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Roland

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Everything posted by Roland

  1. I could go outside tonight and play a game of kickball and have a blast even though the rules and conditions have been the same since I was in grade school. A game theory that requires subsequent plays of a game have completely new experiences is extremely faulty. 7 Days pits us competitively against the game. It is very akin to a sport game. The blood moon hordes make it so but so does everything that works against us. It is our progression vs the game's gamestage progression and whether we can stay ahead of the curve. There are ways to mod the game to make that curve a tougher opponent if we wish. I suggested upping the xp earning to 300% and someone stated that it would also affect the gamestage. That's a good thing. It keeps the gamestage progression curve tough to pace which makes for a good game. Just increasing the skillpoints each level up would destroy the competition that the game evokes between it and us. This game is good on replays much the same way that a pickup game of Basketball is always fun even though you aren't adding stilts or trampolines or multiple balls or differently shaped courts, or katanas on subsequent plays -- supposedly needing something to make those replays interesting.
  2. @Viktoriusiii admits he's only played the game once. So any of his thoughts about how replayable the game is on a second or third or fourth playthrough is purely speculative on his part. That the game can't be played in different ways and has zero to offer on a second playthrough is just theory to him. Now, I've talked to a lot of people who have played through this game more than once and so I've been able to hear about their actual experiences with the replay value of this game and what they have to say is completely the opposites of Vik's conjectures and thought exercises on the subject. I too have restarted many times and found new experiences and fun situations often during those replays and there are still ways of playing I have not tried yet. I think the source of information is important when evaluating the worth of that information and I'm going to believe actual experiences of gamers who have played and replayed this game over the hypothesis of a one play wonder. I also believe that the ever increasing player base over 8 years is mostly made up of people who are not playing for the first time so I seriously doubt his assertion that most people play the game once and done. If once and done was true, the steam charts would show us far far below what it has been. I think Subnautica is a game where most play once and then they're done and you can see it in the play history compared to our game. Subnautica has been every bit as popular as 7 Days and when it went gold had a spike in plays that went beyond our best day. And yet because people play through it once, their numbers are low--representing new players. Our numbers have steadily risen because we get new players + old players continue to replay. We KNOW people are replaying because everyone MUST restart every alpha update. So I truly believe that most people are replaying this game and not simply playing it once and not seeing any reason to restart. And even though I am so certain that I am right about this I DID provide some evidence for people to look at and consider.
  3. Simply change the xp earnings to 300% in the options menu and you will level faster. No modding know how required.
  4. That's really interesting. Sometimes I get emails begging for the game for free or for a huge discount from people claiming that they live in poor countries or countries currently being ravaged by war. I never gave much credence to those. In our game's case I don't think the keys are region blocked. I've generated keys for streamers who reside all over the world and I didn't need to know where they were living before generating the keys to make sure they would work for them.
  5. You could buy it from Humble Bundle which gives you a key. Then send the key to your friend in an email. They can enter it into steam and activate the game.
  6. https://www.captionsmaker.com/EOuU2D3bGTOU or here Hitler Finds Out A20 is Delayed
  7. Skeleton with a note. Final answer.
  8. Sure…a corpse or a note. My point is that the healing effect is a lot less noticeable. While playing you rarely even see it because it heals you automatically from behind you.
  9. In my opinion, the quest marker being a floating glowing exclamation mark is a much bigger fish to fry. I’d like to see that change to an NPC
  10. Just to be clear, there are no servers for Xbox. You are playing person to person and either you or your friend is hosting the game on one of your machines. I would check with whomever is hosting and see whether you can connect with them for another game if you happen to have one in common. See if you can join some random player's 7 Days to Die game. If you can, then there might just be a network error going on with the friend you are tying to join. See if they can join a game you start where you are the host. Try working things out with your friends so that you can be the first one to join and see if that works. (Remember that 4 players total is the limit) Unfortunately, there is no "server troubleshooting" that can be done because there are no servers. It is simply whether your xbox is able to communicate with your friend's xbox and the problem could be at your end, their end, or somewhere in the middle (check with your ISP).
  11. I've looked around and can't find any of the caption generator sites that offer the Hitler video any longer. Seems YouTube took down all the posted Hitler videos as well after it was requested by the film-makers of the Hitler movie that was always used for those spoofs. I guess if someone has a clip of it and some caption generation software they could do it but the old easy way is gone now and it can't be uploaded to YouTube so you'd have to host it somewhere else.
  12. Welcome to charlisin46 who is broadcasting from Spain in Spanish
  13. The long game. Building a larger team that will work on A21 and future projects is fine because they will have time to get up to speed. However, hiring new programmers or re-tasking people to try and shrink a 6-8 week timeline down to a 3 week timeline just to achieve an estimated release date mentioned off the cuff in a video is not beneficial. That's why some team members have begun some A21 tasks rather than being tasked to fix some of the bugs that faatal or Prime is assigned to handle.
  14. How do you know that the new outfits will be bland? Currently there are very few clothing items that grant abilities in addition to warming or cooling effects. In the future every piece of clothing will grant a buff of some kind. It is going to be much less bland than it is now. You will still be able to mix and match outfit pieces to get the results that you want. You never are forced to waste inventory slots to carry anything. You simply have to make a choice about where you want buffs and then play with those strengths. Feeling like you have to be always as strong as you possibly can be in every action you take which necessitates you changing clothes before undertaking any action is not a weakness of the game. If you want to be strong in all areas then the price you pay is a full inventory and lots of switching clothes. I'm perfectly happy to play with some strengths and some weaknesses so my inventory will be empty of other outfits and my playtime will be devoid of making outfit changes. Just because you will get a bonus for wearing matching gear for a complete outfit doesn't mean you can't mix and match for a spectrum of small bonuses. You can wear a hat that grants an Intellect bonus, a top that grants a Strength bonus, a bottom that grants a Perception bonus and footwear that grants an Agility bonus. That right there is much more broad and multi-classing than any clothing combination we can currently wear in this system. There is nothing finalized about it yet. Maybe there will end up being more than four slots which would be cool. Mainly they don't want layering any longer.
  15. The best way to not be disappointed. The troll in me is always happy when an estimated target date is given. lol We've weathered those same riots 19 times now and will again.
  16. It's a team. Everyone does their part and acts in the role that is best for the whole. Might as well ask why an entire soccer team doesn't stand in front of the goal to all help the goalie block shots. Bugs are assigned to the programmers that are intimately familiar with the parts of the game that they have been working on. If your plan could actually work and be effective, rest assured, they would do it. It comes from the first page of this thread. The source is TFP. Real as real gets. TBH, that is probably just a softening blow to get people used to the idea of Mid-November. The first target was simply an estimate, not a promise.
  17. Well….yeah.. His rig is even worse than yours. He’s completely F’ed rather than just moderately F’ed.
  18. He is saying that his setup is even worse than yours. It's a sarcastic win.
  19. That is not what I have heard and it also is not how clothing with effects currently work. If you put on lucky goggles you don't have to wait 5 minutes before you get the benefits. I'm pretty sure it is going to be that you get the benefit as soon as you put on the clothes and lose the benefit as soon as you take them off. If Madmole said something different than that please show me because that would be a radical difference in how buffs work in the game. Madmole doesn't see it this way. It is one of the things in the game right now that he absolutely hates. One of the driving forces for the new system was to make it so that everyone looks good in whatever they are wearing and the multiple layering and subsequent clipping of clothing and armor would be gone. If you think about how things stand right now, everyone pretty much looks the same anyway since armor covers the clothing so that you either have a steel armor look, scrap armor look, military gear look, leather armor look, or padded armor look. Sure there is more variety if you never wear armor since there are a lot of variations of clothing but then you have to sacrifice armor for variety. There will be a lot more outfit variety that includes an armor rating than the current armor kits and with mixing up types you will get a large variety of looks-- more than what we currently have when wearing armor.
  20. You are going to be changing outfits more often in the new system because each piece will have a unique benefit and sometimes you might want to swap out an entire outfit rather than a piece here or there. Swapping out a 10 piece outfit would be quite tedious. Hopefully a quick swap function will be added somehow but even so 10 pieces vs 4 pieces (while a lot more complex) might not be more fun-- nor will it force tough choices. If I can only wear 4 benefits at a time I will be making choices more often than if I can wear 10 benefits at once-- and that may be just a bit OP anyway.
  21. True veteran players should just cancel the tutorial quest and forego the 4 points starting from zero and finding the trader compound only if they happen upon it. I always begin this way now and never do the tutorial quest any longer. Simply hit the cancel button and it disappears from your quest list. It has made the beginning of the game much more enjoyable for me.
  22. Or smaller if playing PvP. Your opponents will be able to see your large structures from very far away now whereas in the past they had to stumble into that proximity limit at which your structure would load with the rest of the chunk. From the snowy mountain tops near Navezgane you can see things built on the roof of the hospital...
  23. Please don't bring the strip club conversation here....
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