kronons Posted December 19, 2018 Share Posted December 19, 2018 Hey stallionsden, Just an FYI the pallet mod throws errors due to none existing items in the new alpha version. The following needs to be removed. I haven't checked if it was removed completely or renamed. <item name="cntFridgeTop" count="1" prob="0.05" /> <item name="cntFridgeBottom" count="1" prob="0.05" /> Link to comment Share on other sites More sharing options...
stallionsden Posted December 19, 2018 Author Share Posted December 19, 2018 Hey stallionsden, Just an FYI the pallet mod throws errors due to none existing items in the new alpha version. The following needs to be removed. I haven't checked if it was removed completely or renamed. <item name="cntFridgeTop" count="1" prob="0.05" /> <item name="cntFridgeBottom" count="1" prob="0.05" /> Thanks kronons was just testing and yeh that came up was going thru all of em. Fixed and bout to upload. Ty Link to comment Share on other sites More sharing options...
kronons Posted December 19, 2018 Share Posted December 19, 2018 Thanks kronons was just testing and yeh that came up was going thru all of em. Fixed and bout to upload. Ty Anytime! We help each other. Link to comment Share on other sites More sharing options...
stallionsden Posted December 19, 2018 Author Share Posted December 19, 2018 Anytime! We help each other. urgh that means poor mags just updated his compo pack :'(. will have to re update again Anyways Pallets Modlet fixed :-) Link to comment Share on other sites More sharing options...
EZ2Remember Posted December 19, 2018 Share Posted December 19, 2018 I thought the smell thing didn't work for zombies?? "Valmars Sealed Meat" Link to comment Share on other sites More sharing options...
UnseenOni Posted December 19, 2018 Share Posted December 19, 2018 Stallionsden, it would appear that with the most recent update, combining items now gives them the appropriate number of modifier slots. This was not the case as of last night (prior to the update), as of today, its fixed. Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 19, 2018 Share Posted December 19, 2018 I saw in the patchnotes that they fixed items from trader not alweasys having right amount of slots, so guessing that might have something to do with it working now. But no matter why, awesome that it works:) Link to comment Share on other sites More sharing options...
stallionsden Posted December 19, 2018 Author Share Posted December 19, 2018 I thought the smell thing didn't work for zombies?? "Valmars Sealed Meat" Idk but I like to pretend they can lol. - - - Updated - - - Stallionsden, it would appear that with the most recent update, combining items now gives them the appropriate number of modifier slots. This was not the case as of last night (prior to the update), as of today, its fixed. That's great news. I prolly should read them there patch notes lol Link to comment Share on other sites More sharing options...
UnseenOni Posted December 20, 2018 Share Posted December 20, 2018 So I'm not sure whats going on, but only some Pallets are able to be looted, the other loot mods like the barrels and shelves are working (though I've found some shelves that can't be looted too), but like 75% of the pallets I come across are vanilla and not able to be looted. I'm fully willing to admit this may be a problem on my end, but if not, well at least you will be aware of it. Oh and this isn't just on one world, this is across several worlds, including a MP world on my friends PC (for whatever god unknown reason, I can join his game, but for the life of me, he can't join mine.) Link to comment Share on other sites More sharing options...
Gamida Posted December 20, 2018 Share Posted December 20, 2018 I thought the smell thing didn't work for zombies?? "Valmars Sealed Meat" Idk but I like to pretend they can lol. Maybe you could have it add a percentage to the food value of sealed meat because it "keeps it fresher" Something like grilled meat = 10 food so sealed meat would be 11 or 12. Link to comment Share on other sites More sharing options...
kronons Posted December 20, 2018 Share Posted December 20, 2018 So I'm not sure whats going on, but only some Pallets are able to be looted, the other loot mods like the barrels and shelves are working (though I've found some shelves that can't be looted too), but like 75% of the pallets I come across are vanilla and not able to be looted. I'm fully willing to admit this may be a problem on my end, but if not, well at least you will be aware of it. Oh and this isn't just on one world, this is across several worlds, including a MP world on my friends PC (for whatever god unknown reason, I can join his game, but for the life of me, he can't join mine.) Its not a bug. It's a feature. Stallion made it so the world spawn lootable and non-lootable containers. As to make it more random and so it's not so op that everyone spawns items. I personally like the changes it makes it more fun! Link to comment Share on other sites More sharing options...
stallionsden Posted December 20, 2018 Author Share Posted December 20, 2018 So I'm not sure whats going on, but only some Pallets are able to be looted, the other loot mods like the barrels and shelves are working (though I've found some shelves that can't be looted too), but like 75% of the pallets I come across are vanilla and not able to be looted. I'm fully willing to admit this may be a problem on my end, but if not, well at least you will be aware of it. Oh and this isn't just on one world, this is across several worlds, including a MP world on my friends PC (for whatever god unknown reason, I can join his game, but for the life of me, he can't join mine.) As kronons mentioned it's a feature. You go into a shop find pallet barrel or shelving someone has been thru it. Thanks to dracos99 it is like the vanilla cupboards where some are open and unlootable and others are closed and lootable. I could have 2 mods if you wish the old way back of the barrels shelving and pallets I guess Link to comment Share on other sites More sharing options...
UnseenOni Posted December 20, 2018 Share Posted December 20, 2018 No no, if its intended then so be it lol, I was getting a little too comfortable being spoiled with so much loot. Link to comment Share on other sites More sharing options...
kronons Posted December 20, 2018 Share Posted December 20, 2018 Hey stallion, An fyi the homebrew mod doesn't work correctly. It gives array out of index error. I looked at your files and you put <stallionsden>....</stallionsden> instead of <config>...</configs> Link to comment Share on other sites More sharing options...
stallionsden Posted December 20, 2018 Author Share Posted December 20, 2018 Hey stallion, An fyi the homebrew mod doesn't work correctly. It gives array out of index error. I looked at your files and you put <stallionsden>....</stallionsden> instead of <config>...</configs> the stallionsden stallionsden is fine you can put kiss and kiss lol it wont matter i put my username others put theirs lol. and the top tag has to match the bottom tag lol so it be config config or configs configs you can put kronons kronons if you like i will take a look at the barrel - - - Updated - - - Kronons are you sure its my barrels. can you upload output.log for me please to see the error Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 20, 2018 Share Posted December 20, 2018 Fyi, I started a new world on my server few hours ago, with your barrel mod, and have no issues. So it seems to be working just fine. AS Stallionsden said, post the exact errors you get. Link to comment Share on other sites More sharing options...
kronons Posted December 20, 2018 Share Posted December 20, 2018 I changed it to configs and it worked how it should. New save and everything. Here is the error message btw. 2018-12-19T19:46:21 67.194 INF Time: 0.71m FPS: 72.24 Heap: 2724.3MB Max: 2724.3MB Chunks: 289 CGO: 184 Ply: 1 Zom: 8 Ent: 11 (11) Items: 2 CO: 1 RSS: 5732.2MB IndexOutOfRangeException: Array index is out of range. at XUiC_LootContainer.OnTileEntityChanged (.TileEntity _te, Int32 _dataObject) [0x00000] in <filename unknown>:0 at TileEntity.NotifyListeners () [0x00000] in <filename unknown>:0 at TileEntity.setModified () [0x00000] in <filename unknown>:0 at TileEntityLootContainer.UpdateTick (.World world) [0x00000] in <filename unknown>:0 at Chunk.UpdateTick (.World _world, Boolean _bSpawnEnemies) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Link to comment Share on other sites More sharing options...
LionsDen Posted December 20, 2018 Share Posted December 20, 2018 I just found out that you can dig the cement pallets and get cement buckets from them with the shovel. You can also dig the blue pallets and get cobblestone out of them. Will your mod affect either of those as I found I really like to be able to dig those to get cement and cobblestone for base building. Link to comment Share on other sites More sharing options...
451443625 Posted December 20, 2018 Share Posted December 20, 2018 Compositing doesn't seem to help, because the compositing weapon is still the original slot, 2 quality and 2 quality compositing, or 1 slot Link to comment Share on other sites More sharing options...
Grahag Posted December 20, 2018 Share Posted December 20, 2018 I changed it to configs and it worked how it should. New save and everything. Here is the error message btw. 2018-12-19T19:46:21 67.194 INF Time: 0.71m FPS: 72.24 Heap: 2724.3MB Max: 2724.3MB Chunks: 289 CGO: 184 Ply: 1 Zom: 8 Ent: 11 (11) Items: 2 CO: 1 RSS: 5732.2MB IndexOutOfRangeException: Array index is out of range. at XUiC_LootContainer.OnTileEntityChanged (.TileEntity _te, Int32 _dataObject) [0x00000] in <filename unknown>:0 at TileEntity.NotifyListeners () [0x00000] in <filename unknown>:0 at TileEntity.setModified () [0x00000] in <filename unknown>:0 at TileEntityLootContainer.UpdateTick (.World world) [0x00000] in <filename unknown>:0 at Chunk.UpdateTick (.World _world, Boolean _bSpawnEnemies) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I'm getting this same error on some containers. It won't let you exit out of the container and ALT+F4 needs to be used to get out of it. Link to comment Share on other sites More sharing options...
stallionsden Posted December 20, 2018 Author Share Posted December 20, 2018 I changed it to configs and it worked how it should. New save and everything. Here is the error message btw. 2018-12-19T19:46:21 67.194 INF Time: 0.71m FPS: 72.24 Heap: 2724.3MB Max: 2724.3MB Chunks: 289 CGO: 184 Ply: 1 Zom: 8 Ent: 11 (11) Items: 2 CO: 1 RSS: 5732.2MB IndexOutOfRangeException: Array index is out of range. at XUiC_LootContainer.OnTileEntityChanged (.TileEntity _te, Int32 _dataObject) [0x00000] in <filename unknown>:0 at TileEntity.NotifyListeners () [0x00000] in <filename unknown>:0 at TileEntity.setModified () [0x00000] in <filename unknown>:0 at TileEntityLootContainer.UpdateTick (.World world) [0x00000] in <filename unknown>:0 at Chunk.UpdateTick (.World _world, Boolean _bSpawnEnemies) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) That's a lootcontainers error nothing to do with the tags. You must have a old version where the lootcontainers are 11,17. Xuic is windowslooting maybe check the loot.xml and check the size of the loot container and check your xui- Windows.xml for windowslooting and see if the loot.xml of the homebrew is in equal to or less then the values in windowslooting - - - Updated - - - I just found out that you can dig the cement pallets and get cement buckets from them with the shovel. You can also dig the blue pallets and get cobblestone out of them. Will your mod affect either of those as I found I really like to be able to dig those to get cement and cobblestone for base building. Should be able to this mod doesn't change anything when you break down a pallet. Just makes em lootable Link to comment Share on other sites More sharing options...
stallionsden Posted December 20, 2018 Author Share Posted December 20, 2018 Compositing doesn't seem to help, because the compositing weapon is still the original slot, 2 quality and 2 quality compositing, or 1 slot It combines on mine and goes to next tier Link to comment Share on other sites More sharing options...
CrypticGirl Posted December 20, 2018 Share Posted December 20, 2018 Are the friendly animals not supposed to move, like the survivors? Whenever I encounter them, they just stand there. Link to comment Share on other sites More sharing options...
stallionsden Posted December 20, 2018 Author Share Posted December 20, 2018 Are the friendly animals not supposed to move, like the survivors? Whenever I encounter them, they just stand there. When a z is near they should attack. - - - Updated - - - Type dm in console and spawn a z near one Link to comment Share on other sites More sharing options...
Dracos99 Posted December 20, 2018 Share Posted December 20, 2018 As kronons mentioned it's a feature. You go into a shop find pallet barrel or shelving someone has been thru it. Thanks to dracos99 it is like the vanilla cupboards where some are open and unlootable and others are closed and lootable. I could have 2 mods if you wish the old way back of the barrels shelving and pallets I guess They are currently set to 1/3 lootable randomly when the POI is first generated. You can change that percentage in the blockplaceholders.xml file for each type of block Full/Empty Link to comment Share on other sites More sharing options...
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