LionsDen Posted December 11, 2018 Share Posted December 11, 2018 I got an error about loot item 108 already in use. Could have been another mod interacting but I don't know for sure. Link to comment Share on other sites More sharing options...
stallionsden Posted December 11, 2018 Author Share Posted December 11, 2018 I got an error about loot item 108 already in use. Could have been another mod interacting but I don't know for sure. Have you got the updated mod or. 108 was free then in b208 came out tfp used it lol so I changed the lootcontainers to start at 200. If I missed any I will fix it when I get home. But simply check all the lootcontainers xmls and check to see if lootcontainers are 108 and change it. However you have to change the lootlist in blocks.xml to but when I get home I will check and fix. Apologies Link to comment Share on other sites More sharing options...
LionsDen Posted December 11, 2018 Share Posted December 11, 2018 Have you got the updated mod or. 108 was free then in b208 came out tfp used it lol so I changed the lootcontainers to start at 200. If I missed any I will fix it when I get home. But simply check all the lootcontainers xmls and check to see if lootcontainers are 108 and change it. However you have to change the lootlist in blocks.xml to but when I get home I will check and fix. Apologies I downloaded the version I tried on December 8th, 2018. I will try to redownload and see if it works now. Link to comment Share on other sites More sharing options...
stallionsden Posted December 11, 2018 Author Share Posted December 11, 2018 I downloaded the version I tried on December 8th, 2018. I will try to redownload and see if it works now. i just checked both the home brewery and the pallet mods both have the new updated lootcontainers from 208 it starts. SO yeh either from another mod that is using 108 or you have the old version. Link to comment Share on other sites More sharing options...
LionsDen Posted December 12, 2018 Share Posted December 12, 2018 It works now. I redownloaded and played a little bit. Had to go to an unexplored part of the map for them to generate because the ones in the area I was didn't have the open option on them. Link to comment Share on other sites More sharing options...
Gamida Posted December 12, 2018 Share Posted December 12, 2018 yeah, I don't think it updates in areas you have already explored if you play on a saved game Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Author Share Posted December 12, 2018 yeah, I don't think it updates in areas you have already explored if you play on a saved game That be it. Already explored areas have already loaded and yeh would have the old version. Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Author Share Posted December 12, 2018 Have to update the pallet mod as a item in loot has been removed lol Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Author Share Posted December 12, 2018 Updated Pallet mod to fix a item that no longer exists in game Link to comment Share on other sites More sharing options...
CrypticGirl Posted December 12, 2018 Share Posted December 12, 2018 Updated Pallet mod to fix a item that no longer exists in game Just out of curiosity, what item was that? Link to comment Share on other sites More sharing options...
Cynyr Posted December 12, 2018 Share Posted December 12, 2018 Hi. I have a problem with the last version of pallets. I have more than 1 mod mod, but when I open a pallet it gave me a error Array index is out of range. Any ideea how to fix it? From error log IndexOutOfRangeException: Array index is out of range. at XUiC_LootContainer.OnTileEntityChanged (.TileEntity _te, Int32 _dataObject) [0x00000] in <filename unknown>:0 at TileEntity.NotifyListeners () [0x00000] in <filename unknown>:0 at TileEntity.setModified () [0x00000] in <filename unknown>:0 at TileEntityLootContainer.UpdateTick (.World world) [0x00000] in <filename unknown>:0 at Chunk.UpdateTick (.World _world, Boolean _bSpawnEnemies) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 This are the mods I use: [aac workstations][Arrow-xbow conversion][car respawner][GG2015_HalfScrapTime][Guppycur_BloodMoonTrickle][GuppysRandomGeterUpper][increased Zombie Loot][KHLockpicks][KHPickupPlants][lessLandslides][Long Life Zombie Loot][Lowered Encumbrance Penalty][Razor_FasterVehicles][s420_SimpleUI-4DigitCraft][s420_SimpleUI-BiggerBackpack120-PlayerBuiltStorage][s420_SimpleUI-Compass][s420_SimpleUI-CraftingQueue][s420_SimpleUI-ForgeInput][s420_SimpleUI-LeftHUD][s420_SimpleUI-Toolbelt][s420_SimpleUI-VehicleStorage][skyScraperFix][stallionsdenCombineReturn][stallionsdenHomeBrewery][stallionsdenPallets]output_log__2018-12-12__15-21-53.txt Link to comment Share on other sites More sharing options...
UnseenOni Posted December 12, 2018 Share Posted December 12, 2018 Yeah I got the same problem, I'm sure we'll have a fix soon. Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Author Share Posted December 12, 2018 Yeah I got the same problem, I'm sure we'll have a fix soon. Urgh lol sorry fix coming sorry. I added my personal game file lol again instead of the one I spoke to upload lol. Sorry just waiting for my computer to finish chucking a spaz and it be fixed Link to comment Share on other sites More sharing options...
UnseenOni Posted December 12, 2018 Share Posted December 12, 2018 Urgh lol sorry fix coming sorry. I added my personal game file lol again instead of the one I spoke to upload lol. Sorry just waiting for my computer to finish chucking a spaz and it be fixed Lol hey at least its an easy fix. Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Author Share Posted December 12, 2018 Lol hey at least its an easy fix. Lol yes its fixed lol let me know I had lootcontainers 11,17 in size but yeh should be 8,9 max unless you guys have bigger stograge lol Link to comment Share on other sites More sharing options...
UnseenOni Posted December 12, 2018 Share Posted December 12, 2018 One thing I have found with the combine mod, and Idk if its something you can even work around or fix. When you combine 2 lower leveled items for the next tier, you don't get modifier slots equal to one crafted or found in that same tier. For example, a Level 2 Item would have 1 modifier slot if craftet, looted, purchased, but 2 level 1 items combined for the level 2 have 0 modifier slots. Its the same no matter what level you're combining to. Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Author Share Posted December 12, 2018 One thing I have found with the combine mod, and Idk if its something you can even work around or fix. When you combine 2 lower leveled items for the next tier, you don't get modifier slots equal to one crafted or found in that same tier. For example, a Level 2 Item would have 1 modifier slot if craftet, looted, purchased, but 2 level 1 items combined for the level 2 have 0 modifier slots. Its the same no matter what level you're combining to. Oh I never paid attention to that lol. Didn't even cross my mind I will have to take a look and see what I can do. Thanks heaps for bringing that up - - - Updated - - - Just out of curiosity, what item was that? It was cntmedicinecabinet which has now become cntmedicinecabinetopen or cntmedicinecabinetclosed to match the other cupboards etc on the game Link to comment Share on other sites More sharing options...
nofunbeingadmin Posted December 13, 2018 Share Posted December 13, 2018 How can I reduce the amount of items? I'll use this as an example: <item name="metalTrussingBlock" count="5,15" prob="0.05" /> Does that mean there is a chance of 5 to 15 of that items spawning? So I can just change that to 1, and no more than that would spawn of that item? Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Author Share Posted December 13, 2018 count="5,15" change to count="0,5" Link to comment Share on other sites More sharing options...
kronons Posted December 13, 2018 Share Posted December 13, 2018 How can I reduce the amount of items? I'll use this as an example: <item name="metalTrussingBlock" count="5,15" prob="0.05" /> Does that mean there is a chance of 5 to 15 of that items spawning? So I can just change that to 1, and no more than that would spawn of that item? Correct. Link to comment Share on other sites More sharing options...
CrypticGirl Posted December 13, 2018 Share Posted December 13, 2018 Oh I never paid attention to that lol. Didn't even cross my mind I will have to take a look and see what I can do. Thanks heaps for bringing that up I was just starting to notice this myself, and it's especially problematic for guns as they can't be crafted, and there's nothing to boost your loot quality. Even in late gamestages, you still find Lvl 1 junk... Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Author Share Posted December 13, 2018 I was just starting to notice this myself, and it's especially problematic for guns as they can't be crafted, and there's nothing to boost your loot quality. Even in late gamestages, you still find Lvl 1 junk... Prolly why tfp had commented it out lol :'( I get low quality weapons and combine to the highest tier. That's not what you mean or. Is it after a certain level you should only get certain level weapons Link to comment Share on other sites More sharing options...
UnseenOni Posted December 13, 2018 Share Posted December 13, 2018 I don't like the idea of only getting certain qualities after a specific point, removes the randomness and takes away the challenge of going further and further to loot to get those high quality items. That being said, obviously with combine added in, it removes some of the leg work and looting, but you always want to have more ♥♥♥♥ to sell, plus until or unless the whole modifier slot thing can be sorted, combining low tiers to form high tiers isn't as efficient as finding high tiers. Link to comment Share on other sites More sharing options...
EZ2Remember Posted December 13, 2018 Share Posted December 13, 2018 I like the idea of having a Mining Machine. Can we get more details on how to use it? Link to comment Share on other sites More sharing options...
Tristam Posted December 13, 2018 Share Posted December 13, 2018 Thank you for al you've done. The mods are a wonderful addition to me and my gf's playthrough. I request that the weapon combine mod doesn't take your items when you Shift + Click them. I want to be able to use shift click for my toolbelt again. Please and thank you. Link to comment Share on other sites More sharing options...
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