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Robeloto last won the day on March 3 2019

Robeloto had the most liked content!

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About Robeloto

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  • Birthday 11/16/1981

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  1. Hello guys and gals! Sorry I have been gone for so long. Real life issues.... I see that A19.2 stable is out, and I am gonna see what I may need to fix. I am in the middle of moving, so I just need a couple of days. So in my next update this is changed for the custom zombies. Changed Fireboss skin Changed WhiteNoise skin and changed his name to Translucent Added a new zed - RadRobot, fires a red beam Removed WaterRaion / Replaced by HybridPanther Reworked entitygroups
  2. I am one of those who love screamers and one thing I do not like is that they won't spawn when it is deeper than 30 blocks. In A15, I am not sure how they acted and if it was a bug I experienced. But some how a screamer came into my mine that was close to bedrock. Was a really long hole the screamer had dug and dropped in to the base that was about 17 blocks below surface, then it ran down through all stairs and down to me. This was in A15 with no mods what so ever. I was really surprised and shocked, but I loved it. ^^
  3. Yes, It was an embarrassing mistake from my side. Probably cause I slept too little lol. I had an uppercase in AnimalBurningPhoenix.
  4. Yes ty, I tried that when I mixed them in with the zombies. Some how the animal did not get counted and I just thought it did not work. Maybe it was just a typo from my side then. Gonna test some more! ^^
  5. I also noticed that animal kills will not count in the quest. That is kinda dull.
  6. The shark does not work anymore sadly. Wanted sharkboy in my mod too. I have tried with different shark mesh, but nope. Tip: You do not have to close the game if an zombie has error. You can write in console: killall and the error will stop. Make sure to write it 2 times.
  7. I have updated the mod. I will write soon at the first page what I have changed. And one BIG WARNING before you proceed installing and start to play. I have included a readme file that says the quests.xml file has been changed. I have also included a quests_old.xml file as backup of the old quest file. If you have a character that plays any quests from the old version. Do not proceed with installing the new quest file. Just keep the old or else your character will be reset when you start playing. So it is recommended to start a new character on this version (2.73). If you are unce
  8. I want to make a quest like this: <quest id="rchallenge_VeteranKiller"> <property name="name_key" value="Veteran Killer!"/> <property name="subtitle_key" value="Veteran Killer"/> <property name="description_key" value="rchallenge_VeteranKiller_description"/> <property name="icon" value="ui_game_symbol_zombie"/> <property name="repeatable" value="true"/> <property name="category_key" value="challenge"/> <property name="offer_key" value="rchallenge_VeteranKiller_offer"/>
  9. Sorry, I completely missed that. Thank you for noticing this so fast! It is corrected now! Thanks, I have removed one material(forged steel). I am going to update it soon as I am going to make the quality stages for MPA and BOH. Btw, I know noone asked for it, but here is the story why I added these items. It was for my sister who was a beginner and I wanted her to have a bit of advantage. So I made the BOH and MPA. First they were as dev tools, then I made it so you could craft them. First it wasn't supposed to go in with my Custom Zombies, but it did by mistake and I kept it that way
  10. Sorry, I forgot to add the physicsbodies.xml file, so now I have added that. Download the mod again, otherwise Geist and Scarecrow won't work. edit: LoudSoundsLowered and Disassemble Traps have been updated. When you disassemble traps you will not get resources anymore, but a 45% chance to get a full trap.
  11. I have updated my mod now with some fixes, such as Chroma skin, AnimalFly error fixed. New zombie added and also added 3 zombies from Snufkins mod. Read more at thread start. Thanks. I will have to look into this and fix it.
  12. Gonna add him when I update my mod soon. 😃 But atm I am not sure if I am gonna have a dynamite in his skull or have dynamites in his hands. The timed bomb will be at the chest as it is in the video. I did not get IsLookingAtEntity to work. but I am sure it is because it says (not hooked up) in the original xmls. So the time bomb countdown will trigger if he attacks/he is attacked or attacks a block.
  13. Thanks guys! I will take a look into this. I am working on a bit bigger update so I will try to finish as fast as I can. Before weekend ends I hope.
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