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Madnesis

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  1. I would like to disable the health bar appearing when pointing at enemies/NPCs. Could you let me know how to achieve that?
  2. That's the one I'm using so going to take his patch then.
  3. Nice to see that the UI was partially ported to A20! Looking forward for SMXui release for A20. By the way, does your UI support any type of tool belt slots extension? I tried using another moddlet (15) and I got a new range of slots on top of the existing ones, some slots couldn't be used as out of range from the given moddlet. Ideally, I would prefer to have all slots next to each other.
  4. It looks like we might not need a Moddlet for A20 to disable sleepers respawn ONLY IF you play with loot disabled like I do, see here: https://steamcommunity.com/app/251570/discussions/0/3196990777799400614/?tscn=1640041856#c3196990777799923728
  5. Not sure we are looking for the same thing but I would love to be able to annotate the map with icons or text without creating markers cluttering the left pane with useless way-points. Basically, I'm interested to see locations I already have looted from the map without creating a marker (way-point), specially because I hate the quests resetting the POIs so I want to avoid that somehow.
  6. Hi @stallionsden, Nice to see your Moddlets back in A20! Now, I'm a bit lost regarding which Moddlet to use for Door Syndromes + Lock Picking Additions. I don't need Respawn, I play solo with no loot respawn but yet still unsure which Moddlet to download from your GitHub . Additionally, there seem to be two versions of the same Moddlet ("OPEN DOOR SYNDROMES" & "OPEN DOOR SYNDROME 1") referring to the main page but the link goes to the same post. Any clarification will be much appreciated. Thanks.
  7. Using the Bone Knife (at least right-click action to carve meat) doesn't seem to increase the Blade skill. Is this expected?
  8. Yep, items being placed in slot 11 are being deleted.
  9. Please keep us posted, I would love to be able to use the mod for A20, happy to test it if necessary even though I'm not sure there is a easy way to that doesn't require me to wait in front of my screen lol.
  10. This is dope!!! I have been playing some A20 lately, super happy about the update but really missing the A16 progression which I really liked. I'm so glad I came across this post, such an awesome surprise. Thank you so much for sharing!!!
  11. I previously reported the issue for A17 but the workaround of enabling "Use native input module" is no longer working: Basically, the issue I have is that when ever I move the mouse when moving my character, it feels the camera view is shaking or stuttering but it's not a performance problem but related to how the game does process the mouse input. No issue when standing still and moving the mouse, same thing when only moving the character without moving the mouse. This isn't from me but or 7D2D but video illustrates what the issue looks like: Also, the GIF at the top from this article shows properly the issue I'm having: https://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8 If I increase the mouse sensitivity in-game, it gets worse, the max sensitivity acting like a earth quake is going-on when looking around. If I decrease the mouse sensitivity in-game to 0.05 (the minimum), no problem so looking around feels smooth. I have a Logitech G604 mouse and can control the mouse DPI in Logitech G HUB, the problem though is that I can only change the view sensitivity in 7D2D, not the interface sensitivity, hence setting low in-game sensitivity with high mouse DPI isn't great because my cursor is moving too fast in the inventory even though it solves the other problem. In A17, I was able to address the issue by using the "Use native input module" option from the launcher but I see no difference in A20. 7 Days to Die is the only game I have causing this problem, I'm playing a bunch of other Unity games for instance. Any assistance will be much appreciated.
  12. Awesome, thank you so MUCH ExtremeLurker for the updated version, much appreciated! 👍
  13. Yes, responsive is more the word. Haha ok 😄 Anyway, you did make someone else happy, the driving is way more pleasant than the vanilla motorcycle not to mention is the speed that is meh Thanks again!
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