Zombie Hunter

Zombie Hunter (8/15)

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  1. This again? Look, I play without Traders right now. So I have even less possibilities to get water. Can't even have Water Filters! But I go out and explore POIs to get murky water from toilets, coffee/soft drink machines, refrigerators, etc. Mind blowing, right? Exactly how a basic and core design feature of the game should be playerd: explore and loot. I don't get why people are over-thinking this with comments that go deep like we're trying to find a sense to life... I'm not swimming in water bottles, but I'm not overwhelmed with them either and I gotta make choices about what to do with them. I go out looting like, 2 mid-size POIs?, in which you could find murky waters and I usually come out with ten or a dozen of them. This is without a single point in Lucky Looter yet. So, why the big existential chat about this again?
  2. That's just completely false, stop. Unless there's fog during the night or it's a full moon, nights are always flat out darker. Rainy nights are even darker than rainy days, you can't see 2 meters ahead of you.
  3. Please stop with these complaints and use suspension of disbelief in a @%$#ing video game. There's always one, always lol. Even the games who claim they're the most realistic ever have some features that don't make any sense. Gran Turismo is apparently the "real driving simulator" and couldn't have proper car damage effects for years. Why do people don't just... think? Why do they want an exact replica of real life in their games? Some of them complain that 7DTD development takes too long... They would mostly go nuts if the goal was to integrate exactly and faithfully everything that happens in real life. This would take more than 10 years. Meat portions from a deer should make sense? Alright then we should talk about vitamins and nutriments deprivation in the 7DTD universe and have their detrimental effects for real. Or maybe you break a leg? A cast won't magically help you like it does now: you will literally remain in your hideout without moving for weeks. And then you'll use crutches and move around like a slug. How will you hunt your deer meat now, huh? You want reality? There you go, enjoy!
  4. Explain to me how and why Diablo 4 won't be on PC. You got confused with another title?
  5. 1) All Jackson's LOTR and Hobbit movies. 2) The Boys. 3) Everything Radiohead. 4) Cyberpunk 2077. If this game didn't exist, it would of course be 7 Days to Die.
  6. - The survival aspect, and I put the bar quite high. I always play Delete Items on death and delete the save file upon dying. And it doesn't matter how many hours you have in the game. More is better of course, but i can still get @%$#ed up in an unexpected way after 3300 hours so far. You can never be safe enough and the permadeath twist I add is a quite awesome thrill, turning into pure hell if I play on a Wasteland-only map. - The possibility to destroy and reshape everything at your complete will. In almost all of my playthroughs, I scout around to spot a POI I can turn into my hideout and another for fighting hordes. I freaking love doing this and I try to proceed following the recommendations of the Zombie Survival Guide (set yourself on higher floors, destroy stairs, have another way out, etc.) - The urban environment. Which is mainly a thing from A20. A lot of zombie survival games take place in the back-country of a certain area. State of Decay, Days Gone, Day Z, MIST: Survival, the oncoming Dead Matter, and 7DTD of course. I'm kinda tired of this. The only one that seems to be the exception is The Day After, also soon to be released. I always wished for zombie survival game set in the fashion of The Division games; complete urban and city settings. But A20 now has those areas and I absolutely love it. I'm waiting for Teragon or any other map generator that will allow me to create enormous cities with very few patches of wilderness, like what NitroGen and KingGen made possible.
  7. - You'll not only start seeing Demolishers during Blood Moons but also openly wandering in the Wasteland (and perhaps other biomes but I've only seen them in the Wasteland). Be careful! - There's no insulation or protection from weather on the vehicles.
  8. So you have no problem that one's voluntary ignorance can be blamed on the devs not thinking about the features they put in the game. Got it. And you don't read. I prefer to be someone who apparently "rees" than to be that dense. As you said, carry on 😉
  9. A "reeeee" 😆 One can dislike a feature, nothing wrong here. But one who blames the presence of a feature they don't like on the devs and that they don't think about better it before putting it in the game, there's a difference. And that's exactly what he's implying. Speaking of reading, you should follow your own advice here 😉 But I'm reeeee-ing... Sure buddy lol
  10. It's not because the devs add changes and modifications to the loot system that it's solely problematic... They are trying stuff: the game's in development. They play around with content before being in a content-locked phase. Also, it's not because you don't like something that it's plain wrong. You're just frustrated you didn't inform yourself properly before engaging the game. Like I said, you are the problem, like it or not. Don't put your flaws on their account. Now for the second part of your reply, you start sounding like so many clowns blaming the Pimps for everything they don't like in the game. Your feelings aren't gospel here. It's not a matter of asking for a certain loot system or not: they are DEVELOPING their game, they have ideas they wanna implement they will do so if they feel like it. They do think about what they wanna put in, you're certainly not in a valuable position to lecture them about what's wrong or not, or if they think about stuff or not. There's no linear way to progress in this game, where everything is destructible and where millions of possible interactions can happen. Try to design and program something of that magnitude and come tell me that it's "linear". Of course, they establish certain parameters as rules, so the game goes in the direction they want. In that sense, they don't conduct the production from what people ask. They put up this universe of 7DTD, and if you have some concerns, you can either constructively suggest something on the forums or put the game down and take the door if you're not happy about it. The developers aren't to blame for their decisions, you're the one to blame for your mistakes. Not only should you assume your own @%$#-ups but also you being close-minded about it. Yes, people are to blame for not informing themselves about the game features. Yes. They openly and actively participate in the discussions right here. They aired many livestreams last year, before A20 was released. Everybody knew that biomes would have their own lootstage values. It's not outdated information nor incorrect: lootstages are exactly as they said it would be. One can always ask about certain mechanics here and they'll have an answer sooner than later. So stop with your bull@%$#. If you wanna go blind in the game, do so! But dont blame the devs for stuff that screwed up your progress. It's common sense to inform yourself before undertaking anything new in life, it's goes beyond video games. If you don't have common sense, it's your problem, not the devs.
  11. The only thing that's wrong here is you, not the loot system. At least, at some point you thought of doing something that you should have done before starting the game: inform yourself better. You went on YT to watch more experienced players, good. But you should have known beforehand that biomes have their own lootstage modifiers and the Forest one having no modifier at all. It's a starter area, you're not going to get crazy stuff there early on. The RNG isn't phenomeal and you may be victim of bad luck, that's all. With a LS of 50, I can frankly tell you I got higher tier than just a lvl 1 Pipe shotty over time in my playthroughs. Not only that, but all the stuff you looted since 3 weeks should have net you a lot of money to buy at least an AK or a double-barrel. This is on you, you should play smarter. Now, the next step to do is to move away from the Forest biome into another, to get a higher lootstage. Snow biome is good, the Wasteland is better. Is this loot system perfect? Not at all. But the issue you experienced here is mainly your fault. Now you know why 😉 Your experience will be much better.
  12. It's not because I use curse words that I'm angry. And there's nothing uncivil in what I said, I just tell things without beating around the bush. Now, about the real issue here. People who claimed there was an issue with stealth in this game, with a panoply of skewed arguments and excuses, have either been explained the real functioning of the feature and/or had their statements debunked. You won't make any difference with your case. You keep saying that playing stealthy is "expensive" and again, you're wrong. I crossed the 3300 hours mark on this game (and this number isn't even in the highest!) and like I've said, I play stealth on every map I generate. I know what I'm talking about regarding player-side. I use Padded Armor for all my characters. During a normal progression, as you gain XP and your gamestage gets higher, your lootstage gets also high. Sooner than later, you'll be able to craft lvl 5 armor and find or buy lvl 6 ones, with all the money you made from quests and selling loot. If I ever find Military Armor schematics or find pieces of it, I'll wear them and put muffling mods on. I don't ever wear heavy armor, not even during Blood Moons. Tons of money saved here, very cheap to craft. Stealth does help a lot, as opposed to what you claim. If there's a Feral Wight who spots you at night, you can run few meters away, crouch and it'll lose track of you withing 2 seconds, and you don't need to have From the Shadows at max level for that. You can't pull this @%$# with heavy armor on. Trust me, you'll be happy to have some points into the skill when wandering in the Wasteland 😉 Doesn't matter the tier of the POI. With stealth, I can clear out the whole Dishong Tower without issues, aside from the auto-trigger areas, but those will happen to anyone, stealth or not. You see top end items like night-vision goggles and stealth Military Boots like it's mandatory, cuz they give tremendous advantages, but you're mistaken. Of course, I won't spit on them if I found some, but it never was a goal for me to reach and not having them never hindered my progress in frustrating ways. Stealth is good when done intelligently and with care. My guess is that you're either new to the game, or new to the stealth playstyle, to have such misconceptions about it.
  13. Good lord, what's with this incessant whining about stealth game mechanics? There's always someone @%$#ing about this it seems. Why do people wanna breeze through 7DTD like it's Splinter Cell?? That's not this type of game at all. And there's a couple of misconceptions about your rant, if not completely inaccurate claims and wrong way to play. I play 95% of the time, in all my playthroughs, using stealth. Big fan, big user. Building up your survivor in that sense isn't "expensive". NV goggles aren't fundamental, nor muffling mods. Wear Padded Armor, it's good enough and produces zero noise. Switch to something more sturdy for Blood Moons. All those cool items are just nice extras to add to an already efficient, basic stealth approach. You don't need to max out From The Shadows... Already at level 2, you have a nice difference. Hidden Strike isn't an obligation. You have 3x flat damage bonus with arrows and since you already put points in AGI, you have a headshot bonus on top of that PLUS the level 2-3 bow you made. It's plenty enough of damage. By putting point in From The Shadows will make you move faster while crouching. Do you read the descriptions at all? Of course you'll be slower though: people can't sprint while crouching. And if someone wants to be stealthy, the best thing to do is to... move slowly. Building up AGI isn't more expensive than any other attribute. It makes sense. You don't become proficient at something easy-peasy. It takes experience, you know.
  14. What the literature about zombies reports is that they don't have any internal organic features that are still functioning, aside from the brain, of course. The digestive system doesn't work. They have this constant need to feed, which is triggered by their undead brain, but the flesh they ingest just pile up in the stomach, there's no digestive or intestinal transit. They will feed until their stomach bursts and will keep feeding with their guts teared open and hanging down. The excess flesh will go down the digestive track but will obviously fall off their opened belly. In this sense, that would be how they poop, I guess 😆
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