Jump to content

meganoth

Moderators
  • Posts

    9,389
  • Joined

  • Days Won

    56

Everything posted by meganoth

  1. You are probably aware that your sample of two games has no statistical significance. I don't think my group ever had problems finding either the turret recipe or turrets themselves. And I agree, turrets are, correctly used, quite powerful.
  2. Which turrets are scrap turrets and what is "hardlocked" in this context?
  3. Well, then consider any two perks in Fortitude besides the gun and melee perks and tell me if you get as much from them as you get from the two stealth perks? Naturally this his very subjective, but I would pick those two stealth perks every time. So AGI has guns that are in power somewhere between INT and FOR and on par with PER. But then only AGI allows you to increase the damage potential of all AGI weapons in specific circumstances (i.e. shooting from stealth) massively, just not on horde nights. Neither PER nor FOR have that capability, only INT is also able to sort of boost its own weapons through using other weapons at the same time (having its hands free)
  4. My comment was for people who were complaining about not having the space on their POIs-converted-to-bases. You don't sound like you have a space problem at all. If you have, consider building a fourth floor.
  5. It was mentioned by devs that the old method didn't scale very well. So the other reasons could have been either valve who wasn't happy about the server load (if they used some steam service for this) or TFP themselves if they had operated a server for this. Or as you say the reason was game pass if TFP needed to change the browser to handle steam and gamepass and EOS players at the same time and that wasn't working with the old setup
  6. When I played as the farmer in our group in an A19 game last year I put the farm plots in a corner just ~10 meters away from the base. We used that base as a horde base for the first 5 hordes at least and I lost at most 2 plots if any at all. We often put a farm near our crafting base and compared to the effort some others seem to make into securing their farm our losses are definitely negligible. And if we dug holes and dropped the plots into those holes there would be even less chance of a loss, you would need to shoot policemen while they are standing on your plots to make that happen.
  7. As if this game were full of trap rooms. Actually the trap room in higashi or dishong is big enough to run around and kill them with pistol/magnum/vulture/mp5. You just should avoid getting cornered, that can get you killed even with a shotgun I think. PS: I always have a few ladders on my belt, in case I have to get out of reach of zombies. A strategie that works for most trap rooms, place a ladder high on the wall, then jump on it. If I have to drop down into a room I usually place the ladder first, then drop down (whatever build I'm playing) Yes. Playing agility I always do that (pistols, magnum, mp5 and vulture depending on the progress) I didn't say the game is completely balanced. PER, INT and AGI are more difficult to play as they are not straightforward shooter builds. But I have no problem playing the game as AGI player and I might even die less playing AGI than STR. Because even though most fights with a STR character are very easy, but then occassionally I forget to reload or miss some shots, magazine is empty and I get cornered. Also AGI almost always gives you the option to run away from anything, but with all other builds, even if you notice that it gets hairy, you have to fight it out, retreating often isn't an option. A distinction I don't see in this case. A p&p RPG game has much of the same constraints and goals as a computer RPG game. Right, the autofail/autohit is only in attack rolls. I think this is even the second time I made this mistake. Anyway, a less apparent example are the normal skill checks as well. A character below maybe level 12 does not have even one skill high enough (i.e. with +20) to always succeed any skill check, including diplomacy. It is in the nature of an RPG to have skill checks with the chance to fail, otherwise why roll the dice at all? So even with "ideal play" your level-7 character will always have a very good chance to fail his diplomacy (or any other skill) roll, all the time. And this is true for most RPGs, whether p&p or computer. What then are "Baldur's Gate" and "Planescape Torment" ? Not PC games? Is Baldur's Gate a game ABOUT randomness? And is 7D2D a deterministic game? Weeell, you may not have noticed, but there is an awful lot of randomness in 7D2D 😉
  8. You don't go into stealth in this game. You go into agility, with its own gun arsenal. You don't need an AK. There is a reason "run and gun" is in the agility tree. It seems you have never played pen&paper RPG. Seriously? All AD&D and pathfinder games fail a diplomacy roll when you roll a 1. Disco Elysium even makes it fun and a principle of its replayability to fail checks. Usually party-based games make it balanced by having just one diplomatic character among others who can fight, sometimes there are advantages to diplomacy that outweigh the lost fighting capability. The main quest naturally does never fail even if you fail in the diplomatic solution, either combat resolves it eventually or you just get a less advantageous resolution.
  9. Balancing changes often don't appear in the logs. I play stealth in A20 and in daytime stealth fails quite often, you still get lots of free kills. At night it is fairly dependable.
  10. Lets think of a typical RPG game. Someone specializes in diplomacy and tries to solve quests through deals instead of shooting at the problem. In most RPGs there is still a random roll involved and even with the best diplomacy you might fail a quest. And sometimes that starts combat (often with the option to still complete the quest), sometimes that simply fails the quest.
  11. I'm pretty sure they will not revert to the old browser because AFAIK there are reasons behind the change that are not about the UI experience of the players. They will hopefuly improve this browser until it gets a similar functionality than the original one, but that is probably the only way forward for them.
  12. TFP has been talking about adding vehicle mods for some time and AFAIK there has been some work done on this feature. Maybe it is the art or some programming still missing, but AFAIK it will happen. And I would assume the spikes a likely candidate for a motor bike mod
  13. There is some work involved to add such a feature. Now consider: They have a well working detriment to hoarding, specifically that you might die because you have no stamina and the zombies get you. I don't think there are many players who did not die at least once because of this. Why should they replace it with another detriment that has no advantages over the old detriment?
  14. And what are the reasons behind removing the water bottles then ? If the answer is removing an item without any real purpose, then the follow-up question would be whether the empty cans you get back from eating canned food have been removed as well? Each year a new generation of players old enough to play 7D2D will emerge, an endless resource as long as we haven't made this planet unhabitable. Only the aging of the game itself (along with alternative and newer games coming out) is the reason that this resource ultimately dries out.
  15. First change then is that it makes iron gut more valuable. In my group of players I know nobody who would "waste" any perk points on iron gut. This is a game where you can build anything you want. Either build more roof space or simply put them on a nearby building and build a gangway to it. You seem to think that bases using existing POI's is a feature of the game instead of an accident of being a fully reconstructable world. I'm not sure TFP is 100% happy about the availability of bases that you can create with just a few simple blocks removed.
  16. It fits real world logic though. In real life you would not have hundreds of small jars to store water, you would have a large canteen or bottle (>= 2 liters surely) to hold the water. The small glass jars would be too heavy to carry for the amount of water they contain. Now 7D2D does not simulate the canteen, it just assumes you have such a container in which to store water. The icon of water is just an icon, it represents one unit of water. Maybe they should replace that icon for a simple water drop icon, that would be less confusing for us oldtimers who have been trained to expect a jar.
  17. Just scrolling down on the forums main page would have revealed the console forum section. Beware, not a lot of players left reading there. And here a direct link: https://community.7daystodie.com/forum/6-7-days-to-die-console/
  18. Maybe. But did you take into account that this is still a small indie company and that it is unusual in that ALL its development history was in public? I do think 10 years is one of the longest development times you can find for a game. But consider that (very roughly) a game some company could develop in 5 years would take 10 years for a company with only half the developers. (It doesn't exactly work that way, smaller groups tend to be more efficient). Personally I think the game was planned to be much smaller when they launched the kickstarter. But with the success in Early Access they wanted the game to become bigger and graphically on a higher level. Which is a problem for a voxel game as graphics engines are not designed for that and they had to cope with a lot of time consuming problems and limits a "normal" game never encounters
  19. 8. Will the bandits get toilet and cigarette breaks? Do they have a trade union? Do they have a medical care insurance? 9. Will they question their own existence and contemplate whether they have a soul or are just simulated characters in a game?
  20. I seem to remember a developer saying that the VerifyIdToken error message is harmless. And my own server has that message in the logs as well and works fine.
  21. The registry file IS the official config data location for installed programs as designated by Microsoft (https://en.wikipedia.org/wiki/Windows_Registry). That is like that checker being told by the architect of that supermarket that he should slice a hole into the customers pocket (but not in his side as that would be assaulting and the blood would spill on the wares) 😉
  22. What should be avoided is that unloaded junks work differently than loaded ones. Otherwise players will meta-game it.
  23. In a SP game of mine I was desperately searching for a water source for the first 10 days. Then I found a small canal access with water 7 meters from my base. (incredulous voice) SEVEN !!!! METERS !!!!
  24. I can only guess: A bug, or some additional stuff is measured that shouldn't factor into the ping, or changes to the network code that actually decrease network speed, ...
  25. Whatever the ping measures, the client server communication that determines your FPS definitely won't go through EOS. EOS is only used for validating a player when he tries to connect and possibly some telemetry, routing client server communication through EOS would probably cost Epic millions per year for no gain.
×
×
  • Create New...