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Murkules

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  1. I know that the devs did not build it whole and then destroy the middle, but the fact that it exists in a broken state implies that it was once whole; much like any of the buildings in the game. Post-apocalyptic means that there must have been a time before the apocalypse, or it wouldn't be 'post', i.e that the bridge must have existed complete at some point in time, in that sense it is completely irrelevant whether the devs created it whole or not; in their vision of what came before the events of the game, it would have existed complete and therefore should be able to be recreated.
  2. I know you can just build pillars as supports but the bridge clearly didn't have them pre-zombie apocalypse, don't see why that should be any different considering we have access to all the same blocks/materials they did? Plus pillars are not a great solution seeing as any zombies that fall down will often simply attack the base of the pillars to get to you as they won't have a valid path. The fact that 7 Days to Die requires you to think about support/structural integrity is actually one of the main reasons why I really enjoy building structures (particularly big/difficult b
  3. Thanks for the helpful response! As someone a bit OCD it's been driving me nuts, however knowing that the issue exists elsewhere and is not simply a design choice is strangely comforting? Seeing how far the devs have brought the game already, I have no doubt that they will roll out all of the kinks eventually...
  4. Does anyone know why repairing the bridge over Deadman's Gulch on Navesgane is impossible? It's as if it has been scripted to collapse unless you support it with pillars, I have tried all the materials I can think of but blocks always collapse at the exact same point, regardless of their horizontal strength and mass values. I can literally build the same bridge anywhere else and it will work, kinda gamebreaking when there are deep physics in game that stop existing seemingly for no reason other than to annoy the player.
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