Bubo Posted June 27, 2017 Share Posted June 27, 2017 It has yet to be addressed by the devs on the forums within the past three A16 exp builds, so in the meantime, this may explain a little of what's happening with the sluggish/drunk mouse issues. http://tinyurl.com/A16-mouse-code Link to comment Share on other sites More sharing options...
Spenny171 Posted June 27, 2017 Share Posted June 27, 2017 I really hope they fix this or at least somehow give an option to go back to the hardware mouse. The software mouse just feels drunk, buttery, and choppy. I can deal with a low FPS (I deal with it all the time and in previous Alphas), but this new mouse performance just breaks gameplay for me (as using the mouse is essential for anything). Link to comment Share on other sites More sharing options...
Nugetti Posted June 28, 2017 Share Posted June 28, 2017 Just read through the reddit thread OP posted. I agree, there should atleast be an option to use hardware mouse. If the software mouse only existed in the main menu, I could live with that, but since you spend so much time in the crafting and other in-game windows the mouse responsiveness and odd feel gets old pretty quick. Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2017 Share Posted June 28, 2017 Yep, the mouse controls are currently pretty horrible in general. I've had to reduce the sensitivity to almost 0 in-game to prevent me from doing 720 degree turns every time I move the mouse, even though I set dpi voor 7dtd to half of what I use in other games. I'm using a Logitech MX Master, so it's not like some obscure brand with arcane drivers. The menu pointer stutters even when I have stable frame rates in the game itself. It routinely fails to grab or release items and is generally unpleasant to work with. Other games do not have this issue. I really hope TFP will fix this soon because it brings down the whole experience. Link to comment Share on other sites More sharing options...
HerrKingsley Posted June 28, 2017 Share Posted June 28, 2017 hear hear Link to comment Share on other sites More sharing options...
Redoutz Posted June 28, 2017 Share Posted June 28, 2017 Interesting. I'd noticed the mouse was a bit janky even when frame rate was good. But when there's any particle effects or reflections it gets way worse. I'm running with a 1070 so it shouldn't be this bad. How much worse is it for people who have cards less capable? I too would ask to go back to the previoys mouse mode. Link to comment Share on other sites More sharing options...
Jacoviz Posted June 28, 2017 Share Posted June 28, 2017 Yeah me too, hope they fix this Link to comment Share on other sites More sharing options...
Gruggly Posted June 28, 2017 Share Posted June 28, 2017 What Mouse issues? Been playing B119 without any lag of the mouse at all. Seems smooth to me. Single player and server. Link to comment Share on other sites More sharing options...
Viktoriusiii Posted June 28, 2017 Share Posted June 28, 2017 I really hope a DEV answers WHY they changed it... the only thing i can think of is, because of consoles... Link to comment Share on other sites More sharing options...
suicidalhamster Posted June 28, 2017 Share Posted June 28, 2017 I thought it was just old age setting in. Good to know Link to comment Share on other sites More sharing options...
Pizzalicious Posted June 28, 2017 Share Posted June 28, 2017 this happens when im in a crafting station, not when im out running around Link to comment Share on other sites More sharing options...
Scyris Posted June 28, 2017 Share Posted June 28, 2017 I been notice my mouse likes to jump when I am trying to aim for a headshot alot. This sounds like one of those issues where "If its not broke don't try to mess with it when you don't need to" happened They messed with it, and screwed up/made it worse. Alot of game devs do this though its quite normal. Itsjust like how it was perfectly ok for ammo for guns to be crafted in the inventory if u have the tips+powder+casing, but nooooo they had to lock it to the workbench that you now can't pick up anymore in a16 without first putting a land claim down. Which the fact they let you pick it up with a land claim, they may as well let you pick it up without one as long as you have the skill learned to be able to make one. Link to comment Share on other sites More sharing options...
Sephiroth Posted June 29, 2017 Share Posted June 29, 2017 What really annoys me though is the fact that in windowed mode the mouse gets locked to the game's window, and I'm quite tired of that. I play in windowed mode and I still have to alt-tab just to give Windows control of the mouse again, and if I make the game the focused window again on accident, the darn mouse lock kicks in again... I play in windowed mode so I wouldn't HAVE to alt-tab... Link to comment Share on other sites More sharing options...
Ringkeeper Posted June 29, 2017 Share Posted June 29, 2017 What really annoys me though is the fact that in windowed mode the mouse gets locked to the game's window, and I'm quite tired of that. I play in windowed mode and I still have to alt-tab just to give Windows control of the mouse again, and if I make the game the focused window again on accident, the darn mouse lock kicks in again... I play in windowed mode so I wouldn't HAVE to alt-tab... If the mouse wouldn't be catched you couldn't look around, as you go with the mouse out of the window. So, the current system is WAY better if you play windowed mode. Link to comment Share on other sites More sharing options...
Morloc Posted June 29, 2017 Share Posted June 29, 2017 I've walked off the top of my defensive wall a number of times during horde night due to the new mouse "lag". The zombies really seem to like this new feature! -Morloc Link to comment Share on other sites More sharing options...
Sephiroth Posted June 29, 2017 Share Posted June 29, 2017 If the mouse wouldn't be catched you couldn't look around, as you go with the mouse out of the window. So, the current system is WAY better if you play windowed mode. Minecraft has it set up to where if you're actively moving around the mouse is indeed "grabbed" on to so this wouldn't happen, but in an inventory or menu, the mouse is released and can freely leave the game window. Therefore with a proper implementation, it can be possible to pull off. Link to comment Share on other sites More sharing options...
pattyboy27 Posted June 30, 2017 Share Posted June 30, 2017 I agree, the mouse is horrible. Link to comment Share on other sites More sharing options...
SxR Posted June 30, 2017 Share Posted June 30, 2017 Need raw input.. ;x Razer Naga's purpose is destroyed. :c Link to comment Share on other sites More sharing options...
OzHawkeye Posted June 30, 2017 Share Posted June 30, 2017 Well, I have to agree with this also. I cannot understand the switch to a software cursor, and it's been a real impediment for my A16 enjoyment, as I have already turned down mouse sensitivity as far as it'll go in the options menu (25%), and am really struggling with control of it. If it gets any worse, I'm afraid the game will simply become unplayable for me. Bring back the hardware cursor please Pimps. :-) Link to comment Share on other sites More sharing options...
Viktoriusiii Posted June 30, 2017 Share Posted June 30, 2017 lets blow this thread up They need to at least talk to us and tell us why... and if they can fix it. Link to comment Share on other sites More sharing options...
Bubo Posted June 30, 2017 Author Share Posted June 30, 2017 Have to agree with everyone here. Please undo this cursor change or find a happy medium (or whatever we had A15 and before - it was fine) Same goes for not being able to click out of windowed-mode. I've never experienced this and the molasses mouse before, so whatever it is, it started with Alpha 16. I love this game however it's become a chore to move around in the menus. Thanks Link to comment Share on other sites More sharing options...
ricp Posted June 30, 2017 Share Posted June 30, 2017 For me the mouse is a compounding issue. It is slow, sluggish, almost impossible to get ♥♥♥♥ done in a hurry. Sure the keyboard shortcuts help but if you can't click on the item to show them then you're out of luck. I get really poor frame rates; <40fps on standard medium graphics on a 8320/GTX960 (both stock) and 16Gb mem (all running on Win 7). Why it should be so ♥♥♥♥ing laggy I don't know I really hope they change it for the stable release as it's considerably worse than A15. I've not got a world beating machine, but it shouldn't struggle this badly - no other (equally Alpha) games do for me. However when you combine already bad FPS with a sluggish interface and it's just an altogether unenjoyable ♥♥♥♥ show. Minor niggles like the utterly ridiculous "break box to find a f*cking toilet" craziness, water being borked, and what seems like a massive dumbing down of the difficulty (I play nomad normally, and did again but found myself almost fully armed and with a forge going by the second night all the while I'm one kill head shotting zombies with a piss poor quality bow). All those niggles can be worked on only if I am able to play the game, and just now? I'm not. ---- The usual caveat is added, of course. Yes, I know it's Alpha, yes I know this is exp branch of Alpha. Yes, I know the devs work hard and, finally, no I'm not riding the hate train. Link to comment Share on other sites More sharing options...
tantalus0 Posted July 1, 2017 Share Posted July 1, 2017 The mouse input really feels so much worse to me than it did in a15. I really hope the devs can comment on it. Link to comment Share on other sites More sharing options...
Blazer777 Posted July 1, 2017 Share Posted July 1, 2017 wat i think is causing the mouse lag guys is all the new poi's the game engine isnt designed to handle this amoutn of stuff i imagin itll be smoothed out when they go stable with a16 Link to comment Share on other sites More sharing options...
Viktoriusiii Posted July 1, 2017 Share Posted July 1, 2017 wat i think is causing the mouse lag guys is all the new poi's the game engine isnt designed to handle this amoutn of stuff i imagin itll be smoothed out when they go stable with a16 its not about lag. Even with 60fps you will still have the same issues. Its the mouse which was probably changed to fit easier with the consoles... God damn... first consoles ruin minibikes and now they ruin our mouse. Thanks obama! Link to comment Share on other sites More sharing options...
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