I previously reported the issue for A17 but the workaround of enabling "Use native input module" is no longer working:
Basically, the issue I have is that when ever I move the mouse when moving my character, it feels the camera view is shaking or stuttering but it's not a performance problem but related to how the game does process the mouse input. No issue when standing still and moving the mouse, same thing when only moving the character without moving the mouse.
This isn't from me but or 7D2D but video illustrates what the issue looks like:
Also, the GIF at the top from this article shows properly the issue I'm having: https://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8
If I increase the mouse sensitivity in-game, it gets worse, the max sensitivity acting like a earth quake is going-on when looking around.
If I decrease the mouse sensitivity in-game to 0.05 (the minimum), no problem so looking around feels smooth.
I have a Logitech G604 mouse and can control the mouse DPI in Logitech G HUB, the problem though is that I can only change the view sensitivity in 7D2D, not the interface sensitivity, hence setting low in-game sensitivity with high mouse DPI isn't great because my cursor is moving too fast in the inventory even though it solves the other problem.
In A17, I was able to address the issue by using the "Use native input module" option from the launcher but I see no difference in A20.
7 Days to Die is the only game I have causing this problem, I'm playing a bunch of other Unity games for instance.
Any assistance will be much appreciated.