Wardronex Posted October 8, 2017 Share Posted October 8, 2017 Are you asking for steam or ice? Um..STEAM?? No thnx Although I think ICE would be a must in the winter biomes What I think he is referring too is the fact that water doesn't flow right and does not seam to correct itself when you break the water blocks by placing a frame and than removing the frame. Link to comment Share on other sites More sharing options...
Wardronex Posted October 8, 2017 Share Posted October 8, 2017 Personal Note: I no longer make any clubs. Instead I just use the stone axe as it swings much faster and because of that it does more damage in a shorter amount of time DPS wise. 5-6 swings in the same time it tales to swing 2 times with clubs. Not to mention the cheaper cost of making it. Link to comment Share on other sites More sharing options...
CptLaserPants Posted October 8, 2017 Share Posted October 8, 2017 Personal Note: I no longer make any clubs. Instead I just use the stone axe as it swings much faster and because of that it does more damage in a shorter amount of time DPS wise. 5-6 swings in the same time it tales to swing 2 times with clubs. Not to mention the cheaper cost of making it. The stone axe has an attack speed of 0.8 with 4-10 damage (based on quality) and a headshot multiplier of 5. This gives it a headshot dps of 16-40. The wood club has an attack speed of 1.33 with 8-14 damage and a headshot multiplier of 4. This comes out with a headshot dps of 42.56-74.48. The lowest quality wood club has a higher dps than the highest quality stone axe. A the difference is even greater for attacks that aren't headshots. Link to comment Share on other sites More sharing options...
Wardronex Posted October 8, 2017 Share Posted October 8, 2017 The stone axe has an attack speed of 0.8 with 4-10 damage (based on quality) and a headshot multiplier of 5. This gives it a headshot dps of 16-40. The wood club has an attack speed of 1.33 with 8-14 damage and a headshot multiplier of 4. This comes out with a headshot dps of 42.56-74.48. The lowest quality wood club has a higher dps than the highest quality stone axe. A the difference is even greater for attacks that aren't headshots. your calculations are a bit off stone axe: 5x4-10 =20-50 wooden club: 4x8-14=32-56 and your forgetting the swing factor which to me seems wrong as I know that if I get on a zombie that has fallen right away i can swing 6 times with the stone axe and only twice with any other club. so now lets take it to the next level stone axe: (20-50)x3 swings=60-150 wooden club: (32-46) x1 swing =32-46 and 1 swing with any of the other clubs does not beat that of the 3 swings with the stone axe except only equal to with the spiked club Link to comment Share on other sites More sharing options...
CptLaserPants Posted October 8, 2017 Share Posted October 8, 2017 your calculations are a bit off stone axe: 5x4-10 =20-50 wooden club: 4x8-14=32-56 and your forgetting the swing factor which to me seems wrong as I know that if I get on a zombie that has fallen right away i can swing 6 times with the stone axe and only twice with any other club. so now lets take it to the next level stone axe: (20-50)x3 swings=60-150 wooden club: (32-46) x1 swing =32-46 Don't drink and maths kids. I applied attack speed completely wrong. Wood club - (8-14) / 1.33 * 4 = 24.1-42.1 Stone axe - (4-10) / 0.8 * 5 = 25-62.5 Despite you still being wrong about how often you can swing the stone axe verses the clubs, you are right about the dps being higher against the wood club. However this becomes a totally different story for the barbed club and up, as the base damage and headshot multipliers make them definitively higher. Link to comment Share on other sites More sharing options...
Roland Posted October 8, 2017 Author Share Posted October 8, 2017 Um..STEAM?? No thnx Although I think ICE would be a must in the winter biomes What I think he is referring too is the fact that water doesn't flow right and does not seam to correct itself when you break the water blocks by placing a frame and than removing the frame. That was a joke, man. Steam and ice are different states of water and the guy was asking about reworking.....oh never mind.... Yes, I too hope the water physics get some love. Link to comment Share on other sites More sharing options...
Darkfoxx117 Posted October 8, 2017 Share Posted October 8, 2017 for no behemoth was looking forward to that, just hope bandits and other NPC's can provide that late game edge. Link to comment Share on other sites More sharing options...
Con Agni Posted October 8, 2017 Share Posted October 8, 2017 We're working on some respawn options of chunks, pois, etc. Sounds Realy nice Oh yeah, like those are common and craftable by common survivors. well with time ^^ Link to comment Share on other sites More sharing options...
petruherro Posted October 8, 2017 Share Posted October 8, 2017 What would you love to be added to the game next, guys? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted October 8, 2017 Share Posted October 8, 2017 Sorry misread What would you love to be added to the game next, guys? I think this would be a nice own thread. Would be hard to read the A17 with all that wishes for a other game ohh misread, thought you meaned the next game. Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 8, 2017 Share Posted October 8, 2017 "Cutting room floor" refers to content that is excluded from the final product. yes, for A17. to be looked at again in a future alpha Link to comment Share on other sites More sharing options...
stallionsden Posted October 8, 2017 Share Posted October 8, 2017 yes, for A17. to be looked at again in a future alpha Cutting room floor i believe means forgotten. Deleted not gonna be added. Thank god thought the behemoth was so far from this gane it didnt fit... Link to comment Share on other sites More sharing options...
petruherro Posted October 8, 2017 Share Posted October 8, 2017 Cutting room floor i believe means forgotten. Deleted not gonna be added. Thank god thought the behemoth was so far from this gane it didnt fit... but why no ziplines though : ( Link to comment Share on other sites More sharing options...
Prisma501 Posted October 8, 2017 Share Posted October 8, 2017 but why ziplines though : ( Because they can? Cheers Link to comment Share on other sites More sharing options...
spacepiggio Posted October 8, 2017 Share Posted October 8, 2017 Because they can? Cheers No, no no, because they can't or else they would be in, duh. Glad the Behemoth is gone, Blood Moon next I hope or tamed down to once a game mo. or less, like rare random. Link to comment Share on other sites More sharing options...
Prisma501 Posted October 8, 2017 Share Posted October 8, 2017 No, no no, because they can't or else they would be in, duh. Glad the Behemoth is gone, Blood Moon next I hope or tamed down to once a game mo. or less, like rare random. ...because they can....take m out...duh :D Cheers Link to comment Share on other sites More sharing options...
graphite Posted October 8, 2017 Share Posted October 8, 2017 No, no no, because they can't or else they would be in, duh. Glad the Behemoth is gone, Blood Moon next I hope or tamed down to once a game mo. or less, like rare random. ++1; //Brainfart Link to comment Share on other sites More sharing options...
sillls Posted October 8, 2017 Share Posted October 8, 2017 Why is it that both the Behemoth and Zip lines are on the cutting room floor? In other words, being cut out of the game? I mean Madmole showed us a video of a working model of Zip lines just before Alpha 16 came out. From what we could tell. It was working good. Last I heard, it just needed a bit more work and was coming out in this Alpha. The Behemoth I think that I even saw a hint of that in a video that Roland posted around veterans day. Both seemed very promising so why the hatchet? I mean I did not hear anything about any real problems with it. Now this comes right out of the blue? Why? Link to comment Share on other sites More sharing options...
spacepiggio Posted October 8, 2017 Share Posted October 8, 2017 ...because they can....take m out...duh :D Cheers You can not take out what you can not & did not implement, it was just an idea like other suggestions on this thread. Oh yea, duh. Link to comment Share on other sites More sharing options...
spacepiggio Posted October 8, 2017 Share Posted October 8, 2017 I am glad the Behemoth is gone but I really wanted the Zip Lines, it is too bad it did not work, steal it from Far Cry. Link to comment Share on other sites More sharing options...
toores Posted October 8, 2017 Share Posted October 8, 2017 Here's a suggestion: why can't we have seasons in 7 days? Snowing animation already isn't contained by snow biome borders. If i enter snow biome it appears to be snowing in adjacent biomes also. Make this effect global and tweak the temperature fluctuation and you've got winter. Link to comment Share on other sites More sharing options...
spacepiggio Posted October 8, 2017 Share Posted October 8, 2017 It still seems unclear so I agree, you are in a Desert B going up in El. & still looks like a DB but it is snowing. Are you in a DB or SB? I don't think there is a specific SB just that it snows in all Biomes it seems. Link to comment Share on other sites More sharing options...
Seaside Posted October 8, 2017 Share Posted October 8, 2017 I am glad the Behemoth is gone but I really wanted the Zip Lines, it is too bad it did not work, steal it from Far Cry. I'm also glad Behemoth is gone. Zip lines looked cool but I wonder how much we would use them ? If I want to go any distance or escape I would rather take my Minibike for the storage. Link to comment Share on other sites More sharing options...
graphite Posted October 8, 2017 Share Posted October 8, 2017 Why is it that both the Behemoth and Zip lines are on the cutting room floor? In other words, being cut out of the game? I mean Madmole showed us a video of a working model of Zip lines just before Alpha 16 came out. From what we could tell. It was working good. Last I heard, it just needed a bit more work and was coming out in this Alpha. The Behemoth I think that I even saw a hint of that in a video that Roland posted around veterans day. Both seemed very promising so why the hatchet? I mean I did not hear anything about any real problems with it. Now this comes right out of the blue? Why? I understand your inquisitiveness on why these features are on the cutting room floor but i imagine and speculate that there is not a simple paragraph reply that can be constructed to provide any depth to the explanation why. Maybe it will take a volley of questions and answers that there simply isnt time for. As i have mentioned before i think this is a partial reason why MM has decided not to show experimental features that might not make it into the build. I dont know if it will be explained why they are not being used, eventually i think possiblly it will be explained for the behemoth and ziplines. I sure everyone wants to learn as much as they can about the development process and MM and the team wants to share as much about as they can but with in the limits of not taking too much time away from developing the game. Link to comment Share on other sites More sharing options...
spud42 Posted October 8, 2017 Share Posted October 8, 2017 i made a base in one of the metal towers. the other day when i looked at the building next to me i thought it would be great to have a zip line to the roof. as a means of quick escape or just to get to the roof quick so i can snipe the damn screamers... its too far for a bridge without support. so meh i will just have to live without it. as for the player being able to craft some sort of parachute or para glider airfoil... good luck with that , have you ever seen one? Link to comment Share on other sites More sharing options...
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