Agreed. One of the reasons I like ARK: SE is the world to explore and creatures to discover and eventually tame. Another plus it has is its not mercilessly punishing people for having less then 4 members, which with this alpha TFP seem to have done. I dont SP on 7days because it quickly becomes a snooze fest. This really is a MP game at its core, pulling together all the stuff you find at the beginning, gathering resources to give to the architect, making a small base that evolves into an impenetrable fortess (thanks to the new block design) and ultimately thriving in the apocalypse together. Now it would seem you need to invest in all 5 trees to make every weapon, essentially eliminating a role the engineer/science tree gave. I've come to the conclusion that TFP needs to decide if common sense is going to be apart of the game or not. Ited make sense in ARK if I didn't know a damn thing because I was just born, but in 7 days, I survived the first or second stage of the apocalypse which would mean I previously had plenty of opportunity to learn just about anything.
If this is the way you intend the game to be, then at least set the story around you got hit in the head or something and now have amnesia. My second and much, MUCH more popular option is a selectable role, for example, that gives you a boost to the skills you had before the apokilisk (duck dynasty reference) like an engineer would have boosts to electrical or building skills and a neurosurgeon to use someones comment to improve medical and medicinal skills. You guys should play a game for 21 days between 4 peeps and see what most of us are dealing with. The graphics are great, time for gameplay tuning.