Jump to content

451443625

Members
  • Content Count

    45
  • Joined

Community Reputation

0 Neutral

About 451443625

  • Rank
    Scavenger
  1. <set xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateTimid')]/property[@name=Class]/@value">EntityZombieSDX, Mods</set> <set xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateHostile')]/property[@name=Class]/@value">EntityZombieSDX, Mods</set> <append xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateTimid')]" > <property name="ParticleOnSpawn" value="#@modfolder:Resources/FrostShieldParticle.unity3d?p_FrostShield_X" param1="SetShapeToMesh0"/> </append> <append xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateHostile')]" > <property name="ParticleOnSpawn" value="#@modfolder:Resources/FrostShieldParticle.unity3d?p_FrostShield_X" param1="SetShapeToMesh0"/> </append> Dog,Snake,Rabbit,Chicken,Vulture,VultureRadiated Why don't these animals have ice shields, and all other animals have ice shields
  2. Just want texture, nothing else - - - Updated - - - Geological texture
  3. I don't want treeTallGrassDiagonal or anything
  4. Can I just start the game and play?
  5. I want the original plants. What should I do
  6. WARN: d: Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\AnimationSDX\PatchScripts\Animations. Cs (5,14): error CS0234: there is no type or namespace name "Linq" in the namespace "System" (is the assembly reference missing?) WARN: d:\Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\HalDllUpdates\PatchScripts\ patcherhalddll. Cs (4,14): error CS0234: type or namespace name "Xml" does not exist in the namespace "System" (is there no assembly reference?) WARN: d:\Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\HalDllUpdates\PatchScripts\ patcherhalddll. Cs (10,14): error CS0234: no type or namespace name "Linq" exists in the namespace "System" (is there no assembly reference?) WARN: d:\Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\SphereII_MainMenu\PatchScripts\XUiFromXML. Cs (5,14): error CS0234: no type or namespace name "Linq" exists in the namespace "System" (is there no set reference?) WARN: d: Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\SphereII_ModLocalization\PatchScripts\ModLocalization. Cs (5,14): error CS0234: no type or namespace name "Linq" exists in the namespace "System" (is there a lack of assembly reference?) WARN: d:\Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\SphereII_UnlockHealthBar\PatchScripts\UnlockHealthBar. Cs (5,14): error CS0234: no type or namespace name "Linq" exists in the namespace "System" (is there any missing set reference?) WARN: d:\Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\SphereII_WinterProject\PatchScripts\WinterMod. Cs (5,14): error CS0234: there is no type or namespace name "Linq" in the namespace "System" (is there no set reference?) WARN: d:\Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\Sphere_Santas\PatchScripts\ entitynp.cs (5,14): error CS0234: no type or namespace name "Linq" exists in the namespace "System" (is there no assembly reference?) WARN: d:\Steam\steamapps\common\7 DaysToDie\ SDX0.7.3\Targets\7DaysToDie\Mods\ZombieTransmogrifier\PatchScripts\EntityAlive. Cs (5,14): error CS0234: no type or namespace name "Linq" exists in the namespace "System" (is there no set reference?) ERROR: Failed to compile PatchMods ERROR: Task Compile mod patcher scripts failed EVENT: the Action completed at: 2019/1/4 9:23:04 and took 0.87 seconds
  7. How to use SDX 0.7.3-alpha 17? Is there a video tutorial
  8. Excuse me, do you have any pictures to enjoy
  9. There are three mistakes in it, no ExperienceGain, I modified it like this <!--Legendary Lab Zombalina--> <append xpath="/entity_classes/entity_class[@name=legendaryZombieLab]"> <property name="ExperienceGain" value="3600"/> </append> <!-- From 550 XP, (900HP * 4XP) --> <!--Legendary Business Man--> <append xpath="/entity_classes/entity_class[@name=legendaryZombieBusinessMan]"> <property name="ExperienceGain" value="3600"/> </append> <!-- From 550 XP, (900HP * 4XP) --> <!--Legendary Utility Worker--> <append xpath="/entity_classes/entity_class[@name=legendaryZombieUtilityWorker]"> <property name="ExperienceGain" value="3680"/> </append> <!-- From 550 XP, (900HP * 4XP) + (20PDR * 4XP) -->
  10. <remove xpath="/Expected_WRN_means_Successfully_Loaded[@modname=RELXIX_UIMENU_MoreRWGSizeOptions][@version=1.0][@filename=\Config\XUi_Menu\windows.xml]" /> May I ask what is the use of this? Your mod has this item, and it displays yellow characters in F1 console. Is this wrong?
  11. However, P_E_T_E's mode.dll cannot be directly turned on/off any POI lighting in the game in real time without using the world editor, as stated by FastBurst. POI lights can only be created to realize this. The world's own lights cannot be turned on/off in real time
  12. P_E_T_E 的mod.dll直接放到 7 Days To Die\7DaysToDie_Data\Managed 里就生效了,不需要SDX
  13. Can you make something like mod.dll? This makes it compatible with any Assembly-CSharp. DLL
×
×
  • Create New...