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Lain

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  1. ya its a brand new game and i have a custom designed map,a clean wipe and clean install on 3 servers all have the same issue when i use the creatures animals, but all the other ones are ok here's a list of mods im currently using, they all work well together (as been using them since earlier versions) creature packs are the newest additions https://gitlab.com/LainSzvahl/Da-Oko...ee/master/Mods i use gitlabs cause it works well with 7 days to die mod launcher of sphereii's Love all the new kinds of zombies and the wandering npc's!
  2. i dont have betterlife mod, what ever it is its a visual effect a burst of bats/butterflies come from the tree's but here's that servers log https://pastebin.com/7SBpBfh4
  3. actually narrowed it down to the 0-CreaturePackAnimals as soon as a burst of butterflies happen with the mod enabled it starts spamming the server with that invalid layer index, removal of the 0-CreaturePackAnimals stops the issue. so it has to be in there because all the other ones, humans fantasy and zombies dont have this issue as i checed each one one by one.
  4. been trying to track down which one of the creatures pack has this issue Invalid Layer Index '1' (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 919) think it might be in npc's anyone else have this issue? its server side. and lags the heck out of the game
  5. the wandering Traders, where do i go to increase the prices of the things they sell?
  6. Lain

    sphereii's DMT Mods

    Yes those are the 4 Files after building them i place them in to the Servers managed folder, So i fixed a few things and managed to get the server to load which it wasnt previously might've been a bad dmt viewer install. But i get in to the game and i heard gunshot, one thing spawned but i could not find him at all to interact. But as i ran across the world there was a whole ton of warnings that things could not spawn at all. here's the pastebin https://pastebin.com/hLaTRa38 i cant make heads or tails of it, alot of errors dealing with WRN Path node otherHeight bad -0.1600009 ? is it because i have a custom map?
  7. Lain

    Xyth's DMT Bandits Mod

    i tried installng this with the dmt to the server but i keep getting errors, im supposed to copy the dmt harmony and mod.dll right but no tthe assembly (cause it keeps the server from starting), and during inserver with either the Bandits or Security bots the background gets spammed massivly with (Filename: <f38a6f0fb59d4955ad7825c0f8946112> Line: 0) FieldAccessException: Field `EAIApproachAndAttackTarget:entityTarget' is inaccessible from method `EAIApproachAndAttackSDX:CanExecute ()' at EAITaskList.OnUpdateTasks () [0x000ce] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EAIManager.Update () [0x00026] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityAlive.updateTasks () [0x00063] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityAlive.OnUpdateLive () [0x00154] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityNPC.OnUpdateLive () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityAliveSDX.OnUpdateLive () [0x0008d] in <9bacaafd99ae41bdad8158bd40748076>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at World.TickEntitiesSlice () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at GameManager.UpdateTick () [0x00026] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at GameManager.gmUpdate () [0x00261] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at GameManager.Update () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 and i dont see any bandits anywhere and the server spams this till its shut off. did i load the mod wrong? i have shereii's core mod cause i also run newlifeexperience which requires dmt, those mods run fine
  8. Lain

    sphereii's DMT Mods

    When installing the mods to the server Do i have to use the DMT Tool on the Server's mods as well? to generate the custom assembly and dmt and mods ect? bcause when i do the server doesnt start up, im not quite familiar with adding dmt mods to the server. im trying to get Xynth's npc bandits and your Security bots in the server but i dont see them anywhere? also there is massive spam in the log FieldAccessException: Field `EAIApproachAndAttackTarget:entityTarget' is inaccessible from method `EAIApproachAndAttackSDX:CanExecute ()' at EAITaskList.OnUpdateTasks () [0x000ce] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EAIManager.Update () [0x00026] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityAlive.updateTasks () [0x00063] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityAlive.OnUpdateLive () [0x00154] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityNPC.OnUpdateLive () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at EntityAliveSDX.OnUpdateLive () [0x0008d] in <9bacaafd99ae41bdad8158bd40748076>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at World.TickEntitiesFlush () [0x0000c] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at World.TickEntities (System.Single _partialTicks) [0x000c9] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at GameManager.UpdateTick () [0x00093] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at GameManager.gmUpdate () [0x00261] in <f38a6f0fb59d4955ad7825c0f8946112>:0 at GameManager.Update () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 (Filename: <f38a6f0fb59d4955ad7825c0f8946112> Line: 0) its non stop, maybe im loading this wrong? no idea what DMT Mod is doing that
  9. Lain

    sphereii's DMT Mods

    When installing the mods to the server Do i have to use the DMT Tool on the Server's mods as well? to generate the custom assembly and dmt and mods ect? bcause when i do the server doesnt start up, im not quite familiar with adding dmt mods to the server.
  10. Lain

    DMT Modding Tool

    So with adding DMT Mods, do i hjave to also build it for the servers or is it just safe to have the mods on the server? is it just clientside only?
  11. i do not, should i add it in before the <download>sdfasdad</download> section? --edit-- so i made changes to https://gitlab.com/LainSzvahl/Da-Okole/raw/master/Servers/DaOkole.xml added the download mode but it didnt do anything and i get this message in the client itsself which repeats till stoping Re-attempting... Peforming Full Cloning of https://gitlab.com/LainSzvahl/Da-Okole/ Error Downloading... Clearning corrupted data. Maximum number of attempts reached, attempting Direct Download Downloading https://gitlab.com/LainSzvahl/Da-Okole/ Re-attempting... and here is whats in the logs from the start of creating of a new game https://pastebin.com/GWSvvbFL if i switch it back to Github it works fine
  12. Have you got this to work with Gitlabs? i cant seem to get it to download the mods it keeps saying corrupt but i see the logs and it says INFO 3 _7D2DLauncher.frmMain - Attempting to download: https://gitlab.com/LainSzvahl/Da-Okole/ INFO 3 _7D2DLauncher.frmMain - Warning: Download attempt failed. Will retry... INFO 3 _7D2DLauncher.frmMain - LibGit2Sharp.LibGit2SharpException: request failed with status code: 308 at LibGit2Sharp.Core.Ensure.HandleError(Int32 result) at LibGit2Sharp.Core.Proxy.git_clone(String url, String workdir, GitCloneOptions& opts) at LibGit2Sharp.Repository.Clone(String sourceUrl, String workdirPath, CloneOptions options) at _7D2DLauncher.frmMain.bgWorker_DoWork(Object sender, DoWorkEventArgs e) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 2768 due to some of the DMT Mods being so large, Github is no longer a thing for me since they have a 100mb limit so i double checked my file ect to make sure i didnt have any odd things in it now it throws this INFO 1 _7D2DLauncher.frmMain - Reading Download links: https://gitlab.com/LainSzvahl/Da-Okole/ INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods INFO 1 _7D2DLauncher.frmMain - Checking for Downloads. INFO 1 _7D2DLauncher.frmMain - Waiting for Background Process to complete: Deleting existing mods... INFO 1 _7D2DLauncher.frmMain - Background Process completed: Deleting existing mods... INFO 17 _7D2DLauncher.frmMain - Attempting to download: https://gitlab.com/LainSzvahl/Da-Okole/ INFO 17 _7D2DLauncher.frmMain - Preparing to download: https://gitlab.com/LainSzvahl/Da-Okole/ INFO 17 _7D2DLauncher.frmMain - https://gitlab.com/LainSzvahl/Da-Okole/ not direct link. INFO 17 _7D2DLauncher.frmMain - Allowing Redirect... INFO 1 _7D2DLauncher.frmMain - Waiting for Background Process to complete: Refreshing Mods for Da Okole INFO 17 _7D2DLauncher.frmMain - Found real download link: https://gitlab.com/LainSzvahl/Da-Okole/ INFO 17 _7D2DLauncher.frmMain - Downloading G:\7dtd-mods\Alpha18\ChaoticRealms\Da_Okole\TempMods\ INFO 17 _7D2DLauncher.frmMain - Error downloading file: https://gitlab.com/LainSzvahl/Da-Okole/ INFO 17 _7D2DLauncher.frmMain - System.Net.WebException: An exception occurred during a WebClient request. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'G:\7dtd-mods\Alpha18\ChaoticRealms\Da_Okole\TempMods\'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at System.Net.WebClient.DownloadFile(Uri address, String fileName) --- End of inner exception stack trace --- at System.Net.WebClient.DownloadFile(Uri address, String fileName) at _7D2DLauncher.frmMain.DoDownload(String strDownload, String DownloadPath) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 2522 INFO 1 _7D2DLauncher.frmMain - Background Process completed: Refreshing Mods for Da Okole odd its not finding the directory? but it exists
  13. so im trying to add in NewLifeExperience mod's custom prefab vault, having alittle bit of trouble with the line NLE_Vault69,COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIALNEW;RESIDENTIALOLD,0,-9,48,8,78,alone Now i thought about it i got thaty working, but id like to set it up as a custom Town so and then select two (of each type) what would i have to change at the end? which one of these custom town sets shopuld i use? //custom_town_size_18 //custom_town_size_12 //custom_town_size_10 //custom_town_size_8 there is two other but their reserved for asiatown and destryed, i just want atleast 2 of these vaults in world along with compopack42.
  14. Lain

    Telrics Health Bars

    made additions to tyhis mods to inclyude animals which were not showing up replace the contents of entityclasses.xml with <configs> <append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']"> <property name="Buffs" value="DamageDisplayBuff" /> </append> <append xpath="/entity_classes/entity_class[@name='animalTemplateTimid']"> <property name="Buffs" value="DamageDisplayBuff" /> </append> <append xpath="/entity_classes/entity_class[@name='animalTemplateHostile']"> <property name="Buffs" value="DamageDisplayBuff" /> </append> </configs>
  15. Lain

    Sittable furnitures

    yes i have the latest version of server tools but my players kept complaining their beds keep disapearing and it affecting the spawn nearbed/ect, though i'll check to see if its has another update to it
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