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  1. If you have feedback or problems with any of my modlets, try to post them in their specific topic (most of these modlets link to their own topic). Major Mods Name Description Compatibility Version Link Cannabis Adds usable cannabis to the game. Who says you can't enjoy the end of the world? A18, A19 1.01, 1.02 topic Fishing Adds active and automatic fishing and new cooking recipes. A18, A19 1.04, 1.05 topic Mining Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines. A18, A19 1.04, 1.05 topic Minor Mods Name Description Compatibility Version Link Barbed Wire Returns the missing or removed barbed wire sheet from A17. A18-A19 1.01 download Don't Use Up Water Prevents empty jars from depleting water sources that the player placed with a bucket. A18-A19 1.01 download Enemy Health Bar Adds a visible health bar to enemies to the top of the screen under the compass. A19 1.00 download Enemy Reach Shortener Reduces enemy's reach to a more reasonable distance. Credit to @JaxTeller718 for concept: this is a copy of his but with an even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies. A18, A19 1.01, 1.02 A18, A19 Med Stack Sizes Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10; stacks of 10 are now stacks of 15. A18-A19 1.02 download Regenerating Boulders Boulders (even ore boulders) will regenerate after they have been mined. A18, A19 1.03, 1.05 topic GENERAL INSTALL INSTRUCTIONS: Download and extract modlets to your 7 Days to Die /Mods folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist). Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place). Some mods require (or strongly recommend) you to start a new game. SUPPORT ME: PayPal Donation if you enjoyed my work and want to encourage me to do more.
  2. INTRO & CREDIT: I wanted surface boulders to be able to regenerate after a while so I can go harvest them again. This makes the game less challenging by not requiring deeper mining for resources, but that's kind of what I wanted (specifically when paired with other mods that drop materials from boulders). DOWNLOAD & INSTALL: Alpha 17: MeanCloud__RegeneratingBoulders_v1.zip (version 1, 2019-10-09) Alpha 18: MeanCloud__RegeneratingBoulders_v1.03.zip (version 1.03, 2019-10-25) Alpha 18: MeanCloud__RegeneratingBoulders_CaZ_v1.03.zip (version 1.03, 2019-10-25 for Copper & Zinc) Alpha 19: MeanCloud__RegeneratingBoulders_v1.05.zip (version 1.05, 2021-07-22) Alpha 19: MeanCloud__RegeneratingBoulders_CaZ_v1.05.zip (version 1.05, 2021-07-22 for Copper & Zinc) Download and extract this modlet to your 7 Days to Die Mods folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist). v2 CHANGES: Compatible with A18 Adds support for the ore boulders, including Iron, Lead, Coal, Potassium Nitrate, and Oil Shale v1.03 CHANGES: Subversion that supplements my Mining modlet, which adds regenerating boulder support for copper and zinc boulders. v1.05 CHANGES: Compatible with A19. Localization for German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese (BR), Russian, Turkish, and Chinese (both) Perk updates by @doughphunghus as suggested by @Eko USING THIS MOD: With this mod, when boulders are destroyed past their final cracked form, they will turn into a small stone, except you can't pick it up. You can leave this stone alone and it will eventually turn back into a boulder (after a few real life hours) or you can keep smashing it and it will be permanently destroyed (in case you want to clear the area to build on). This small stone can't be picked up and does not give any yield for harvesting, it's just there to let you know the mod is working and will regenerate in that position. SUPPORT ME: PayPal Donation if you enjoyed my work and want to encourage me to do more.
  3. All Mods can be found on my A19, A18 and A17 Repos here: https://github.com/7D2D A19 Mods are under the A19Mods folder, A18 Mods are under the A18Mods folder, etc. Salvaged Bats : Adds baseball bats and item modifiers Better Books : Animated Comic Books Zombie Pinup Posters : Pinup posters for the apocalypse LightSabres : Adds 3 new lightsabres to the game Fun with Flags : Some new craftable flags, make your own fun flag today! VideoPlayers : Adds Televisions, Theater Screens and Billboards to the game. CCTVs : Adds 8 CCTV cameras and 2 monitors to the game. NOT SDX, its vanilla. Radios : Adds 3 Radios SteelBars : Adds 2 levels of steel, wrought iron and wood bars you can loot though HelmetCam: Adds a helmetcam item modifier, adjustable in xml No Potty Mouth : Addon modlet to remove the non-PG voiceclips from bandits Locks : Adds Skyrim style lockpicking (DMT Mod) Salvaged Bats Modlet: A modlet that demonstrates how to implement melee weapon modifiers, and adds new bats and modifiers in a compatible way with TFPs vanilla bat. New hi-def textures and mesh fixes provided by Dust2Death. Those textures for the modifiers were reduced to 1K for compatibility with most PCs. Schematic Icons by DukeW74. Hopefully some modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. See it in action: Download the modlet: https://github.com/7D2D/ Want to make you own modifiable hand items or weapons? Learn how here: Download the Base Bat Template used to align new attachments: (A17 version) https://github.com/7D2D/Templates-and-Utilities/blob/master/BatTemplate.unitypackage Better Books: Another proof of concept. Adds 2 in game magazines to read on those long nights in base. Goal is to provide a method to allow for in game documentation that includes images. Starvation really needed something like this to explain how to make uranium and other complex processes. See it in action: Download it here: https://github.com/7D2D/A19Mods Zombie Pinup Posters: Download it here: https://github.com/7D2D/A19Mods LightSabres: Adds 3 in light sabres (red,blue,green) because, well, folks asked for them. Adapted the particle from the lightsabre made by Starvation's own Pacco, may he rest in peace. Otherwise it all new. Recharge them when "broken" using a gem made from a rough diamond and a battery. They are OP so they wear out sooner than you would hope, especially L1 devices. See them in action: Download it here: https://github.com/7D2D/A19Mods SteelBars: Adds steel, wrought iron and wood bars models that you can loot though. I love using ironbars in my base for Bloodmoons, but you can't loot through those so all the wasted loot bags! Upgrade/downgrade xml by our own DrConfused! Download it here: https://github.com/7D2D/A19Mods HelmetCam: Adds a camera item modifier for helmets. Its pointed backwards now because my daughter hates vultures sneaking up on her, but you can rotate and aim the camera in xml as you would like. This needs more testing, and ideas how to improve it is welcomed. See it in action: Download it here: https://github.com/7D2D/ CCTVs Adds closed circuit TVs for your security needs. This modlet has its own thread. Locks
  4. https://youtu.be/HZx5N1R0DOQ It’s the first 7th day, in my role-play series!! This episode is crazy a lot goin on in it! If you’re interested, please check it out it would mean a lot🙏 And maybe subscribe while you’re there🤷‍♂️ Couldn’t hurt if you’re interested in more🤔 and u can always unsubscribe later🤷‍♂️
  5. 2 players. After ~10-15 hours ingame the game becomes literally unplayable due to glitched mass spawning of enemies and a "death zone" following players which causes random terrain to collapse. This happens both when hosting a server and renting a third party one. Having mods installed vs playing vanilla hasn't made a difference. The last 5 or so playthroughs we had all ground to a halt as soon as we encountered this. This has been happening since A17 at least, so it's not due to some recent update. The friend I've been playing with always reports that 7D2D continually eats up more and more RAM, eventually capping out at 16GB and requiring a restart, which sets the RAM usage back to ~5GB. https://i.imgur.com/Ob1DSb7.jpg https://i.imgur.com/zrMzgl1.jpg https://i.imgur.com/6yl4Tnv.jpeg https://i.imgur.com/yZwr5rq.jpeg https://i.imgur.com/gUBH8oY.jpeg https://i.imgur.com/2oOqw5E.jpeg Building cut in half and slowly collapsing: https://i.imgur.com/t333AIj.jpeg https://www.youtube.com/watch?v=kcaLL1SsS04 https://www.youtube.com/watch?v=Ojk597FfAis
  6. Howdy Survivalists, since Random Gen I always wanted a tool to export the explored world. Although I really like cumu's tool Export-discovered-map-to-png, it simply doesn't fit my needs. Personally I don't like python very much and I don't want to run a web server and browser just to see my map. So, I made my own version based on cumu's tool. It's a small .net application and exports only one player map to one png file. The only option so far is the size of the exported map: FullSize means one pixel equals one ingame block HalfSize means one pixel equals four ingame blocks (two in x and two in y) and so on Download and source code is available at: https://github.com/DorHans/7DTD-SMR/releases Old address provided, in case you need an older version: https://7dtdsinglemaprenderer.codeplex.com A big thanks to cumu for sharing his great work! Also a big thanks to Karlovsky120 for writing the 7DaysProfileEditor. Changelog: 2020-02-06 version 1.11.2020.206 added missing symbol for gyrocopter 2019-12-31 version 1.11.2019.1231 added rendering of biome map and prefabs for Alpha 18 added TileSizes double, triple and quadruple (maximum pixel size of png file is about 20k by 20k, enough for double size with 8k maps or quadruple size with 4k maps) added setting for game directory (needed for prefabs) -> please check "Settings" window! 2019-12-22 version 1.10.2019.1222 new method for reading waypoints from ttp files spawnpoint (bed), backpack and quickmarker are no longer rendered 2017-11-12 version 1.9.2017.1112 new experimental tool RegionViewer (maybe useful for RegionEditor) ImageFilePath is saved for each SaveGame individually Old versions:
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