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  1. All Mods can be found on my A19, A18 and A17 Repos here: https://github.com/7D2D A19 Mods are under the A19Mods folder, A18 Mods are under the A18Mods folder, etc. Salvaged Bats : Adds baseball bats and item modifiers Better Books : Animated Comic Books Zombie Pinup Posters : Pinup posters for the apocalypse LightSabres : Adds 3 new lightsabres to the game Fun with Flags : Some new craftable flags, make your own fun flag today! VideoPlayers : Adds Televisions, Theater Screens and Billboards to the game. CCTVs : Adds 8 CCTV cameras and 2 monitors to the game. NOT SDX, its vanilla. Radios : Adds 3 Radios SteelBars : Adds 2 levels of steel, wrought iron and wood bars you can loot though HelmetCam: Adds a helmetcam item modifier, adjustable in xml No Potty Mouth : Addon modlet to remove the non-PG voiceclips from bandits Salvaged Bats Modlet: A modlet that demonstrates how to implement melee weapon modifiers, and adds new bats and modifiers in a compatible way with TFPs vanilla bat. New hi-def textures and mesh fixes provided by Dust2Death. Those textures for the modifiers were reduced to 1K for compatibility with most PCs. Schematic Icons by DukeW74. Hopefully some modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. See it in action: Download the modlet: https://github.com/7D2D/ Want to make you own modifiable hand items or weapons? Learn how here: Download the Base Bat Template used to align new attachments: (A17 version) https://github.com/7D2D/Templates-and-Utilities/blob/master/BatTemplate.unitypackage Better Books: Another proof of concept. Adds 2 in game magazines to read on those long nights in base. Goal is to provide a method to allow for in game documentation that includes images. Starvation really needed something like this to explain how to make uranium and other complex processes. See it in action: Download it here: https://github.com/7D2D/ Zombie Pinup Posters: Download it here: https://github.com/7D2D/ LightSabres: Adds 3 in light sabres (red,blue,green) because, well, folks asked for them. Adapted the particle from the lightsabre made by Starvation's own Pacco, may he rest in peace. Otherwise it all new. Recharge them when "broken" using a gem made from a rough diamond and a battery. They are OP so they wear out sooner than you would hope, especially L1 devices. See them in action: Download it here: https://github.com/7D2D/ SteelBars: Adds steel, wrought iron and wood bars models that you can loot though. I love using ironbars in my base for Bloodmoons, but you can't loot through those so all the wasted loot bags! Upgrade/downgrade xml by our own DrConfused! Download it here: https://github.com/7D2D/ HelmetCam: Adds a camera item modifier for helmets. Its pointed backwards now because my daughter hates vultures sneaking up on her, but you can rotate and aim the camera in xml as you would like. This needs more testing, and ideas how to improve it is welcomed. See it in action: Download it here: https://github.com/7D2D/ CCTVs Adds closed circuit TVs for your security needs. This modlet has its own thread.
  2. Saw some threads scattered over the forums about playing permadeath / dead is dead. This simple apimod will wipe your character if you are on the permadeath list and die. No more no less. Just put the PermaDeath folder from the zipfile in the Mods folder of your dedicated server. There will be an default xml present as example in your Saves\PermaDeath folder. Just add the steamid's and names for players that want to play permadeath and its active immediately (no server restart required). For convenience there is a consolecommand for listing permadeath players. Just use listpd in console. A17.2 b27 https://1drv.ms/u/s!AvzZsIAN_6-wgp8MOTXEFfb_rsEJQQ Cheers DISCLAIMER: This mod will erase a players .ttp .map and .bak file when playing permadeath! If you want to be able to make a permadeath undone, make backups! This mod is ruthless and the files will be gone forever. Does give sweaty handpalms this way
  3. Howdy Survivalists, since Random Gen I always wanted a tool to export the explored world. Although I really like cumu's tool Export-discovered-map-to-png, it simply doesn't fit my needs. Personally I don't like python very much and I don't want to run a web server and browser just to see my map. So, I made my own version based on cumu's tool. It's a small .net application and exports only one player map to one png file. The only option so far is the size of the exported map: FullSize means one pixel equals one ingame block HalfSize means one pixel equals four ingame blocks (two in x and two in y) and so on Download and source code is available at: https://github.com/DorHans/7DTD-SMR/releases Old address provided, in case you need an older version: https://7dtdsinglemaprenderer.codeplex.com A big thanks to cumu for sharing his great work! Also a big thanks to Karlovsky120 for writing the 7DaysProfileEditor. Changelog: 2020-02-06 version 1.11.2020.206 added missing symbol for gyrocopter 2019-12-31 version 1.11.2019.1231 added rendering of biome map and prefabs for Alpha 18 added TileSizes double, triple and quadruple (maximum pixel size of png file is about 20k by 20k, enough for double size with 8k maps or quadruple size with 4k maps) added setting for game directory (needed for prefabs) -> please check "Settings" window! 2019-12-22 version 1.10.2019.1222 new method for reading waypoints from ttp files spawnpoint (bed), backpack and quickmarker are no longer rendered 2017-11-12 version 1.9.2017.1112 new experimental tool RegionViewer (maybe useful for RegionEditor) ImageFilePath is saved for each SaveGame individually Old versions:
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