Quasimiyao Posted January 22, 2019 Share Posted January 22, 2019 I made a quick version with the firearms modlet ammo added for you. I just used the generic ammo box icon for all of them for now. Also, I haven't done much balancing, only reduced droprate of the very rare gold ammo, since I noticed that had a very low chance of dropping in Mayics mod. Plus amount of ammo you get from the boxes should probably be tweaked, but I havent actually gotten around to try the firearms mod yet, as I've been busy lately. So not really sure what a good balance would be. Hopefully get to play around with that today tho, and can make some adjustments later if needed [ATTACH]27309[/ATTACH]StalionsAmmoboxes_FirearmsCompatible.zip Link to comment Share on other sites More sharing options...
iicecube Posted January 22, 2019 Share Posted January 22, 2019 I made a quick version with the firearms modlet ammo added for you. I just used the generic ammo box icon for all of them for now. Also, I haven't done much balancing, only reduced droprate of the very rare gold ammo, since I noticed that had a very low chance of dropping in Mayics mod. Plus amount of ammo you get from the boxes should probably be tweaked, but I havent actually gotten around to try the firearms mod yet, as I've been busy lately. So not really sure what a good balance would be. Hopefully get to play around with that today tho, and can make some adjustments later if needed [ATTACH]27309[/ATTACH] That nice of you Thanks! Overall the firearm quite okay unless you are talking about some gun animation which is small issue. Pretty love weapons mods in 7d2d as its too little in game. I will go try it out when i get home.. Link to comment Share on other sites More sharing options...
iicecube Posted January 22, 2019 Share Posted January 22, 2019 Okay tried and it work fine with the generic bag with different ammo.. The adjustments i went to did it this way so its wont need so many bag for just one kind of bullet. Pistol/smg ammos in a group Auto-Rifle ammos Sniper ammos Shotty ammos All Explosive ammos Arrow/bolt in generic bag Link to comment Share on other sites More sharing options...
fnfear Posted January 22, 2019 Share Posted January 22, 2019 Okay tried and it work fine with the generic bag with different ammo.. The adjustments i went to did it this way so its wont need so many bag for just one kind of bullet. Pistol/smg ammos in a group Auto-Rifle ammos Sniper ammos Shotty ammos All Explosive ammos Arrow/bolt in generic bag Hey, any chance you could post that adjustment? Link to comment Share on other sites More sharing options...
Gareee Posted January 23, 2019 Share Posted January 23, 2019 Is there any way to change the invisible animals mod so it does not affect the vultures? Animals seem very scarce in he latest a17 version, but getting savaged by 6 vultures when you get off a bicycle really sucks...lol! Alternately, can this include the invisible animals, but maybe reduce the animal population by maybe 25%? I'm looking at the xml, and am not sure how they are balancing the animal spawn numbers using the invisible ones. Link to comment Share on other sites More sharing options...
stallionsden Posted January 23, 2019 Author Share Posted January 23, 2019 Is there any way to change the invisible animals mod so it does not affect the vultures? Animals seem very scarce in he latest version, but getting savaged by 6 vultures when you get off a bicycle sucks...lol! Lol i can look at it when i get home for sure. So to make it clear you want more animal's less vultures Link to comment Share on other sites More sharing options...
Gareee Posted January 23, 2019 Share Posted January 23, 2019 Lol i can look at it when i get home for sure. So to make it clear you want more animal's less vultures More animals than vanilla, but maybe only 50% more vultures, wolves, and dogs. I looked at the xml and I'm not sure how they are balancing the animal population with the invisibles. I would think that the spawn rate would adjust them, but they are hiding some for an unclear reason. Link to comment Share on other sites More sharing options...
iicecube Posted January 23, 2019 Share Posted January 23, 2019 Lol i can look at it when i get home for sure. So to make it clear you want more animal's less vultures I think what he mean is that, after using the invisible mod, those vultures and wolf roaming around like 80% more than vanilla which hurt butt for sure lol.. And those wolf they tend to spawn around where your base around just outside waiting, hope its can be reduce alittle by 10-20% Link to comment Share on other sites More sharing options...
stallionsden Posted January 23, 2019 Author Share Posted January 23, 2019 I think what he mean is that, after using the invisible mod, those vultures and wolf roaming around like 80% more than vanilla which hurt butt for sure lol.. And those wolf they tend to spawn around where your base around just outside waiting, hope its can be reduce alittle by 10-20% I understand and yeh can reduce the enemy animals will get to it tonight when home Link to comment Share on other sites More sharing options...
stallionsden Posted January 23, 2019 Author Share Posted January 23, 2019 INVISIBLE ANIMAL FIX UPDATE ADDED - ** REDUCED enemy animal spawns on snake, wolf, bear (both versions) and vultures (both versions) Let me know how you go and can fix again when i back home. Was a quick edit Link to comment Share on other sites More sharing options...
Quasimiyao Posted January 23, 2019 Share Posted January 23, 2019 Thx to the suggestions from iicecube I made a new modified version of Stallions ammo mod with the Firearms mod ammo added to the the boxes. All pistol ammo in one box, shotgun shells in another and so on, so its the same amount of boxes as the original mod instead of more than 20 different ones. I didnt put the explosives in the explosives box tho, the 40mm explosive, the explosive bullet and golden bullets are in theire own box. I mostly followed the categories used by the Firearms mod when sorting the ammo, and those three are categorized as special I will probably tweak the drop rate and amount you can craft of the different ammo types after playing around with it [ATTACH]27334[/ATTACH]StallionsdensAmmoBoxes_FirearmsEditionV2.zip Link to comment Share on other sites More sharing options...
Gareee Posted January 23, 2019 Share Posted January 23, 2019 INVISIBLE ANIMAL FIX UPDATE ADDED - ** REDUCED enemy animal spawns on snake, wolf, bear (both versions) and vultures (both versions) Let me know how you go and can fix again when i back home. Was a quick edit Cool! I'll look at what you changed to see how they balance the numbers. Thanks! Link to comment Share on other sites More sharing options...
iicecube Posted January 23, 2019 Share Posted January 23, 2019 INVISIBLE ANIMAL FIX UPDATE ADDED - ** REDUCED enemy animal spawns on snake, wolf, bear (both versions) and vultures (both versions) Let me know how you go and can fix again when i back home. Was a quick edit Yes will try and see how its goes, thanks for the update.. Link to comment Share on other sites More sharing options...
bdubyah Posted January 24, 2019 Share Posted January 24, 2019 Thx to the suggestions from iicecube I made a new modified version of Stallions ammo mod with the Firearms mod ammo added to the the boxes. All pistol ammo in one box, shotgun shells in another and so on, so its the same amount of boxes as the original mod instead of more than 20 different ones. I didnt put the explosives in the explosives box tho, the 40mm explosive, the explosive bullet and golden bullets are in theire own box. I mostly followed the categories used by the Firearms mod when sorting the ammo, and those three are categorized as special I will probably tweak the drop rate and amount you can craft of the different ammo types after playing around with it [ATTACH]27334[/ATTACH] Thanks for this. Been using your first version for a bit, gonna try this one out. I know with the first version, they dropped a bit too frequently. Gonna get this update and see how it is. Thanks again! Link to comment Share on other sites More sharing options...
stallionsden Posted January 24, 2019 Author Share Posted January 24, 2019 Thanks for this. Been using your first version for a bit, gonna try this one out. I know with the first version, they dropped a bit too frequently. Gonna get this update and see how it is. Thanks again! You need mayics modlet to use that 1 to. Link to comment Share on other sites More sharing options...
bdubyah Posted January 24, 2019 Share Posted January 24, 2019 You need mayics modlet to use that 1 to. I have it as well. Link to comment Share on other sites More sharing options...
stallionsden Posted January 26, 2019 Author Share Posted January 26, 2019 SPECIAL FORCES CASES UPDATE Corrected duplications dupes on items spawned in cases. Items should now spawn correctly with proper counts Link to comment Share on other sites More sharing options...
Dibbler Posted January 26, 2019 Share Posted January 26, 2019 Using the INVISIBLE ANIMAL FIX UPDATE...... I do not have enough experience to know what is typical. But playing on default difficulty using Navezgane and on day 3. Went to the trader near the burnt forest and was greeted by one large bear, two wolves (came separate to each other) and two vultures. Moved along about 100 metres to find another wolf and two small bears. As noted that might be typical but I'm not sure. Does that seem right...? edit: Just going up the road and then there are three large bears together. One separate from the other two intertwined.... https://imgur.com/a/Ybov8e4 sorry but I still can't insert an image for some reason. Link to comment Share on other sites More sharing options...
fnfear Posted January 26, 2019 Share Posted January 26, 2019 The self medicated fix doesn't seem to work? I try it in new worlds and it still says disabled :/ Link to comment Share on other sites More sharing options...
Gareee Posted January 26, 2019 Share Posted January 26, 2019 Yeah, we finally had to remove the invisible animal fix. By day 14 we had well over 1000 meat stored up. There are just way too many animals around, and vultures and wolves are literally every 8th of a mile. You get off a bicycle and are savaged by at least 2 or 3 vultures every time, and half the time you get off a bike there a wolf within eyesight. Animals are far too scare in vanilla now, and this fix makes them far too populated. The best balance I think, might be to add the larger rabbits and chickens with their increased size (I also changed your scale 1.5 to 1.4 and that looks more realistic to me eye.) and increase their population, with deer and boars at vanilla levels. That way hunting wouldn't have an oversupply of meat, but there would at least be more available. The invisible animal thing makes no sense to me at all. Why they would have the overhead of invisible animals instead of just decreasing the spawn rate is beyond me. I'll mention this to Fataal in the main thread... maybe he can fix it. Link to comment Share on other sites More sharing options...
stallionsden Posted January 26, 2019 Author Share Posted January 26, 2019 I will take another look in the morning at it all Inc the self med fix maybe some more adjustments needed. Link to comment Share on other sites More sharing options...
stallionsden Posted January 26, 2019 Author Share Posted January 26, 2019 The self medicated fix doesn't seem to work? I try it in new worlds and it still says disabled :/ did you unlock the previous requirements i am guessing Link to comment Share on other sites More sharing options...
fnfear Posted January 26, 2019 Share Posted January 26, 2019 did you unlock the previous requirements i am guessing Previous requirements? It just says disabled, what does it require? Link to comment Share on other sites More sharing options...
stallionsden Posted January 26, 2019 Author Share Posted January 26, 2019 Previous requirements? It just says disabled, what does it require? the self med has requirements either way before being unlocked you need the perks prior to it to be a certain level i believe. Just it works for me so trying to find the error. can i suggest you in console type giveselfxp 999999999 and fill up all your perks and skills and then if the self med is greyed out still i 100% know i have done something wrong lol Link to comment Share on other sites More sharing options...
fnfear Posted January 26, 2019 Share Posted January 26, 2019 Ahh, there's nothing wrong with it then. My apologies for not testing before posting about it. I just thought it wasn't working since it still says disabled. Sorry about that! Link to comment Share on other sites More sharing options...
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