doghorde Posted January 23, 2022 Share Posted January 23, 2022 Hey subquake. İ am using latest stable version of this mod all graphic settings are max as posibble but in this mod i got some blurry or low qualitiy textures on some items like cars, pipe shoutgun, shop cards, ores, trees. Can you help me with this? Why is this happening Link to comment Share on other sites More sharing options...
Reckis Posted January 23, 2022 Share Posted January 23, 2022 1 hour ago, doghorde said: Hey subquake. İ am using latest stable version of this mod all graphic settings are max as posibble but in this mod i got some blurry or low qualitiy textures on some items like cars, pipe shoutgun, shop cards, ores, trees. Can you help me with this? Why is this happening Check your Dynamic Resolution settings. For higher end rigs it is better to just turn it off. Link to comment Share on other sites More sharing options...
Groobab Posted January 24, 2022 Share Posted January 24, 2022 Hi again, Subquake. Thanks for your previous quick reply on our problem. It feels great knowing you're always there. Anyways, have you thought of making sewing kits and other stuff craftable? As of now, it seems pretty difficult to find them, and there are some recipes that require them. It also seems a bit stupid not being able to craft them. I mean, cloth and darts should do the trick for the recipe. Link to comment Share on other sites More sharing options...
Subquake Posted January 24, 2022 Author Share Posted January 24, 2022 56 minutes ago, Groobab said: Hi again, Subquake. Thanks for your previous quick reply on our problem. It feels great knowing you're always there. Anyways, have you thought of making sewing kits and other stuff craftable? As of now, it seems pretty difficult to find them, and there are some recipes that require them. It also seems a bit stupid not being able to craft them. I mean, cloth and darts should do the trick for the recipe. Later down the road maybe with a yarn spinner or something, probably once Tailor's station will have more tiers to it, multiple animal hides, scales and more, then yeah 2 Link to comment Share on other sites More sharing options...
Slicker Posted January 24, 2022 Share Posted January 24, 2022 I no longer find backpacks to increase the portable weight, it was fixed earlier, now it's not again Link to comment Share on other sites More sharing options...
doghorde Posted January 24, 2022 Share Posted January 24, 2022 17 hours ago, Reckis said: Check your Dynamic Resolution settings. For higher end rigs it is better to just turn it off. İts already off. İs there any command that refresh all the textures? Link to comment Share on other sites More sharing options...
Groobab Posted January 24, 2022 Share Posted January 24, 2022 2 hours ago, Slicker said: I no longer find backpacks to increase the portable weight, it was fixed earlier, now it's not again I noticed the same thing. We're on day 33 and still haven't found a single backpack. And also, now the Carpenter's table tier 3 asks for a Table saw, something I had never seen on alpha 19 since apparently they removed it back then. Link to comment Share on other sites More sharing options...
Subquake Posted January 24, 2022 Author Share Posted January 24, 2022 19 minutes ago, Groobab said: I noticed the same thing. We're on day 33 and still haven't found a single backpack. And also, now the Carpenter's table tier 3 asks for a Table saw, something I had never seen on alpha 19 since apparently they removed it back then. It's in the loot, but rare, I'll take note of this and will try to decrease rarity of backpacks in loot Link to comment Share on other sites More sharing options...
Slicker Posted January 24, 2022 Share Posted January 24, 2022 (edited) 49 minutes ago, Groobab said: I noticed the same thing. We're on day 33 and still haven't found a single backpack. And also, now the Carpenter's table tier 3 asks for a Table saw, something I had never seen on alpha 19 since apparently they removed it back then. Table saw there is in the world. For example in the location of a building under construction with the basement where the bear is sitting. Сollect via E 29 minutes ago, Subquake said: It's in the loot, but rare, I'll take note of this and will try to decrease rarity of backpacks in loot thanks Edited January 24, 2022 by Slicker (see edit history) Link to comment Share on other sites More sharing options...
Iewie Posted January 24, 2022 Share Posted January 24, 2022 (edited) 5 hours ago, Groobab said: I noticed the same thing. We're on day 33 and still haven't found a single backpack. And also, now the Carpenter's table tier 3 asks for a Table saw, something I had never seen on alpha 19 since apparently they removed it back then. You can also find the table saw on some building sites. It just sits there, waiting to be picked up. Got mine there. Edited January 24, 2022 by Iewie Mistakes fixed (see edit history) Link to comment Share on other sites More sharing options...
Nirtguy Posted January 25, 2022 Share Posted January 25, 2022 (edited) On 1/23/2022 at 3:32 PM, Nirtguy said: I noticed the character's status resistance is -10 without any buff or debuff. Kind of strange, is this intentional? Sorry,status resistance is a term in DOTA 2 representing resistance to all negative effects. I thought it's widely used. Here I mean the character's resistance to critical wounds like infection, sprain, it starts with -10, shouldn't it be 0? And there is a thing with steriods. While the description says -30 water, it's actually the value for the vanilla 10 minutes duration, since it's achieved by "WaterChangeOT" operation="base_subtract" value=".05", results in 1 water loss every 20 seconds. The total water loss is 90 for 30 minutes duration. Edited January 25, 2022 by Nirtguy fix error (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted January 25, 2022 Author Share Posted January 25, 2022 @Nirtguy Thanks for the feedback, I'll take a look! Link to comment Share on other sites More sharing options...
krokots Posted January 25, 2022 Share Posted January 25, 2022 What is the best way to harvest plant fiber? Are there any tools for that? Or maybe something can be scrapped to grass? You need a lot of that for ropes. Link to comment Share on other sites More sharing options...
ErrorNull Posted January 26, 2022 Share Posted January 26, 2022 (edited) hi subquake - this is a very well polished mod.. the UI overhaul is amazing. i love how you added branches, a stone pick axe and many other intermediary items to add a bit more realism and extend the early game. i noticed that in your gamestages.xml file, you have modified the WanderingHorde spawner to use all the feralHordeStageGS groups instead of the wanderingHordeStageGS and FwanderingHordeStageGS groups. that's rather genius. what really caught my attention was that your WanderingHorde definition does not stop at gamestage 50, but continue on past gamestage 4000! it's my understanding that for wandering hordes, the 7 days engine will only recognize up to gamestage 50, then loop back to gamestage 1. did you implement some unique xml or C# code to bypass this looping behavior? or something else? Edited January 26, 2022 by ErrorNull (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted January 26, 2022 Author Share Posted January 26, 2022 @ErrorNull UL has built in custom wandering horde options and different way it manages their spawning, they don't loop and should be directly corelated to your GS and shouldn't loop around, if they do, it's a bug and I'll try to look into it and fix that if I can. Link to comment Share on other sites More sharing options...
ErrorNull Posted January 26, 2022 Share Posted January 26, 2022 2 minutes ago, Subquake said: @ErrorNull UL has built in custom wandering horde options and different way it manages their spawning, they don't loop and should be directly corelated to your GS and shouldn't loop around, if they do, it's a bug and I'll try to look into it and fix that if I can. ok cool. yea i've tested and confirmed about a month ago that the vanilla behavior loops at gamestage 50 for wandering hordes. it's cool that you've found a way bypass that limitation. at some point i'd like to know how you did that so i can do something similar with some future mod ideas i have. Link to comment Share on other sites More sharing options...
Lain Posted January 26, 2022 Share Posted January 26, 2022 would this overhaul be compatible with the NPCMod system? Link to comment Share on other sites More sharing options...
Subquake Posted January 26, 2022 Author Share Posted January 26, 2022 24 minutes ago, Lain said: would this overhaul be compatible with the NPCMod system? No, I will be developing my own at some point. Link to comment Share on other sites More sharing options...
builder2 Posted January 26, 2022 Share Posted January 26, 2022 Discord is down so I'll post my question here. On 5.44, I placed a generator, realized I wanted it somewhere else , went to pick it up and... there is no Take option, only Open & Refuel. We can't pick up generators? Link to comment Share on other sites More sharing options...
Subquake Posted January 26, 2022 Author Share Posted January 26, 2022 16 minutes ago, builder2 said: Discord is down so I'll post my question here. On 5.44, I placed a generator, realized I wanted it somewhere else , went to pick it up and... there is no Take option, only Open & Refuel. We can't pick up generators? Powered stuff pick up still works like in vanilla, where you have to have a land claim block. Link to comment Share on other sites More sharing options...
pfrn Posted January 26, 2022 Share Posted January 26, 2022 @Subquake Any problem with the mod? UL does nor appear in modlaucher and UL official website dont work thanks Link to comment Share on other sites More sharing options...
MikeyUK Posted January 27, 2022 Share Posted January 27, 2022 (edited) 6 hours ago, pfrn said: @Subquake Any problem with the mod? UL does nor appear in modlaucher and UL official website dont work thanks Download links seem to work fine for me. Edited January 27, 2022 by MikeyUK Sorry (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted January 27, 2022 Author Share Posted January 27, 2022 @MikeyUK I would like you to not share the direct link to gitlab, because those repositories can change, but the links through my website always will remain the same no matter what repo or download host is used. Link to comment Share on other sites More sharing options...
MikeyUK Posted January 27, 2022 Share Posted January 27, 2022 (edited) 10 minutes ago, Subquake said: @MikeyUK I would like you to not share the direct link to gitlab, because those repositories can change, but the links through my website always will remain the same no matter what repo or download host is used. Sorry did not know it was private, wondered why you had obscured the mirror dl. Post edited. Sometimes your website is down, I guess thats what that guy was talking about, given all your download links are from the same domain. Apologies again. Would have deleted the reply but can't seem to find a way lol Edited January 27, 2022 by MikeyUK (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted January 27, 2022 Author Share Posted January 27, 2022 Yeah, no worries, not sure why he couldn't access the website, I'm paying big bucks to make the site work 24/7, especially given the increased popularity and demand to UL. 1 Link to comment Share on other sites More sharing options...
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