theFlu Posted October 20 Share Posted October 20 39 minutes ago, Slingblade2040 said: We already have a way to increase block damage that zombies do so giving them a magical buff is definitely designed to be anti-player. It doesn't make logical sense, of course, but you can also think that a single zed is just being nerfed here. A single zed will basically never be a problem on the other side of a wall. Groups of zeds are roughly the "default" level of danger, they are able to actually break defenses eventually; and large groups can then pose an actual threat. The mechanic is obviously made to breach defenses, so "anti-player" sorta applies, but horde nights that never get through a steel block would be .. pointless. With the amount of zeds that are able to attack a single block being roughly 3, they either need the group buff or a massive boost to single zed damage. I kinda prefer the group buff, that way the one guy stuck in a wall won't take the whole thing down before dawn .. 😛 1 Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted October 20 Share Posted October 20 Couldn't the event spawn be more of a cascade. Level one increases base spawn group in an area. Level two increases to a feral sense group, feral speed. Level three increases to feral sense zombears, dogs, wolves, and vultures. Level four is the scouts. Basically if enough heat is generated to bring L1 these would need to be dispatched quietly and expediently. Because the heat level would lead to 2, then 3, then All hell breaks loose. Since it would happen is a basic sedentary or localized area, Fps and load should only take a minor hit. But it would make head on a swivel the new catch phrase, while still including the interactive environment and event generator. Kind of like a "Flood". 😉 PS. not trying to start any, but if the zombies are attracted to the heat being generated and unless a player is using firearms, that means that the heat is being generated by, Dew collectors, campfires, torches, workstations, and vehicles. Why are these never directly attacked? Why is there no event for them attacking these? Wouldn't that be more expected in full base and asset protection? Link to comment Share on other sites More sharing options...
theFlu Posted October 21 Share Posted October 21 38 minutes ago, 4sheetzngeegles said: Why are these never directly attacked? Why is there no event for them attacking these? In my current game, started in 22.0, I had a screamer show up and destroy two of my campfires. They were on top of boxes, so at face-height; which means it may have been an accident of the rage mode, but at least it looked like they were after the heat sources. Whether or not it was intentional, I think I'd like the idea (lost quite a bit of food and drink there, but nothing actually significant... might've been rather miffed if it was a forge with a bought crucible.. ) Some tiered spawns would be nice too; I'd like some unique signifiers to heat-event zeds though. Just so you know it wasn't an accident and the horde-mode is about to kick off. But I don't know how it should be implemented in the case when you're not around; If you only summon the first wave when you show up for a few minutes, then you've essentially neutered the threat entirely. If you summon all the waves your forge called, at once, you've just made it a whole heck of a lot worse .. 😛 Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted October 21 Share Posted October 21 23 minutes ago, theFlu said: Some tiered spawns would be nice too; I'd like some unique signifiers to heat-event zeds though. The thought came from a cascade I designed, but it was prior to the present config. If you were in the open a basic group of two or three were spawned. If you could headshot them back to back, be it either stealth or standing, and take them out quickly approx 30 seconds. Then it was a basic encounter, If on the other hand you body shot and missed a bit then they began to spawn more after 30 secs then 1.5 min then 3 min, which increased heat, which increased spawn.Sort of a round robin setup. It made for variable encounters while still limiting spawn and potential fps drop. I also edited 3 groups, progressive in danger combined with volume. I often had to bow out, but it created some tense moments. Because i would often forget in the beginning. Image: variable 1 to 2 meter tall grass, and suddenly even if you were on the road, you have to pick your battles. When in a poi, the ai was set to spawn and gather with a bit more sound reaction, so I would have to choose, finish a poi, go to the roof, fight in the street or be cornered, or just run away for now. I like choices. Quote If you only summon the first wave when you show up for a few minutes, then you've essentially neutered the threat entirely. Basically it was just an event. 30 sec kill 3 quietly, or heatmap heattime increased, now you have 5 of the stronger faster plus whats left, 1.5 min real time to quietly dispatch, or here come more from the tall grass from all sides, meanwhile all the fighting was naturally building up the heat, and spawn. Sometimes it went my way, other times i had to run away. Fight or flight response is key with that event setup. Link to comment Share on other sites More sharing options...
theFlu Posted October 21 Share Posted October 21 52 minutes ago, 4sheetzngeegles said: Basically it was just an event. 30 sec kill 3 quietly, or heatmap heattime increased, now you have 5 of the stronger faster plus whats left, Right, so the idea is a single event with several stages; if you "complete" one stage before the next one triggers, the event ends early? That could be interesting as well. Make the first step be a screamer that doesn't actually summon anything, just makes those loud screechy moans until it's time to fire the next wave - from the special enemy you now know you are in a real hurry and/or danger if you can't get out of the POI fast enough to deal with her. (I like clear indications for non-standard stuff ) Link to comment Share on other sites More sharing options...
AidenwithAnAxe Posted October 21 Share Posted October 21 On 10/5/2024 at 3:41 PM, Old Crow said: Just going to get right to the point here - Screamers on day 1- woah woah, slow down there with that claim. It took me til day 13-14 to see my first screamer. Then again it might vary on your difficulty, and then not only that. it took me til the 60's and mid 70's to consistently see screamers. (The reason i was at 60's so fast was me being an idiot and played 10 minute long days at the beginning of day 20 and stopped at 75 or 76) still takes a while to even consistently see screamers. but idk Link to comment Share on other sites More sharing options...
Old Crow Posted October 21 Author Share Posted October 21 2 hours ago, AidenwithAnAxe said: woah woah, slow down there with that claim. It took me til day 13-14 to see my first screamer. Then again it might vary on your difficulty, and then not only that. it took me til the 60's and mid 70's to consistently see screamers. (The reason i was at 60's so fast was me being an idiot and played 10 minute long days at the beginning of day 20 and stopped at 75 or 76) still takes a while to even consistently see screamers. but idk aka "It never happened to me, so it's impossible." 1 Link to comment Share on other sites More sharing options...
RipClaw Posted October 21 Share Posted October 21 3 hours ago, AidenwithAnAxe said: woah woah, slow down there with that claim. It took me til day 13-14 to see my first screamer. That doesn't mean anything. As far as I know, there is no code in the game that protects you from getting a screamer except during the Blood Moon Horde. Basically, you can get a screamer in the first 5 minutes of the game if the heat in the chunk is high enough. You don't need work stations, torches or campfires to raise the heat. For example, I once got a Screamer just by looting metal shelves. When you loot a metal shelf, it generates the same amount of heat as if you were destroying a metal block. Link to comment Share on other sites More sharing options...
zombiehunter Posted October 22 Share Posted October 22 Another case of "screamer mechanic kind of ridiculous." I'm doing a T3 quest in the burnt forest. It's day 18. I fired 8 shots from my pump shotgun. Voila! Screamer! How should 8 shots from a shotgun spawn a screamer? Kind of ridiculous. IMO, of course. 1 Link to comment Share on other sites More sharing options...
Roland Posted October 22 Share Posted October 22 7 hours ago, zombiehunter said: Another case of "screamer mechanic kind of ridiculous." I'm doing a T3 quest in the burnt forest. It's day 18. I fired 8 shots from my pump shotgun. Voila! Screamer! How should 8 shots from a shotgun spawn a screamer? Kind of ridiculous. IMO, of course. She was already in the area ready to swoop on Old Crow but then your 8 shotgun blasts distracted her. Link to comment Share on other sites More sharing options...
BFT2020 Posted October 22 Share Posted October 22 I had screamers show up at my base at night and when I was low leveled. I was not prepared to take them on. So I just went upstairs and hid in a room until they lost interest and stopped searching for me. Then when the morning bells rung, I just went back down and cleared them out. You don't have to engage with them, you can just let them lose track of you and then clear them up later. I like the chaos they bring. Did I miss out on some crafting time during the night because of them downstairs wondering where I went off to? Sure, but that forces me to react and readjust what I was doing that day. 1 Link to comment Share on other sites More sharing options...
RipClaw Posted October 22 Share Posted October 22 3 hours ago, BFT2020 said: You don't have to engage with them, you can just let them lose track of you and then clear them up later. Unless they see you. I can't say for sure, but it seems to me that screamers like cops can see through many blocks. I've had screamer hordes spawn even though I was inside my base or underground. Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted October 22 Share Posted October 22 (edited) 16 minutes ago, RipClaw said: Unless they see you. I can't say for sure, but it seems to me that screamers like cops can see through many blocks. I've had screamer hordes spawn even though I was inside my base or underground. Yeah, it used to be enough to have no windows on ground level. Now they do spawn hordes even when there is no line of sight to you. I guess it´s not just sight anymore but also sound and movement. Which means you can still hide from them if you recognize them early enough. Edited October 22 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted October 22 Share Posted October 22 1 hour ago, RipClaw said: Unless they see you. I can't say for sure, but it seems to me that screamers like cops can see through many blocks. I've had screamer hordes spawn even though I was inside my base or underground. If my stealth meter goes green, they don't know where I am anymore. Then eventually they stop looking and just wander around. When they were below, I turned off my forge and campfire so that they were not generating any activity from that point on. So eventually my stealth meter went from yellow to green, then 50 seconds later (agility build so one level in From the Shadows), they stopped trying to get to my location and just hung out downstairs until I dropped down and started to stealth them with my bow. Link to comment Share on other sites More sharing options...
Javabean867 Posted October 22 Share Posted October 22 Full Blocks folks. Make the insides of your bases out of full blocks and they can't see you. There are a few other blocks that count as 'full' blocks, but not many. Anything else and you are playing with fire. I'm sure if you want to fancy up the outside of your base, then i am sure the partial blocks are fine to gussy it up some, but the insides should be full blocks. PS. by full blocks i mean completely filled. Link to comment Share on other sites More sharing options...
seven Posted October 22 Share Posted October 22 1 hour ago, Javabean867 said: Full Blocks folks. Make the insides of your bases out of full blocks and they can't see you. There are a few other blocks that count as 'full' blocks, but not many. Anything else and you are playing with fire. I'm sure if you want to fancy up the outside of your base, then i am sure the partial blocks are fine to gussy it up some, but the insides should be full blocks. PS. by full blocks i mean completely filled. Yep. Pseudo Posse did a video on the many, many blocks that screamers can see through. Just make your home an ugly box and you should be ok. Ignore the pages and pages of blocks in the shapes menu, those are only for POI builders. Link to comment Share on other sites More sharing options...
RipClaw Posted October 23 Share Posted October 23 12 hours ago, Javabean867 said: Full Blocks folks. Make the insides of your bases out of full blocks and they can't see you. There are a few other blocks that count as 'full' blocks, but not many. Anything else and you are playing with fire. I know all this, but many use POIs as a base. You can't choose whether the outer wall is made of full blocks or half blocks. The POI designer decided that. It also shows that the concept of line of sight in the game is completely broken. In reality, I can break a line of sight with a thin piece of plywood. In the game, the zombies switch to x-ray vision and can still see you if you're not behind a thick wall. There are so many rules you have to follow to avoid attracting a screamer. Don't do this and don't do that. I read somewhere that games should be fun. This isn't fun anymore, it's just annoying. My solution to this at the moment is that the first thing I do in a new game is set up a makeshift horde base connected to my crafting base and then kill that stupid Karen and her minions. 1 Link to comment Share on other sites More sharing options...
MirkoVawsk Posted October 23 Share Posted October 23 Hot take, the screamers aren't that bad and they help me test the horde side of my base. I enjoy hearing that scream and running up my stairs and flipping my switches to battle the oncoming horde. I use screamers to test flaws in my base. Link to comment Share on other sites More sharing options...
Javabean867 Posted October 23 Share Posted October 23 19 hours ago, seven said: Yep. Pseudo Posse did a video on the many, many blocks that screamers can see through. Just make your home an ugly box and you should be ok. Ignore the pages and pages of blocks in the shapes menu, those are only for POI builders. There shouldn't anything stopping you from making the outside of your base fancy. What are you talking about? Just make sure the structure is made of solid blocks. 4 Link to comment Share on other sites More sharing options...
Uncle Al Posted October 25 Share Posted October 25 (edited) On 10/23/2024 at 6:05 PM, Javabean867 said: There shouldn't anything stopping you from making the outside of your base fancy. What are you talking about? Just make sure the structure is made of solid blocks. More to the point, according to Pseudo Posse's testing, far more blocks do prevent line of sight than don't. They didn't test everything, but it seems very likely that the only blocks that don't block LOS are 'cube' blocks thinner than a 3/4 Thin blocks like 1/4 7m rounds block LOS just fine, as do 6m ramp wedge tips, which are actually thinner than a plate. The determining factor seems to be 'is it a cube?' - i.e. it comes up when you sort your block shapes into the cube category. Oh, even thin cube blocks work as LOS blockers if you use the centred version. Certainly plate and 1/2 block do. Edited October 25 by Uncle Al (see edit history) Link to comment Share on other sites More sharing options...
ElCabong Posted October 28 Share Posted October 28 Screamers are spawning too often 1 Link to comment Share on other sites More sharing options...
Ttocs Posted Thursday at 03:40 AM Share Posted Thursday at 03:40 AM Too early is a problem, but past day 7 a weak wall perimeter with some wood spikes and screamers are no longer a problem when at base. No issue with them spawning at T5+6 quests because you're well armed by then and picking her off from range not a problem or just blocking entrances and flat out ignoring them till quest is over no problem. TDLR; Should be an early grace period or adjusted spawn threshold for early days. imo. Link to comment Share on other sites More sharing options...
warmer Posted 19 hours ago Share Posted 19 hours ago (edited) Well I finally got them to spawn suddenly. It took emptying 4 dew collectors, and starting a forge and a campfire. Got back after a day in another biome. All 4 dew collectors were full. Emptied them, started up my campfire to boil water, started the forge to smelt, and BAM 2 screamers. I am guessing the dew collectors each stop generating heat when full, so all 4 generated heat immediately, then my campfire/forge started. First time I have ever had two spawn at the same time. No torches or candles in the entire base. Where do you see heat as it's generated? I didn't see it in the console view. Edited 19 hours ago by warmer (see edit history) Link to comment Share on other sites More sharing options...
RipClaw Posted 15 hours ago Share Posted 15 hours ago 3 hours ago, warmer said: Where do you see heat as it's generated? I didn't see it in the console view. You can see it when you go into the Debug Mode and press F8 twice. It shows FPS, the heat and all actions. Link to comment Share on other sites More sharing options...
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