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Stallionsden Mods & Modlets


stallionsden

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STALLIONSDEN

 

These are all modlets for alpha 18.

INFO & INSTRUCTIONS HERE

 

Home Brewery

Mod Info

Makes Wine Barrels Lootable

Stallionsden,Dracos99

 

Pallet Mod

Mod Info

Loot Pallets

Stallionsden, Various

 

Combine Feature Return

Mod Info

NEXUS

Combine Feature Return

Stallionsden,various

 

Weapon Magazine Size Increaser

Mod Info

Adjust weapon magazine size

Stallionsden, Various

 

Friendly Animal Helpers

Mod Info

Adds Friendly animals

Stallionsden, Various

 

Mining Machine and Rain Catcher

Mod Info

Auto Mines ores and catches water

Stallionsden, Various

 

Lootable Store Shelves

Mod Info

Makes Store Shelving Lootable

Stallionsden, Khelldon,Dracos99

 

Stack Size Increaser

Mod Info

Customise stacksizes

Stallionsden

 

Supply Crate Drop

Mod Info

Supply crates dropped thru out the world

Stallionsden, Various

 

Special forces Cases

Mod Info

Starting gear on start of game

Stallionsden, Various

 

Invisible Animal FIX

Mod Info

User customizable animal spawns

Stallionsden

 

Open Door Syndrome

Mod Info

Lootcontainers go to open state after looting them

Stallionsden,OldManBrian,VARIOUS

 

Lootable Objects

Mod Info

Adds lootable containers

Stallionsden

 

Open Door Syndrome With Respawn

Mod Info

Respawns looted containers

Stallionsden

 

Whisperers Modlet

Mod Info

Walk undetected amongst the zombies

Stallionsden,HaidrGna,VARIOUS

 

375 Slot Backpack Modlet

Mod Info

375 Slot Backpack

Stallionsden,Khaine

 

Whisperers w/light & reduced stamina Modlet

Mod Info

Walk undetected amongst the zombies headlamp reduced

Stallionsden,HaidrGna,VARIOUS

 

Poison Removal Modlet

Mod Info

Removes poisoning with right ingredients etc

Stallionsden,Valmar,VARIOUS

 

Zombie Modifications Modlet

Mod Info

Zombies dont break blocks,jump and dig + 100% lootbag drop

Stallionsden,STOMPYNZ,Khelldon

 

Lock Picking Additions

Mod Info

Adds more containers randomly requiring to lock pick

Stallionsden

 

Open Door Syndrome With Respawn & Lock Picking Additions

Mod Info

Combines opendoorsyndromewithrespawn & Lock Picking Additions

Stallionsden

 

No Encumberance On Armor

Mod Info

Removes Armor Encumberence

Stallionsden

 

Extra Recipes

Mod Info

Adds missing recipes to vanilla blocks

Stallionsden

 

Anti Block Bullets

Mod Info

NEXUS

Ammo cant break blocks

Stallionsden

 

Shop Keeping

Mod Info

Adds shop containers to build shops

Stallionsden

 

Everything is Sellable

Mod Info

NEXUS

Everything is sellable to the trader

Stallionsden

 

MEGA Backpack

Mod Info

The Big One

Stallionsden

 

187 Slot Backpack

Mod Info

187 Slot Backpack

Stallionsden

 

Ammo Bundle Maker

Mod Info

NEXUS

Turns Loose Ammo into Bundles

Stallionsden

 

Nuclear Power

Mod Info

Adds 3 nuclear power sources to the game

Stallionsden,various

 

No Digging Zombies

Mod Info

Vanilla Zombies that dont dig

Stallionsden

 

Zombie Modifications 2

Mod Info

Vanilla xp, lootdrops and health but dont dig,jump or break blocks

Stallionsden,various

 

The One Book To Rule Them All

Mod Info

NEXUS

One book to rule them, one book to find them, one book to bring them all and in the darkness bind them

Stallionsden,Haidr'

 

SUPPORT ME:

PAYPAL DONATION If you appreciate my work and you want to show support

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WHISPERER MODLET VIDEO

[video=youtube_share;gZ3L_eXi9zE]

 

[video=youtube_share;BXtm-5Kqmi4]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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INFO & INSTRUCTIONS

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To download, click on mod name or scroll to the bottom to grab all mods at once.

 

ALL IN ONE

 

To DL a single Git rather then the whole lot each time - https://stackoverflow.com/questions/7106012/download-a-single-folder-or-directory-from-a-github-repo and enable gitzip in your browser extensions (chrome/firefox).

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PREFABS THREAD HERE

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Info for modders:

- I highly encourage that you edit these modlets to suit your own needs.

- Feel free to use these modlets as you like.

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Thank You:

Thanks to StompyNZ, HAL9000, KhaineGB, GuppyCur, Sirrillion, SandyBeaches, Cyrus, Kronons, Stedman420, Dracos99, Haidr'Gna,Telric and Khelldon for Xpath assistance and help.

 

Tallon For his Generic Ammo Modlet (All credit for this mod goes to him, I just added a touch difference to it)

 

Thanks to all modders!

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Loving it, but it might need a bit tuning. The first house I visited had 4-5 pallets spawned and I got so much loot it was crazy and not only trash but real good stuff like military armor and schematics and a ak47 and I ran out of bag space still about 10 mins into my play :)

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Loving it, but it might need a bit tuning. The first house I visited had 4-5 pallets spawned and I got so much loot it was crazy and not only trash but real good stuff like military armor and schematics and a ak47 and I ran out of bag space still about 10 mins into my play :)

 

Yeh it def needs tuning I tried putting probs I think 0.05 and only made 2 appear at a time but when you loot several show up in a pallet.

 

Welcome to nerf change or fix how you like ofc. I will play around ore to see if I can reduce it to.

 

- - - Updated - - -

 

Can you post a pic of a pallet? not sure what they look like, or im trying to loot wrong ones

 

There are 2 pallets that are empty.. they are not lootable.

 

But you will know we when you see em they have either bags on them or blue tarp or brick looking ones. Normally found in the attic sheds etc. But when in game next I shall take a screening

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Does a lootable pallet have mouseover text to indicate it is lootable? Since installing the mod I have seen and chopped up numerous pallets but none seem to have anything or indicate they are a container. I did not start a new save after adding it to Mods folder.

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Does a lootable pallet have mouseover text to indicate it is lootable? Since installing the mod I have seen and chopped up numerous pallets but none seem to have anything or indicate they are a container. I did not start a new save after adding it to Mods folder.

 

Yes you should get the lootable dialogue appearas per like other crates etc.

 

you will need to start a new save i believe as the world now is pre generated fully before you get to explore so everything is spawned in as i understand it. cosmetic things like ui changes etc occur tho but this stuff i believe is as mentioned above

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i really like the concept of the pallet modlet, since you would assume that some of those pallets would have something usable in them (other than breaking them down for raw resources like stone and iron), but i dont even know where to begin on balancing. As someone said above, like 4 pallets filled my inventory with end game items like mil armor and full vehicles.

 

I even tried to set all of the pallets to a count of 0,1 or 0,2 and although some were empty, most were still overpowered. Maybe i will try to put the lists aside and try to fill them with junk/trash mostly and a small chance of a single "nicer" item. maybe i can keep the lists you have and just add a few high probability junk items...since i "think" that the loot lists use weighted average for the probability (like if you have 4 items with 0.05 each...there is not an 80% chance of nothing...each basically changes to 25% since there are 4, it will keep rolling until it gives you the number of items you define)

 

More research is needed...or someone who know better how the loot stuff works now/before

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Make one.

 

7 days to die/mods

 

So by dropping the modlet (the unzipped folder StanllionsDenHomeBrewing for example) into the folder it will automatically be used by the game instead of replacing or modifying files like we used to?

 

Thanks for the reply Guppy and to Stallion for updating the OP

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It is fixable lol. Sorry didnt read your question correctly. In windows.xml search for windowscombine and play around with the pos

 

 

A17.0_2018-11-26_04-52-49.thumb.jpg.027e294364883e8d1b151cf798f15dcd.jpg

 

 

its only the character window , all other are fine. do i play in your mod or in A17 to find the correct position ?

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Stallion,

 

I have a question about making modlets.

 

So if I wanted to adjust say a stack size of honey:

 

 

<append xpath="/items/item[@name=foodHoney']">

<property name="Class" value="what goes here?" />

<property name="Stacknumber" value="100" />

</append>

 

Kinda thing?

 

Also... what about adding entire items/recipes/buffs etc?

 

I'd like to mod the @#$% out of A17 and would prefer to do it in modlet rather than have to re-edit XML's every time the game updates.

 

Any help you could offer would be appreciated, and of course, I would offer those modlets to you.

I've got some pretty cool crops/food items/recipes/tools/weapons... and many other things than you might find interesting.

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