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The Fun Pimp

Fun Pimps Staff
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About The Fun Pimp

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    Fun Pimps Staff
  • Birthday 12/29/1961

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  1. Everything is possible but also requires engineering effort which at this point we would rather put into gold features like bandits
  2. The annual Steam Awards nominations are underway, and we have high hopes you will vote for 7 Days on the “Labor of Love” award. 7 Days has been on steam for nearly 6 years and through 18 alphas getting better with each release. We are likely the longest in development early access title you can find out there. We’re very grateful for all the continued support the 7 Days community around the world has given TFP. Please click the `Labor of Love 2019`. https://store.steampowered.com/app/251570/7_Days_to_Die/
  3. Folks, we posted an official statement you can read here: https://7daystodie.com/console-news/
  4. Alpha 18 Streamer Weekend is here. For more information on times and release notes read on. https://7daystodie.com/a18-streamer-weekend/
  5. We've just released Alpha 17.4 B4 Stable For A17.4 we have potential performance improvements for you all. Several video options were fixed or added to allow players to e.g. disable SSR. A memory leak was identified and taken care of! The GFX command is no longer locked behind admin power and can now be used by any client. We fixed a problem that caused traders to be opened at night or closed during the day. Added Bloom and SS Reflections graphics options and reordered Medium shadow distance option (closer than the old low) and reduced low to faster values Ultra graphics preset (similar to old High) and reduced Medium and High settings a little Automove console command Changed Gfx command default permission, so all clients can use Fixed Explosion kills don’t yield experience Molotov burning kills only giving xp for first enemy Trader has problems with opening times Launcher not supporting macOS < 10.14 SSAO graphics option, so not always on Zombies don't damage clients after they change their appearance on P2P games It is very difficult to harvest pigs Memory leak causing client game crashes Known Issues Tool damage localization is different than actual value Trader Jen has a deep voice Shotgun driver loses sound on 4×4 after a while Workstation tools do not refresh the recipe list when the tools are installed Can use torch and flaming arrows as light underwater RWG preview tool localization Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom) Client molotovs thrown down from an edge not working as good as Host Player model jumps forward of the player camera when accessing an auto turret inventory Turrets will not target self when set to do so Healing other players with RMB doesn’t work Self medicated is not working properly. Not being able to purchase perk is intended. If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml Some Linux users experience problems Showbounds for landclaims shows a box instead of it actual infinite size for y When kicked while in vehicle interaction window, vehicle may become unresponsive If you are suffering from low FPS,please type "gfx pp enable 0" in console, to get a possible performance gain Memory may not clear properly after leaving the server, please restart the game, if you run into this issue cabin_11 not showing up in RWG Weapons require unzooming before switching slots - - - Updated - - - BUG REPORTING FORM Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other Summary: (short description of bug) Version: Platform: (PC or Mac) OS/Version: Windows/Linux/mac Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) Did you wipe old saves? (yes/No) Did you start a new game? (Yes/No) Did you validate your files? (Yes/No) Are you using any mods? (yes/No) EAC on or off ? Status: NEW Bug Description: Reproduce steps: Press F1 to open the console, then type dbs This will open a panel in game for you to type the bug in. once done click ok there will then be a SCREENSHOTS folder in the main 7 days folder. 1) 2) 3) Actual result: (description of what is occurring) Expected result: (what you expect to occur) [Attach bug screenshot and output log for ALL bugs please] Pastebin how to video, Pastebin link , https://pastebin.com/7wLyjkTT your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent. also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it. If you use the f3 feature no need for cords in the screen shot as they are in that info.
  6. We've just released Alpha 17.3 B18 Stable For A17.3 we have set focus on bug fixes and RWG. We have fixed the issue which caused chunks to be reset to their original state, often affecting players' bases. RWG For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, improved generation speed, overworked the world layout and adjusted the placement of POIs and cities. This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome. Added gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help). God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit) Giveselfxp should not be modified by XP multiplier (added help command) Explosions wake sleepers even if no damage Changed Quests now will try to find closer POIs. One repair kit will be sufficient to fully repair one item. Stack size reduced to 25. Sun and moon to rise in east and set in west (sun has southerly track, moon northerly) Stars to track east to west and is slower Zombies don't trigger infection right now Wearable items no longer able to be activated when on toolbelt Increased breath hold duration of Olympic Swimmer Rebalanced stealth noise levels Clarified the description of several stealth perks Explosions on zombies to just damage closest collider like animals Sledgehammer is paying out 25% harvest amount Fixed Some fences upgrade to full sized blocks Stag and Doe often stand after death Mac rendering very bright and washed out Burnt zombie sound radius is too large World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping) Harvest amount is paid out 2x Rocket launcher explosions are no longer doing the damage listed in xml Forges are never really off and waste fuel Easy camera clipping exploit in A17 with e.g. ramps Pistol silencer blocking iron sights Jacket (white one) when worn will render upper torso transparent Removed Christmas items from loot table Small typo in rwgmixer.xml prop instead of prob Smelt in system of forge carries over time to dragged over items 3rd person anim delay when throwing molotov XP pop out value is not updated on second block when upgrading blocks. Mining helmet will not turn on if equipped from the tool belt Burning shaft mod flame effect can transfer to other items on the toolbelt Mats in crafting queue are lost on re-log Holding shift key does decreases speed on ladder and in godmode Night vision goggles no longer working Mining helmet light doesn't show for second players Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles) Game crash while in 4x4 inventory makes vehicle unusable Zombies can walk between pillars size 50 and defeat players traps Client Molotov doesn't hurt other client Crafting timer doesn't advance properly when the chunk is unloaded Double swing with melee weapons Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in Clients see bow hold animation of other clients holding a club Crafting items finish nearly instantly after another the item in the first slot is cancelled Smelt in system of forge carries over time to dragged over items. XP gained shown when level up is reached is limited to amount required to level up. Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action WRN Biome image contains unknown biome color POIs in RWG not checking against biome for spawning Charismatic nature perk doesn't buff other players as described Buff stacking for buffs procced by other players was not working over network Hatches don't always open on the first try RWG replication POI spawns Large stacks of material vanish when used in workstations Dynamite will not explode in player's hand Bloodmoon stinger does not react to Bloodmoon range pref Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads) Fixed LiteNetLib randomly disconnecting all players The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable Cloth and wood are not fully defined as block repair materials Retracting stock mod has no effect Drugs do not display their water cost Wrong description on the spiked knuckles schematic Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased) Cigar bartering buff % is now only showing a zero Pipe bombs are very weak against sleeper zombies Illness indicator buff sticks around for too long AI sometimes jumping for .5m heights by padding the step height The noise reduction of perkFromTheShadows only works at night Explosion damage decreasing per collider, so was mostly zero Silencer doesn't have much of an effect Known Issues Tool damage localization is different than actual value Trader Jen has a deep voice Shotgun driver loses sound on 4×4 after a while Workstation tools do not refresh the recipe list when the tools are installed Can use torch and flaming arrows as light underwater RWG preview tool localization Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom) Client molotovs thrown down from an edge not working as good as Host Player model jumps forward of the player camera when accessing an auto turret inventory Turrets will not target self when set to do so Healing other players with RMB doesn’t work Self medicated is not working properly. Not being able to purchase perk is intended. Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showthread.php?101758-Found-workaround-for-constant-crashes-on-Mac&p=914106#post914106 If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml Some Linux users experience problems Showbounds for landclaims shows a box instead of it actual infinite size for y When kicked while in vehicle interaction window, vehicle may become unresponsive If you are suffering from low FPS,please type "gfx pp enable 0" in console, to get a possible performance gain Memory may not clear properly after leaving the server, please restart the game, if you run into this issue cabin_11 not showing up in RWG Weapons require unzooming before switching slots
  7. The Fun Pimps are happy to announce our officially licensed merchandise now available through AMAZON! After so many requests from you all about our official gear, we’re so excited to finally make it happen! We’re kicking it off by debuting our black short sleeve tees with our official logo and will be pimping out much more official merchandise to come in the near future, stay tuned and check out our shirts! We would also like to hear your ideas on the different types of merchandise you would like to see from, “The Fun pimps” so please let us know in the comments below and don’t forget to give us your positive feedback on the shirts in the amazon review section! Amazon Store Page
  8. Many are speculating as to the future of 7 Days to Die on consoles and The Fun Pimps wanted to give the community an update. The news of Telltale’s demise and insolvency was both a saddening and shocking event. With no warning, we learned the news the same day as the gaming public. Upon hearing the news, The Fun Pimps immediately terminated its license agreement with Telltale, which only allowed publishing rights on the console ports of the 7 Days to Die game. The termination also severed Telltale’s rights to any future updates or sequels of the 7 Days to Die franchise. In the weeks following, we've been working in good faith with the remaining management at Telltale to regain control over the console versions and allow us to provide support and updates on those platforms. So far, these efforts have failed. Like you, we are incredibly frustrated by what has happened. We are pursuing all options to regain our rights, including legal remedies. Despite the damage that Telltale’s actions have inflicted upon our company and upon our console community, we wanted to let you know that The Fun Pimps are supremely committed to our fans and will continue to support 7 Days to Die game on the PC, as well as continuing efforts to aid console players in the future. The Fun Pimps will keep you updated as more information becomes available.
  9. Well at least you had a happy ending and we congratulate you on your perseverance.
  10. One of the most amazing things about 7 Days to Die is the stories that are told by the players. They're like war stories, with a real sense of the emotions felt at the moment they happened. They're often told like they really did happen; they're meaningful events and memories in the lives of real people. We want to share those stories - your stories - with new players as part of our marketing campaign, so that they know what they're getting into. So, what story would YOU tell about your experiences in 7 Days to Die? If you had three or four paragraphs to describe something that happened to you (or you and your friends) in the game, what would you say? It can be about anything as long as it actually happened to you in the game, and it's a moment that you'll never forget. Please only real survivor stories off topic posts will be removed. Here's an example taken from the review written by Angela Meadon for The Dirge Magazine, last year: “The first time I survived long enough to make it into a village I thought I was hot ♥♥♥♥. I had looted and scrounged enough of the bare necessities to survive, I’d cobbled together a crossbow from wood and fibers. Hell! I even wove a pair of pants out of grass. Then a horde happened. They tore down the house I was hiding in to try and get to me. I had to chop a hole in the roof with my stone axe and climb out the opposite side. This game makes stories happen, and that’s why it stands out in my head. It ignites my imagination and makes me jump at the slightest noise. I look both ways before I crawl out of the tunnel I’ve mined into the bedrock for shelter. I’m ♥♥♥♥ing terrified to chop down trees but I need the wood to cook and build.”
  11. info isn't a valid email it use to be you could email me Rick@7daystodie.com and I could take a look Rick
  12. What does your software do and can you send me a link to your page. Rick
  13. If you’re looking for a high quality 7DTD dedicated server to rent look no further than these quality providers: ~DO NOT ADVERTISE NON RECOMMENDED PROVIDERS IN THIS THREAD, POSTS WILL BE DELETED!~
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