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Roland

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Everything posted by Roland

  1. This attitude right here is what has turned the game into the unsatisfying grind that it is for you. How about forget about an iron tool and your knowledge that leveling up quickly will get you an iron tool sooner. Instead, try staying close to your spawn point and whatever closest POI you come to start fortifying it. Work on planting a garden and playing the game like a survival game. Don’t spend any perk points and don’t finish the trader quest portion of the tutorial quest chain until after your first bloodmoon. During that first week just explore around and loot any POIs you find without a quest. Clear the POIs as though you were actually searching for other survivors or any supplies you might come across. Don’t just use your meta knowledge to bee-line for the treasure room. Once you find the trader start doing quests but do them one per day like they are a job that takes a day to do. Use the equipment you have but if you can buy something better go for it. Start spending your skill points based on how you are playing the game rather than using your game mechanics knowledge to spend for the most efficient path. I can assure you they have not. This is a role playing game that doesn’t hold your hand with a story or lock you into a pre-defined class or dictate your objectives. You make your own story by living in the world and acting out each day’s activities. You create your own class by spending your points however you wish. You choose your own objectives and spend tour time doing what you want. That’s why the game is very susceptible to people who just want to grind for the sake of leveling up to get the top gear and max out their perks for no other reason than to acquire those things because that is an option. But that is player choice and the game does not have to be played that way. Joel doesn’t play it that way. The only people who think the game is purely a level grind are those who have reduced the gameplay to an abstract level up simulator and once they’ve found the one true path that most efficiently grinds out those level-ups they believe the game forces them to play only that way because to play sub optimally would be losing. No....it’s not how it’s supposed to go. But the devs don’t want to put in artificial limits on how often you do quests. Do one quest a day, max, by your own choice and mix in some exploring, building, crafting, mining, and farming. There are so many different activities that you can do to get the feeling of living in the world and making do with what you have. But if you don’t care for that then, sure, spam quest to grind out those level-ups and higher quest tiers, and double dip those POIs for double loot. But then don’t complain that the game doesn’t feel like a survival game since you’re choosing to play it as a level-up efficiency puzzle using all your outside knowledge of the game mechanics to work the system. It’s always fun if you change your focus to just living in the world and playing it as a survivor would instead of playing it as a gamer sitting at a terminal with knowledge and strategies gleaned from the internet on how to get to those iron tools as quickly as possible.
  2. I find gobs of useful stuff besides stone tools and weapons. I think you are too focused on efficiency and opportunity cost. Stop thinking about what you might find later if you just put off opening containers until you have a higher gamestage and work with what you can find now. You are simply playing the game as a grind to get your levels up higher as quickly as you can. That is your choice and there is no one forcing you to spam quest after quest. Also, the current state of the game is temporary. Whatever it feels like it has turned into for you, it will turn into something else in the future. The gamestaging is a WIP. But I will say that no matter what it turns into, if you decide to go meta in order to grind as quickly as you can up to higher levels, it isn't ever going to feel satsifying. In the past it was grinding through crafting and now it is grinding quests, and next there will be something to grind away at to efficiently and quickly increase in levels.
  3. Welcome to the forums. Being as how this topic is getting close to a year old and was dead for six months before you reignited it, I would think that the idea of the snow biome being a more difficult place would’ve sunk in by now. Don’t go there before you’re ready and the wildlife won’t be OP. Ever since they limited Pumas to the snow and Dire wolves to night, I haven’t died to either one.
  4. I found this posted from October so it is A19 but not sure if the map changed at all between the .x updates
  5. Ikr...? As a player I like the challenge of noticing the difference between hat and hair and am against this latest dumbing-down-simplification move.
  6. What you like someone else will hate and vice versa. At least you were around to play things before they changed so have fond memories of those playthroughs. That's what I do, remember the old versions fondly but take the new version on its own merits and most of the time it still is a lot of fun.
  7. I don’t think the request came from nothing regardless of what we had or didn’t have. The game started with a lot of stock assets that the developers used as placeholders until they could be switched out for what they wanted to create according to their vision.
  8. Everything is either clay or sand. Soil no longer exists. Terrain blocks do not match up with building blocks. That gap still exists and likely always will. They've talked about it but the amount of work needed to redo POI's is pretty prohibitive. This may just be one of those improvements we will see in the sequel when they can tackle it from the beginning. Or....they may come up with a solution that isn't too time and resource heavy and deem it worthwhile. Who can say? This is one of those things that is currently in flux and it doesn't matter how it is done now because it will likely change before gold and then won't be part of the next console version. You will just need to follow the development in order to see-- just like us. There is a new shape menu and a simpler upgrade path that is being introduced in A20 which will change the current way of building. I'm sure there will be a dev stream on it at some point that you can watch to see what the changes will be. Whatever they are for PC will be what they will be for future console port. Time. You go up each time you level up. Period. You do not ever lose your max hp or stamina. Injuries will reduce your temporary max and cannot be increased by food or medicine. Only by employing the correct treatment will you greatly reduce the timer on the injury. Once your injury heals, the temporary max reduction goes away and you can heal up again with food and meds. But your overall max progresses as you level and never goes down. The recipe for farm plots includes what was used for fertilizer in the past so in that sense there is still fertilizer but it is all included in the farm plot recipe. You don't apply it to the ground afterward. Plants don't need to be replanted. Once you plant it whenever you harvest it returns to its stage one form and starts growing again. So you only get one fruit unperked since you don't need two to replant. But you will need to save up fruit in order to craft seeds if you want to grow your crop. Perks allow you to harvest more fruit and craft seeds out of less fruit. Seed crafting recipes can be found in the world as well as the seeds themselves. Nobody knows yet. Follow the A20 development to find out along with us. It is assumed that the block HPs will be adjusted to balance the loss of downgrading but we will have to wait and see what they come up with. Four years ago I would have said, "In about a year". So.....in about a year. Like I said above, at this point all PC development towards gold is ALSO development towards the new console version. So if you've been disinterested in what is going for PC up until now, just consider all development at this point development for the next console version and keep an eye on the developer diary thread.
  9. Some people are angry at the long development cycle but I just view these past seven years as long term therapy.
  10. I see what you’re doing there.....buddy.
  11. He was definitely dropped a few times when he was a baby.
  12. You must have a second controller connected for the split screen function to show up.
  13. This isn’t a solution, unfortunately, but try starting a fresh game and see if that works. I wonder if a day 112 save might have accumulated too much of a memory requirement for the platform. You might be at the limit as the game doesn’t have any scripted “The End” moment and people typically start over at some point to do the journey again.
  14. I sent the link to this thread to the QA lead. They are aware of this feedback.
  15. Agreed! Unless....you actually tried to type "wouldn't" but were just too lazy to attempt the contraction in your attention grab...
  16. Working on it. Thanks! https://www.twitch.tv/fubar_prime/video/962096830 I updated the first page with this link. Please note that the build that is being played is A19.5 and not A20 but the twitch integration is relevant to A20 as well. From the video, the news is that Twitch integration will go into A19.5 in April!!
  17. The devs could have sculpted that part of the gulch to be narrower by four blocks if they ran into a similar issue while "trying" to span the bridge. It was never designed as a full bridge and then scaled back as a partial bridge because it couldn't be done and they had no idea what to do. It was created as it is right now from the concept drawings before it was even put into the game and I doubt one thought went into whether players would be able to repair it fully without a support column. In the designer's mind the game is not a renovate and restore game-- even though it is fun to renovate and restore. It is definitely one of those things that players want proven by years and years of asking for clean windows and pristine paint but it is also proof that the devs aren't interested in developing that possibility in the game.
  18. I think periodic self-checks are good for how we behave on the forums. I know I’ve had to make corrections over the years. My only objection to this whole conversation was that it started on the A20 dev diary. That shouldn’t have happened. As for new members, I think the onus is on them for how they choose to post the first couple of times if they want to be accepted into the community. It doesn’t have to be a gushing expression of love toward the game and can even be a critical post. The key is to not be insulting, raging, profane, and accusatory as your first impression. That’s not how you make friends in any sphere. It is almost always the case that a newcomer needs to figure out the community dynamics and adjust to that culture if they wish to become a member rather than expect the community to change to suit them. That’s just common sense— not toxicity.
  19. Lean on me, my friend. Just not in the game. It was never implemented.
  20. Well I don’t see a broad trend around here. I think people are pretty chill most of the time especially when helping people learn how to play so it must really come down to your own perception. I have to say that the post that demanded A19 to be done before A20 was pretty innocuous and to my surprise the developers answered that there WOULD be additional fixes coming to A19. If you are sensitive to that level of toxicity then this community might not be your cup of gluten... This is a site for fans of a gritty irreverent gory zombie game after all. Most of us probably like to trash talk and razz while we play and so there is going to be some of that attitude carried over into the community. This place is unlikely ever to be one of those chill places you like. It’s just too snappy.
  21. I guess it’s as possible as Narnia but I’d be willing to bet that even these other chill places could go toxic in an instant depending on what was posted. But maybe not... maybe there are some places where the ultimate degree of Kumbaya has been achieved and creating a ripple in those ponds is impossible....
  22. Recently, when asked about news regarding porting the finished PC game to PS5 and the new Xbox, this answer was given by one of the owners. I just wanted to update the last press release with this assurance that TFP does intend to bring the full game to the newest generation of consoles provided they can find a partner to do it. There is likely to be no official announcement of this until they do find that partner.
  23. Everyone has different levels of sensitivity to negativity and sarcasm. Any time you post something with a bite to it you run the risk of offending someone else who is sensitive to that sort of thing. That doesn't mean we can't be sarcastic or negative but if we are going to post on the more provocative end of the spectrum, we should also be willing to apologize for any unintended hurt feelings we caused (if that ends up happening) as well as be willing to back off on our tone and focus on the point of our post. Really, it just makes sense that if our tone and way of delivering our message is getting in the way of our point then we ought to make a change if we care at all about our point getting through. Everyone has a bad day at times and may post more roughly than they might otherwise and dry sarcastic humor doesn't always translate well. I think any message board on the internet is always just one post away from going toxic because that is just the nature of anonymity paired with egos. If someone crosses the line, in your opinion, report the post and do nothing else. People who post toxic messages religiously check for responses to see who they might have provoked. Giving them crickets until their post is hidden by a moderator is the best troll you can send back to them. Finally, the poop reaction emoji carries no negative forum penalties. There is no negative reputation associated with it.
  24. A worse problem is derailing the developer's diary from discussion with the developer about A20 to a bunch of people arguing about the meaning and levels of toxicity in the overall forums. This is why there is a rule to simply report offending posts and otherwise ignore them. In the future, if you find a post toxic, report it and don't respond to it. If you want to discuss ways to make the forums a better place start a thread in general discussions for that purpose instead of trying to do it in the official developer diary thread. This goes for everyone. Please don't just post whatever non-A20 development topics that come to your mind in that thread. They are off topic.
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