Ozzland Posted December 13, 2018 Share Posted December 13, 2018 @Tristam . If you edit Stallionsdens' mod and change the following in the xui.ml file <append xpath="/xui/ruleset/window_group[@name='[color="#FFFF00"][b]backpack[/b][/color]']" > <window name="windowCombine" /> </append> TO <append xpath="/xui/ruleset/window_group[@name='[b][color="#00FF00"]crafting[/color][/b]']"> <window name="windowCombine"/> </append> The combine item will only appear in the crafting window instead of all windows Special Thanks to Stallionsden for bring it back in the first place! Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Author Share Posted December 13, 2018 I like the idea of having a Mining Machine. Can we get more details on how to use it? You craft the excavator then simply place on the ground anywhere and wait a certain amount of days once ready it to will change block shape from oven to gas pump I believe and you loot it. ..simply destroy it to make it a excavator again. Currently I believe the waiting time is 15 days but can be changed to be quicker in the blocks.xml in mod config folder look for this line and you can change it down to 1 for 1 day wait only or 15 for 15 day wait - <property name="UpgradeRated.Rate" value="5" /> - - - Updated - - - @Tristam . If you edit Stallionsdens' mod and change the following in the xui.ml file <append xpath="/xui/ruleset/window_group[@name='[color="#FFFF00"][b]backpack[/b][/color]']" > <window name="windowCombine" /> </append> TO <append xpath="/xui/ruleset/window_group[@name='[b][color="#00FF00"]crafting[/color][/b]']"> <window name="windowCombine"/> </append> The combine item will only appear in the crafting window instead of all windows Special Thanks to Stallionsden for bring it back in the first place! Oh I didn't know that. That always annoyed me to lol. Thanks Ozzland Link to comment Share on other sites More sharing options...
kronons Posted December 13, 2018 Share Posted December 13, 2018 @Tristam . If you edit Stallionsdens' mod and change the following in the xui.ml file <append xpath="/xui/ruleset/window_group[@name='[color="#FFFF00"][b]backpack[/b][/color]']" > <window name="windowCombine" /> </append> TO <append xpath="/xui/ruleset/window_group[@name='[b][color="#00FF00"]crafting[/color][/b]']"> <window name="windowCombine"/> </append> The combine item will only appear in the crafting window instead of all windows Special Thanks to Stallionsden for bring it back in the first place! I changed it, and it still doesn't work. Any ideas? EDIT: WORKS! I had to use the updated combine modlet. Link to comment Share on other sites More sharing options...
Krazzykid2006 Posted December 13, 2018 Share Posted December 13, 2018 Currently I believe the waiting time is 5 days but can be changed to be quicker or longer in the blockss.xml in mod config folder look for this line and you can change it down to 1 for 1 day wait only or 15 for 15 day wait - <property name="UpgradeRated.Rate" value="5" /> I'm confused here. You have it set to 15, not 5 for all the blocks. The part that has me confused is that you are saying 1=1 day and 15=15 days, BUT in the blocks.xml you have this listed, "<!-- 15 is max for the Rate --> <!-- 1=slow, 1000=fast -->" So is 1 slow? Or is 1=1 day? Is 15 the max? Or can it bet set to 1000 for it to be faster like the xml says? You and your xml's are saying opposite things here. It would be nice if you could clear this up and fix it to the correct way in the xml. Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Author Share Posted December 13, 2018 I'm confused here. You have it set to 15, not 5 for all the blocks. The part that has me confused is that you are saying 1=1 day and 15=15 days, BUT in the blocks.xml you have this listed, "<!-- 15 is max for the Rate --> <!-- 1=slow, 1000=fast -->" So is 1 slow? Or is 1=1 day? Is 15 the max? Or can it bet set to 1000 for it to be faster like the xml says? You and your xml's are saying opposite things here. It would be nice if you could clear this up and fix it to the correct way in the xml. No I said exactly what I meant lol 1 = 1 day 5 = 5 days 15 =15 days. I have mine set to 5 days you can change it to suit your play styles. The mod released to the public is set to 15 You can try more then 15 but I am not sure you can go more then 15. Let me know if you can. Ignore the 1 is slow 1000 is fast. Sorry for any confusion and hope this clears it up Link to comment Share on other sites More sharing options...
Baobab Posted December 14, 2018 Share Posted December 14, 2018 STALLIONSDENS FRIENDLY ANIMAL HELPERS STALLIONSDENS SURVIVORS Thx for That, but the Survivors does not shoot or wander around. - - - Updated - - - STALLIONSDENS FRIENDLY ANIMAL HELPERS STALLIONSDENS SURVIVORS Thx for That, but the Survivors does not shoot or wander around. (in b221) Link to comment Share on other sites More sharing options...
UnseenOni Posted December 14, 2018 Share Posted December 14, 2018 STALLIONSDENS FRIENDLY ANIMAL HELPERS STALLIONSDENS SURVIVORS Thx for That, but the Survivors does not shoot or wander around. [ATTACH=CONFIG]26298[/ATTACH] - - - Updated - - - STALLIONSDENS FRIENDLY ANIMAL HELPERS STALLIONSDENS SURVIVORS Thx for That, but the Survivors does not shoot or wander around. [ATTACH=CONFIG]26298[/ATTACH] (in b221) The main reason they are not doing anything is that TFP kinda slaughtered the NPC animation code and its taking a whole group of modders to try and work around it. Link to comment Share on other sites More sharing options...
stallionsden Posted December 14, 2018 Author Share Posted December 14, 2018 STALLIONSDENS FRIENDLY ANIMAL HELPERS STALLIONSDENS SURVIVORS Thx for That, but the Survivors does not shoot or wander around. [ATTACH=CONFIG]26298[/ATTACH] - - - Updated - - - STALLIONSDENS FRIENDLY ANIMAL HELPERS STALLIONSDENS SURVIVORS Thx for That, but the Survivors does not shoot or wander around. [ATTACH=CONFIG]26298[/ATTACH] (in b221) As unseenoni stated the survivors are more decorations with guns. They shoot zs but as have to be close to em tho. They are temperamental sometimes they may not shoot Link to comment Share on other sites More sharing options...
Baobab Posted December 14, 2018 Share Posted December 14, 2018 As unseenoni stated the survivors are more decorations with guns. They shoot zs but as have to be close to em tho. They are temperamental sometimes they may not shoot ok, then we hve to wait if they work correctly . Thx for Info. Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 HOME BREWERY MODLET Makes the 3 different types of wine barrels found in the game lootable. ADDS * lootable wine barrels to the game *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed) **special Thanks to DRACOS99 for assistance and advice** Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 STALLIONSDENS PALLET MOD Turns the pallets and sand bags and bricks on crates into lootable objects ADDS * lootable Pallets to the game *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed) **special Thanks to DRACOS99 for assistance and advice** Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 WINDOWS COMBINE FEATURE RETURN Brings back the combine feature that was around in A16. Found in the crafting window. Edit: from Garson211 in regards to the combine feature - start new map for first time,fresh everything.For that time modlet must be deleted or player will have possibility to craft random level equipment at level 1 with no learned skills ect.After map/player is ready to go,turn off game instal modlet and everything working perfectly fine. Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 WEAPON MAGAZINE SIZE INCREASER Gives you the ability to increase/decrease magazine size of weapons. Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 FRIENDLY ANIMAL HELPERS Adds a random chance spawn of an animal (Including zombie versions) that they will come to your aide/rescue Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 STATIC SURVIVORS Due to the removal of key aspects of animations and umacontroller. neither survivors or bandits do what they use to be able to do. So this mod adds static survivors (temperamental as they are) that will shoot at zs if they get close or near. Zs also do head towards them to. Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 MINING MACHINE AND RAIN CATCHER Adds a Excavator and a Rain Catcher to the game. Simply craft the Excavator and Rain Catcher place down on the ground and wait the days out that are set in the blocks.xml and when ready the Excavator will change to a Gas Pump and the Rain Catcher will change to a Sink. After you have looted these they will destroy themselves and return to their first block Link to comment Share on other sites More sharing options...
Guppycur Posted December 15, 2018 Share Posted December 15, 2018 wait wait wait... weren't you the one griping about MY use of yellow? I call shenanigans! =) Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 wait wait wait... weren't you the one griping about MY use of yellow? I call shenanigans! =) Haha yellow I stand by it lol (refuses to check o.p in case I have used yellow lol.) Dark yellow tho is ok the light yellow boi was hard to read lmao Link to comment Share on other sites More sharing options...
stallionsden Posted December 15, 2018 Author Share Posted December 15, 2018 UPDATED Fixed an error with the mining machine giving a mining truck and rain barrel in the backpack as well as having the one your using still on ground each time they were destroyed. Now no need to manually destroy as they do it automatically Link to comment Share on other sites More sharing options...
stallionsden Posted December 16, 2018 Author Share Posted December 16, 2018 LOOTABLE STORE SHELVES Ever get sick of breaking into your favourite store, fight thru the dead only to find the shelves empty. Well now the dead have been busy filling these shelves up for your needs. ADDS * Lootable Store Shelves * mixed loot possibly found on shelves *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed) ***WARNING** NEW AREA WILL BE REQUIRED FOR THIS TO WORK **special Thanks to DRACOS99 for assistance and advice** Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 16, 2018 Share Posted December 16, 2018 New area as in uncovered parts of the map or new world gen? And thx for all the mods Link to comment Share on other sites More sharing options...
stallionsden Posted December 16, 2018 Author Share Posted December 16, 2018 New area as in uncovered parts of the map or new world gen? And thx for all the mods Unvisited areas of the map. It won't show on already visited parts of map. And ty hope you enjoy them Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 16, 2018 Share Posted December 16, 2018 Nice, then its going on the server now I've been enjoying your mods for a long time already Link to comment Share on other sites More sharing options...
stallionsden Posted December 16, 2018 Author Share Posted December 16, 2018 Nice, then its going on the server now I've been enjoying your mods for a long time already glad you enjoy :-) loot should be good to and low let me know any issues and feel free to add to or remove loot stuff if you wish to :-) Link to comment Share on other sites More sharing options...
EZ2Remember Posted December 16, 2018 Share Posted December 16, 2018 "Makes Store Shelving Lootable" Yes! Thank you. I got used to that in Ravenhearst and have been missing it. Link to comment Share on other sites More sharing options...
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