Gouki Posted July 6, 2020 Share Posted July 6, 2020 Hi everyone The lootable store shelves mod works !!! Link to comment Share on other sites More sharing options...
stallionsden Posted July 6, 2020 Author Share Posted July 6, 2020 19 minutes ago, Gouki said: Hi everyone The lootable store shelves mod works !!! Yeh i know Have changed them a bit tho lol when i release it. Link to comment Share on other sites More sharing options...
msan Posted July 7, 2020 Share Posted July 7, 2020 Just a heads up, the no digging mod spams the console with null point errors. I forgot to take a screen shot, sorry. Link to comment Share on other sites More sharing options...
stallionsden Posted July 7, 2020 Author Share Posted July 7, 2020 2 hours ago, msan said: Just a heads up, the no digging mod spams the console with null point errors. I forgot to take a screen shot, sorry. If you head to my a19 thread this has been fixed. This thread was for a18 Link to comment Share on other sites More sharing options...
msan Posted July 7, 2020 Share Posted July 7, 2020 15 hours ago, stallionsden said: If you head to my a19 thread this has been fixed. This thread was for a18 Ah, my bad. Thank you! Link to comment Share on other sites More sharing options...
stallionsden Posted July 7, 2020 Author Share Posted July 7, 2020 18 minutes ago, msan said: Ah, my bad. Thank you! All good. This thread wi be buried eventually lol. But good for references still Link to comment Share on other sites More sharing options...
rommel64 Posted July 8, 2020 Share Posted July 8, 2020 For me this is not been fixed and I am talking about the alpha 19 version. When the mod is installed and there's a buried treasure quest as soon as I start digging this error comes up and I have to shut the game down, with the mod removed I have no problems. It's too bad I was looking forward to this. Link to comment Share on other sites More sharing options...
Gouki Posted July 8, 2020 Share Posted July 8, 2020 Just now, rommel64 said: For me this is not been fixed and I am talking about the alpha 19 version. When the mod is installed and there's a buried treasure quest as soon as I start digging this error comes up and I have to shut the game down, with the mod removed I have no problems. It's too bad I was looking forward to this. Hi rommel64 What mod are you talking about Like some other mod creates conflict, share your log to know a little more. Link to comment Share on other sites More sharing options...
rommel64 Posted July 8, 2020 Share Posted July 8, 2020 The same one msan was talking about two columns up from mine the no zombie digging. Link to comment Share on other sites More sharing options...
Gouki Posted July 8, 2020 Share Posted July 8, 2020 Just now, rommel64 said: The same one msan was talking about two columns up from mine the no zombie digging. The no digging zombies mod works correctly, I have it installed and no problem with the treasure maps and also with the buried supply missions, it may be some other mod that causes conflict, share the output_log or image of what appears as an error. Link to comment Share on other sites More sharing options...
stallionsden Posted July 8, 2020 Author Share Posted July 8, 2020 2 hours ago, rommel64 said: The same one msan was talking about two columns up from mine the no zombie digging. Please head here for a19 mods. Link to comment Share on other sites More sharing options...
rommel64 Posted July 8, 2020 Share Posted July 8, 2020 Lol 22 minutes ago, stallionsden said: Please head here for a19 mods. Lol that's where I got it, I will put it back in but the game locks up when the red text comes plus I have to weigh until I get a quest for a buried treasure so I might be a while. Link to comment Share on other sites More sharing options...
stallionsden Posted July 8, 2020 Author Share Posted July 8, 2020 40 minutes ago, rommel64 said: Lol Lol that's where I got it, I will put it back in but the game locks up when the red text comes plus I have to weigh until I get a quest for a buried treasure so I might be a while. oh haha lol please from now on post in there lol. will look at it for you and get a fix out. (With the continuous changes to exp I wont be updating them again til stable is out) to many changes lol. But will look at it for you 🙂 Link to comment Share on other sites More sharing options...
MegaGaara23 Posted July 11, 2020 Share Posted July 11, 2020 So...I MAY or May not have found some mods that might be incredibly similar or ripoffs of a few of your mods via the Nexus. I'll try to add the links here for you Stallion... NOTE: Both of these are Alpha 18 with only one being Alpha 19 Experimental right now A18 Lootable Store Shelving ModLet Lootable Pallets (A19) Link to comment Share on other sites More sharing options...
stallionsden Posted July 11, 2020 Author Share Posted July 11, 2020 55 minutes ago, MegaGaara23 said: So...I MAY or May not have found some mods that might be incredibly similar or ripoffs of a few of your mods via the Nexus. I'll try to add the links here for you Stallion... NOTE: Both of these are Alpha 18 with only one being Alpha 19 Experimental right now A18 Lootable Store Shelving ModLet Lootable Pallets (A19) Yeh i know about nexus ones. Thanks tho 🙂. Who uses nexus then upload of mods is horrifyingly long lol. Here you write some words and link and wallah done lol. Link to comment Share on other sites More sharing options...
Supertint Posted August 3, 2020 Share Posted August 3, 2020 On 12/14/2018 at 8:32 PM, stallionsden said: STALLIONSDENS PALLET MOD Turns the pallets and sand bags and bricks on crates into lootable objects ADDS * lootable Pallets to the game *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed) **special Thanks to DRACOS99 for assistance and advice** Hiya and thank you for your work on the pallet mod, what is in the pallets? I used to get all kinds of sweet loot, now I only get cement, wood, cobblestone, etc... Well, is some games it's one way, in another the other... Just curious Tint... Link to comment Share on other sites More sharing options...
stallionsden Posted August 3, 2020 Author Share Posted August 3, 2020 6 hours ago, Supertint said: Hiya and thank you for your work on the pallet mod, what is in the pallets? I used to get all kinds of sweet loot, now I only get cement, wood, cobblestone, etc... Well, is some games it's one way, in another the other... Just curious Tint... Yeh the randomness of each world gives you different things. Can play with the rob values in the loot.xml if you want more to spawn etc. Its still the same tho as it was previously. Each game gives different outcomes My a19 thread is here - Link to comment Share on other sites More sharing options...
renejant Posted September 25, 2020 Share Posted September 25, 2020 On 11/3/2019 at 1:28 PM, stallionsden said: EVERYTHING IS SELLABLE Adds items and blocks that previously couldnt be sold to the trader able to be sold. Also works with the Shop Keeping May have missed some stuff but will get to them as I find them or feel free to add them here. @stallionsden, i've taken the liberty to update your mod to add in some extra lines... Here is what i have added into the items.xml of your modlet: <!-- Tools that are unsellable made by TFP --> <!-- added by Renejant --> <append xpath="items/item[@name='meleeToolRepairT0StoneAxe']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeToolRepairT0TazasStoneAxe']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeToolShovelT0StoneShovel']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnBladeT0BoneKnife']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnClubT0WoodenClub']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnSpearT0StoneSpear']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnSledgeT0StoneSledgehammer']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='gunBowT0PrimitiveBow']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='vehicleMinibikePlaceable']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='apparelPlantFiberMaster']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='medicalBloodBag']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='foodShamSandwich']"> <!--- why the hell is this unsellable, while all other food items are sellable, seems unlogic to me --> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='drinkJarRiverWater']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='drinkJarGrandpasForgettingElixir']"> <property name="SellableToTrader" value="true"/> <property name="EconomicValue" value="2000"/> <!--- changed economic value, so it is more logic and not too overpowered when selling --> </append> <append xpath="items/item[@name='resourceBone']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='toolForgeCrucible']"> <property name="SellableToTrader" value="true"/> </append> <!-- end of edit by Renejant --> Some items are still unsellable, because i didn't feel the need to add them in... Feel free to add this into your modlet if you want! cheers renejant Link to comment Share on other sites More sharing options...
stallionsden Posted September 25, 2020 Author Share Posted September 25, 2020 1 hour ago, renejant said: @stallionsden, i've taken the liberty to update your mod to add in some extra lines... Here is what i have added into the items.xml of your modlet: <!-- Tools that are unsellable made by TFP --> <!-- added by Renejant --> <append xpath="items/item[@name='meleeToolRepairT0StoneAxe']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeToolRepairT0TazasStoneAxe']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeToolShovelT0StoneShovel']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnBladeT0BoneKnife']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnClubT0WoodenClub']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnSpearT0StoneSpear']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='meleeWpnSledgeT0StoneSledgehammer']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='gunBowT0PrimitiveBow']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='vehicleMinibikePlaceable']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='apparelPlantFiberMaster']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='medicalBloodBag']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='foodShamSandwich']"> <!--- why the hell is this unsellable, while all other food items are sellable, seems unlogic to me --> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='drinkJarRiverWater']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='drinkJarGrandpasForgettingElixir']"> <property name="SellableToTrader" value="true"/> <property name="EconomicValue" value="2000"/> <!--- changed economic value, so it is more logic and not too overpowered when selling --> </append> <append xpath="items/item[@name='resourceBone']"> <property name="SellableToTrader" value="true"/> </append> <append xpath="items/item[@name='toolForgeCrucible']"> <property name="SellableToTrader" value="true"/> </append> <!-- end of edit by Renejant --> Some items are still unsellable, because i didn't feel the need to add them in... Feel free to add this into your modlet if you want! cheers renejant Thank you shall do and appreciate it. Will credit in o.p Link to comment Share on other sites More sharing options...
Crater Creator Posted September 25, 2020 Share Posted September 25, 2020 Closing this older thread at stallionsden’s request. Link to comment Share on other sites More sharing options...
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