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HDHQ - Textures/Lighting/Environment


DUST2DEATH

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Error installing to server.

 

Getting an error message when trying to log in, after installing this to the new server I've set up. This is the first time I tried to set up a dedicated server, so it may be something I botched, but any help would be appreciated. Here is a screencap of the error:

 

https://drive.google.com/file/d/1XUdgTMLWlKS1Q3xo6miWayPqJXOXEjFd/view?usp=sharing

Error.jpg.6723fd2c5de208df4884bc9dd241b43f.jpg

Error.jpg.fdec7e77cb1cbe68fa8e8c5367f7e9d5.jpg

Edited by Runemaul
Fixed image. (see edit history)
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You only need the modlets on the dedi server not the main pack, this quoted from the original Post about HDHQ if this helps

 

 

MAIN PACK - CLIENT SIDE ONLY

DO NOT INSTALL TO A DEDICATED SERVER

 

Drag the 2 folders from the archive into your game directory

Yes to replace all files

 

 

 

MODLETS

INSTALL TO BOTH THE CLIENT AND SERVER

 

Create a Mods Folder in the main game directory

Copy Modlet folders from archive into the new Mods folder

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Hi !

By the way, probably, there is no limit to the number of textures, you can add textures under any name - control via ta_terrainxml.txt

Script that we use to create .unity3d resources - is suitable for that. Tag(bundle) - perhaps, too, not need ! :)

KEphXIv.jpg

Edited by n2n1 (see edit history)
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Quick question about the plants modlet. Do we use both plants and plants_wind? Or just one or the other. I always get this warning. I read earlier when you said, it may be that a modlet loaded before that can be causing the problem. Modlets are loaded a-z by name of modlet folder? I renamed your modlet folders to all start with "a". That didn't help.

 

 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name='pine_forest']/decorations/decoration[@blockname='plantedCotton3Harvest']" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.12']/decorations/decoration[@blockname='plantedGoldenrod3Harvest']/@blockname" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.12']/decorations/decoration[@blockname='plantedChrysanthemum3Harvest']/@blockname" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.12']/decorations/decoration[@blockname='plantedCotton3Harvest']/@blockname" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/decorations/decoration[@blockname='plantedChrysanthemum3Harvest']/@blockname" 

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HDHQ + Sorcery Full Compatibility Patch Modlet

 

Awesome work, DUST2DEATH!

 

For anyone interested, Sorcery is now fully compatible with HDHQ + All Modlets with a simple drag-n-drop modlet patch.

 

Sorcery + HDHQ Full Compatibility Patch:

This is a drag-n-drop Patch Modlet that renders Sorcery fully compatible with HDHQ. Simply drop the unzipped modlet folder into your Mods folder, along with Sorcery and the HDHQ Modlets: Download HDHQ Patch Modlet

 

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  • 3 weeks later...
You are using the experimental files for b27 yes?

 

b27 isn't experimental anymore it got released a few days ago. But I do know if you've installed this mod before the update it still seems to work fine (though I don't know if there are any glitches or not).

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b27 isn't experimental anymore it got released a few days ago. But I do know if you've installed this mod before the update it still seems to work fine (though I don't know if there are any glitches or not).

 

b27 stable/experimental is the same.

I released files during experimental for b27. I didnt update them to "Stable" as they are the same file and I have things going on.

 

Use the b27 experi files for b27 stable. ;)

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b27 stable/experimental is the same.

I released files during experimental for b27. I didnt update them to "Stable" as they are the same file and I have things going on.

 

Use the b27 experi files for b27 stable. ;)

 

hmm... used the 4k exp files this time and they work fine. I used 2k before that.

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So I tried with the 2k and the 4k - with other modlets and alone but each time when I attempt to load the game via the launcher with just the base overhaul I get the TFP logo, the menu music and then its like it stalls out and stops responding.

 

I tried searching the thread but the results brought up everything with launcher and game in it.

 

Specs are : 1060 6gb, 32gb on board, win 10 64

 

edit: I did confirm the modlet launcher was working for me by being able to load sorcery mod with a few other modlets.

Edited by Teh Cheshire (see edit history)
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(I've not done a restart to refresh anything) deleted the download I had set up, did another in the modlauncher with same results. Menue music and cursor but nothing more. Program (7days.exe) eventually times out/stops responding.

 

I have done a restart now - and I can load the modlets for the redux and baseline on to other modservers I have set up. I am unable to use the 2k or the 4k still despite my machine settings being within the recommend specs?

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Since this mod should be (fully) compatible with darkness falls I think you should fix this. Though I'm not entirely sure how much of an impact it has.

2019-04-16T10:20:15 99.190 WRN XML patch for "loot.xml" from mod "HDHQVehicles" did not apply: <insertAfter xpath="/lootcontainers/lootgroup[@name='4x4Parts']/item[@name='carBattery']" 
2019-04-16T10:20:15 99.191 WRN XML patch for "loot.xml" from mod "HDHQVehicles" did not apply: <insertAfter xpath="/lootcontainers/lootgroup[@name='gyroCopterParts']/item[@name='carBattery']" 
2019-04-16T10:20:16 99.862 WRN XML patch for "progression.xml" from mod "HDHQVehicles" did not apply: <set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='4,5']/@tags" 
2019-04-16T10:20:16 99.862 WRN XML patch for "progression.xml" from mod "HDHQVehicles" did not apply: <set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='5']/@tags" 
2019-04-16T10:20:17 101.086 WRN XML patch for "biomes.xml" from mod "HDHQBiomeDesertRedux" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name='desert']/decorations/decoration[@blockname='treeOakMed01']" 
2019-04-16T10:20:17 101.086 WRN XML patch for "biomes.xml" from mod "HDHQBiomeDesertRedux" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name='desert']/decorations/decoration[@blockname='treeOakSml01']" 

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