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Groobab

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Everything posted by Groobab

  1. I noticed the same thing. We're on day 33 and still haven't found a single backpack. And also, now the Carpenter's table tier 3 asks for a Table saw, something I had never seen on alpha 19 since apparently they removed it back then.
  2. Hi again, Subquake. Thanks for your previous quick reply on our problem. It feels great knowing you're always there. Anyways, have you thought of making sewing kits and other stuff craftable? As of now, it seems pretty difficult to find them, and there are some recipes that require them. It also seems a bit stupid not being able to craft them. I mean, cloth and darts should do the trick for the recipe.
  3. A few friends and myself have been having some troubles ever since A20. Apparently, for most of us, the game seems to freeze while opening storages while looting or when we open the option wheel upon an item (Holding E). And even worse, a friend of mine is often kicked out of the server as if he had gone Link Dead or similar. But since many changes have happened during this short time it's difficult to pinpoint the problem. Do you know if it's something related to the new 7days Alpha? Is it because of UL? Or could it be the new mod launcher causing problems? I've been trying to find a solution, but most of them don't seem to work and, like I said, it only started happening ever since the latest alpha. Any ideas, anyone, please?
  4. I think the idea of grappling isn't something modders can add to the game. Otherwise that'd be the main tactic of a zombie horde, much like in any zombie movie. Dying on a horde night and damaging your chests and stuff. Well, if you were having horde night at home it'd make sense. Although I know of very few who actually stay at home during a bloodmoon. Most people build constructions specifically for bloodmoons, and some just use already existing buildings and modify them just a bit. I've used all three options, including staying at home on a bloodmoon. I tell you this from my own experience, if they were able to kill you at home, they probably already destroyed quite a few things on their way in as it happened to me and my buddies. We once suffered the loss of a couple of crafting stations. Since then we relearned to not do that or at least have the important stuff away from the path the horde would take to get you. Also, I'm not quite sure if this is also something only the devs can do. BTW, it'd be a real pain in the ass if after the first in-game week, you had a bloodmoon and destroyed that artisan's table you were talking about having trouble finding bricks for. Oh, and bricks are usually easy to find if you know the POIs to look for. Houses under construction are usually the easiest ones. But if in a pinch, I've actually teared down a brick wall or two. This second option is not efficient, though, but /shrug . The same goes for carpenter's axe and carpenter's hammer. Found way too many of them going through Working stiff tool shops. Otherwise, many of these are very good suggestions.
  5. Well, the problem before was the complete opposite. I never had to train lockpicking at all in order to open locked safes or chests, and I very rarely broke any bobby pins. Heck, I usually would sell large amounts of them to vendors as long as I kept around 50 for myself. Right now it's true that it's impossible without spending some points in that perk, but I also think that in the long run it shouldn't affect the game much. I mean, by level 20 or 30 it should be easy to spend 4 or 5 points into Int & lockpicking, although I'd suggest the one perk to be able to bear more stuff in your inventory. On another subject, Subquake, great mod, mate. I'm currently trying to hold my urges to play the game till the stable version is out, mainly because a few friends and myself are planning on getting a dedicated server and run wild. I know your roadmap is currently pretty long, but it'd be nice if there was a possibility in the future to add more farming, more harvesting, more hunting and, obviously, more recipes. Some of my friends want to play 7d2d as if it were a farming simulator. Hilarious, I know, but it'd be fun and give extra stuff to do for that kind of players. Thanks, mate, keep up the good work!
  6. I had that same problem the day before yesterday, but it eventually fixed itself by reinstalling and presyncing the mod a few times. Don't know why but I'd suggest doing that a few times.
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