xyth Posted November 24, 2018 Share Posted November 24, 2018 (edited) All Mods can be found on my A19, A18 and A17 Repos here: https://github.com/7D2D A19 Mods are under the A19Mods folder, A18 Mods are under the A18Mods folder, etc. Salvaged Bats : Adds baseball bats and item modifiers Better Books : Animated Comic Books Zombie Pinup Posters : Pinup posters for the apocalypse LightSabres : Adds 3 new lightsabres to the game Fun with Flags : Some new craftable flags, make your own fun flag today! VideoPlayers : Adds Televisions, Theater Screens and Billboards to the game. CCTVs : Adds 8 CCTV cameras and 2 monitors to the game. NOT SDX, its vanilla. Radios : Adds 3 Radios SteelBars : Adds 2 levels of steel, wrought iron and wood bars you can loot though HelmetCam: Adds a helmetcam item modifier, adjustable in xml No Potty Mouth : Addon modlet to remove the non-PG voiceclips from bandits Locks : Adds Skyrim style lockpicking (DMT Mod) Salvaged Bats Modlet: A modlet that demonstrates how to implement melee weapon modifiers, and adds new bats and modifiers in a compatible way with TFPs vanilla bat. New hi-def textures and mesh fixes provided by Dust2Death. Those textures for the modifiers were reduced to 1K for compatibility with most PCs. Schematic Icons by DukeW74. Hopefully some modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. See it in action: Download the modlet: https://github.com/7D2D/ Want to make you own modifiable hand items or weapons? Learn how here: Download the Base Bat Template used to align new attachments: (A17 version) https://github.com/7D2D/Templates-and-Utilities/blob/master/BatTemplate.unitypackage Better Books: Another proof of concept. Adds 2 in game magazines to read on those long nights in base. Goal is to provide a method to allow for in game documentation that includes images. Starvation really needed something like this to explain how to make uranium and other complex processes. See it in action: Download it here: https://github.com/7D2D/A19Mods Zombie Pinup Posters: Download it here: https://github.com/7D2D/A19Mods LightSabres: Adds 3 in light sabres (red,blue,green) because, well, folks asked for them. Adapted the particle from the lightsabre made by Starvation's own Pacco, may he rest in peace. Otherwise it all new. Recharge them when "broken" using a gem made from a rough diamond and a battery. They are OP so they wear out sooner than you would hope, especially L1 devices. See them in action: Download it here: https://github.com/7D2D/A19Mods SteelBars: Adds steel, wrought iron and wood bars models that you can loot though. I love using ironbars in my base for Bloodmoons, but you can't loot through those so all the wasted loot bags! Upgrade/downgrade xml by our own DrConfused! Download it here: https://github.com/7D2D/A19Mods HelmetCam: Adds a camera item modifier for helmets. Its pointed backwards now because my daughter hates vultures sneaking up on her, but you can rotate and aim the camera in xml as you would like. This needs more testing, and ideas how to improve it is welcomed. See it in action: Download it here: https://github.com/7D2D/ CCTVs Adds closed circuit TVs for your security needs. This modlet has its own thread. Locks Edited December 31, 2020 by xyth (see edit history) 4 Link to comment Share on other sites More sharing options...
xyth Posted November 24, 2018 Author Share Posted November 24, 2018 (edited) Fun with Flags: Adds in game flags. The A19 version uses a custom shader to add cloth motion features. A18/A17 used cloth physics. Shader motion is lighter on the FPS than using cloth physics. Some are using the looted flag to mark areas that are already looted. Image only shows a few flags, more added as time allows. Watch it in action: Download it here: https://github.com/7D2D/ And now even better with RallyPoint Flags! [video=youtube_share;dFyWdq-w7t4] Latest edition to our flags collection. Embarrassed when your clan gathers around a cartoon bouncing exclamation point before braving a group quest? No more. Now you can make you own custom guild flag that marks the beginning of your end. Included are 5 rally flags, just edit the xpath blocks.xml file and pick the one you like best. If you want to make your own flags, here is a template package you can use. https://drive.google.com/file/d/11KYsvJ4bcg_bFVWSqAGtdf7csSF5v8PW/view?usp=sharing Edited August 7, 2020 by xyth (see edit history) 1 Link to comment Share on other sites More sharing options...
xyth Posted November 24, 2018 Author Share Posted November 24, 2018 (edited) VideoPlayers Modlet This A19 modlet now combines several A18/A19 modlets (Video Players, Billboards, and Theater Screens) YouTube Video: Introduces mass media into the game. Initial release is in the form of Billboards, but really any flat surface can render the images. Some known issues exist, see known issues for details. This mod adds 2 new billboards to the game: Billboard01 is a mechanical billboard that shows 3 unique images on each side of the billboard. This is a single texture sheet which you can edit in a graphics program then import into unity and the reexport. BillboardVideoMP4 is a electronic version, that will play 3 video clips (or entire movies) in rotation. Like 3 TV channels. Best part is you can replace the 3 video files in the mods/resources folder with your own. If you put down a land claim block you can pick these up by holding the E key. Installing This is a modlet. Normal modlet install. If you swap out any of the videos, they must have the exact same name and file extension as the one you're replacing. Those names are hard coded. It won't like strange .mp4 encoding so keep it simple. This is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher. Known Issues Sometimes the sound plays for a few seconds if you enter the game next to a billboard that has sound. This is because I need to active them on start as I can't use code to do that. Minor annoyance, but I will look for a workaround. You need to activate a newly placed billboard by attaching a wire to it, but you can immediately remove that wire. That is because I'm using the switch class and it expects a wire to the switch. No way to fix that without code. Videos need to be in .mp4 format. I added a version that supports .ogv, but the game won't play it even though Unity2019 supports it. VideoPlayers YouTube Video: Description Introduces working televisions into the game. Same issues exist as on the Billboards This mod adds 2 new televisions to the game: VideoTV is a large tabletop television that will play 3 video clips (or entire movies) in rotation. Like 3 TV channels. Best part is you can replace the 3 video files in the mods/resources folder with your own. TVWall is a wall mounted version setup to replace the existing small wall mounted televisions. Its currently set to replace 90% of them but that can be adjusted in xml. If you put down a land claim block you can pick these up by holding the E key. Installing This is a modlet. Normal modlet install. If you swap out any of the videos, they must have the exact same name and file extension as the one you're replacing. Those names are hard coded. It won't like strange .mp4 encoding so keep it simple. This is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher. Known Issues Sometimes the sound plays for a few seconds if you enter the game next to a TV. This is because I need to active them on start as I can't use code to do that. Minor annoyance, but I will look for a workaround. You need to activate a newly placed TV by attaching a wire to it, but you can immediately remove that wire. That is because I'm using the switch class and it expects a wire to the switch. No way to fix that without code. Videos need to be in .mp4 format. Theater Screens YouTube Video: Description Adds a flat theater screen into the game. Designed with POI makers in mind, this screen is 16:9 format and 8x5 blocks in size. Same issues exist as on the Billboards Installing Same as the video Players - this is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher. Known Issues Same as video players Radios Modlet A modlet that adds a 3 new radios into the game. The jukebox and RA801 show video from the .mp4 files, the old radio hides the video inside. These use .mp4 files just like the video players. It's just new models per user requests. Installing Same as the video Players - this is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher. Edited October 12, 2020 by xyth (see edit history) 3 Link to comment Share on other sites More sharing options...
rewtgr Posted November 24, 2018 Share Posted November 24, 2018 A-m-a-z-i-n-g! Link to comment Share on other sites More sharing options...
DUST2DEATH Posted November 24, 2018 Share Posted November 24, 2018 Link to comment Share on other sites More sharing options...
FastBurst Posted November 24, 2018 Share Posted November 24, 2018 For the Win!! Link to comment Share on other sites More sharing options...
Thiesen90 Posted November 25, 2018 Share Posted November 25, 2018 a quick guestion, does people still have to download it on there pc our is it enough the server has it ? Link to comment Share on other sites More sharing options...
FastBurst Posted November 25, 2018 Share Posted November 25, 2018 a quick guestion, does people still have to download it on there pc our is it enough the server has it ? Being this has resource files (unity models) clients will need to install them on their PC's - If I am not mistaken Link to comment Share on other sites More sharing options...
Thiesen90 Posted November 25, 2018 Share Posted November 25, 2018 I did just Hope that It only could be server site our like ark where its downloading mods when you press join server Link to comment Share on other sites More sharing options...
Guppycur Posted November 26, 2018 Share Posted November 26, 2018 Holy butt crack! Link to comment Share on other sites More sharing options...
Tin Posted November 26, 2018 Share Posted November 26, 2018 Totally missed this. Nice! Link to comment Share on other sites More sharing options...
SMiThaYe Posted November 26, 2018 Share Posted November 26, 2018 Love this for the lore potential, good stuff! Link to comment Share on other sites More sharing options...
Guppycur Posted November 26, 2018 Share Posted November 26, 2018 What was it you were asking help on, additional textures? Models? Link to comment Share on other sites More sharing options...
xyth Posted November 26, 2018 Author Share Posted November 26, 2018 Either...both. If someone wanted to improve the textures on a few of these attachments that would be cool. Otherwise, if a blender person wants to add attachments that would be great as well. If folks like this concept then I might start on a second melee base weapon, maybe a length of pipe, and make attachments for that. Link to comment Share on other sites More sharing options...
manux Posted November 26, 2018 Share Posted November 26, 2018 Very Nice! I'm trying to do something similar for vehicle attachments, but not much luck so far. Not sure if the current code can actually add new meshes on a vehicle... Link to comment Share on other sites More sharing options...
xyth Posted November 27, 2018 Author Share Posted November 27, 2018 Version 1.1: Added a chance of a random bat modifier being attached to any bats found in loot. Currently this feature isn't enabled in vanilla but it seems to be working. Link to comment Share on other sites More sharing options...
n2n1 Posted November 27, 2018 Share Posted November 27, 2018 (edited) wait....i saw the code, and let me get this straight, because I don't believe my eyes. Now we can connect 3D-models without using SDX???? PS: we can use the old ExportAssetBundles.cs with the new Unity2018 or there is a new version? Edited November 27, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Lord Neophyte Posted November 27, 2018 Share Posted November 27, 2018 (edited) so we need a new ExportAssetBundles.cs ? how to get it ? and can we use a new version of unity or still 5.3.8p2 ? Edited November 27, 2018 by Lord Neophyte (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted November 27, 2018 Share Posted November 27, 2018 I think the script is still in testing, but should be released soon. Link to comment Share on other sites More sharing options...
xyth Posted November 27, 2018 Author Share Posted November 27, 2018 Version 1.11: Bats are no longer repairable and break when worn out. Wear rate slowed and scaled by bat tier. This method can be used on any weapon for those who don't like the fact that once you get a L6 weapon it lasts forever. That would make a nice modlet but I don't feel like doing the xpath :-) Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 28, 2018 Share Posted November 28, 2018 Very nice work as always Xyth Link to comment Share on other sites More sharing options...
xyth Posted November 28, 2018 Author Share Posted November 28, 2018 Added the "Fun with Flags" Modlet. Link to comment Share on other sites More sharing options...
T3chDelicious Posted November 29, 2018 Share Posted November 29, 2018 Added the "Fun with Flags" Modlet. Is this for survival too? Or only creative for the moment? This flags are really useful to mark lootet places. Link to comment Share on other sites More sharing options...
KillerofGiants Posted November 30, 2018 Share Posted November 30, 2018 Hi,im trying to install Salvaged Bats Modlet to 7 days to die / data folder.All 3 files,but getting lots of errors and cant play.What im doing wrong? Link to comment Share on other sites More sharing options...
stallionsden Posted November 30, 2018 Share Posted November 30, 2018 Hi,im trying to install Salvaged Bats Modlet to 7 days to die / data folder.All 3 files,but getting lots of errors and cant play.What im doing wrong? This is a modlet it isn't a mod. This you need to make a mod folder in your 7 days to die game directory then place this modlet inside the newly created mod folder Link to comment Share on other sites More sharing options...
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