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zombiehunter

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Everything posted by zombiehunter

  1. With all respect, I would say you yourself is ruining the game if you can't control yourself from doing this. This is a choice. Try playing straight up, maybe you'll enjoy it more.
  2. Best hardware you can imagine? Something's gotta be wrong with your setup. Are you running 4K? I just built a new machine: i7-14700k, 32GB DDR5 RAM, SSD drives, RTX4070 Ti Super, 27" 144 Hz 2K monitor. I'm getting ~200 frames driving around outside of cities and ~50-90 frames in cities and T5 buildings, with 90% settings on Ultra. The game is playing silky smooth and my machine is not the "best hardware you can imagine." It is the exact opposite of "unplayable."
  3. Greetings, and welcome. I'd like to reiterate what Riamus said. Nerd polling is a choice. You aren't required to do it so if you think it is cheesing, simply don't do it. Other people may like to use it in a zombie-fighting scenario and if so, what harm does it cause you? Let people play how they want to play. Personally, I like having the mechanic in the game specifically for the purpose Riamus stated: building tall structures. I don't typically use it for fighting or getting to the loot on a rooftop for example. Anyway, I hope you're enjoying the game!
  4. I've done a few no trader playthroughs and it does make the game feel a lot different, although I only play single player. I think you'll enjoy it.
  5. I would really like something like this because I can't tell you how many times I've done a Fetch/Clear quest, finish the Clear part and forget about the Fetch part. Driving away, happy with my success, only to suddenly see the red failure border too late. Some kind of warning or timer would be great.
  6. Try playing without doing Trader Quests, or better yet, do not allow yourself to visit the Traders at all. I think you'll find you need to craft much more, out of necessity. This can be circumvented a bit by going into the Snow and Wasteland biomes early due to the increased loot stage but still you will need to craft more than you would if you utilize Traders. That's been my experience anyway.
  7. I know TFP worked on the drone for A21 and it is true that it no longer gets stuck or lost in a big T5 POI. However, the problem with it getting in your way while mining, placing blocks, and especially getting in your line of sight while a horde of Zs is coming at you still remains. It seems it is programmed to get in front of you so that you can "talk" to it when you need to. That is a problem in the aforementioned scenarios. I wish they could (would) program it so that it is just in your vicinity and when you need it you press a predetermined key and it comes to you. As it is now, I have a hard time using it still because of these issues.
  8. I did the 'dm' command and then 'cr f'. She does appear for a split second and then disappears. So I thought about using God Mode to go underground to see if she was there. YEP! Right under the surface. I was able to turn in the job and get another one. I guess that is what I'll have to do with Jen in this playthrough. Thanks all for your suggestions!
  9. Sadly, that didn't work either. The POI gets reset but Jen is still a ghost.
  10. I don't believe I was "presenting it as news." I was simply sharing my experience from playing a no trader playthrough for the first time. I've got over 1000 hours in this game, always playing the "quest grind" and wanted to experience something different and wanted to share that experience with the community, realizing that some probably already have played this way. I also don't believe I said "oh you gotta try this." I've read several posts from players complaining about how they believe the traders and their rewards and stock are way too OP. My comment, "Anyway, I just wanted to share and for those who think the traders are too OP with their rewards, I think you should try a playthrough without using the traders. You may like it better." was directed at those folks as a suggestion.
  11. Thanks for the response. Unfortunately that did not work. I tried it while standing in the trader POI and while standing outside of it. I completely restarted both times and she is still missing. Any other thoughts? Thanks.
  12. So I finished a job for Jen and when I returned to her, she is not there. I can hear her voice, but she's nowhere to be found so I can't turn in the job. I exited the game fully and restarted but that did not fix it. Anybody else have this happen?
  13. Yes I know there is a possibility but I only came across about two of them and neither had a filter. In fact, I have never found a filter since they were introduced.
  14. Greeting Survivors, After playing several playthroughs of doing the trader quests all of the time I thought I'd want to do something different. So I started a new game and did not allow myself to even go to a trader...not to sell or buy anything or do any trader quests. I also turned off loot respawn (I always do that anyway), and turned off air drops. I played at Survivalist level with 64 zombie blood moons and went with a Strength build. I wanted to share a few observations. You basically have to craft everything. This could be good for those players that think the traders are OP. Without the traders, I couldn't craft any dew collectors. This really didn't matter as I know where to find murky water and I also found a water filter mod fairly early. Water was not a problem at all. Food was not a problem...it never really is. I didn't find my first real (non pipe) weapon until day 20. I found a level 5 AK-47 in the snow biome. I didn't find my first pistol (level 1) until day 27. I never had much money, so it was hard to buy out of vending machines. I like to buy Jail Breakers and Rock Busters, but couldn't do it much in this playthrough. I usually pick up items just to sell them but in this playthrough I didn't, which saved inventory space. Generally, progression was slower than playthoughs with traders. I found that my main objective was finding the books and magazines I needed to be able to craft the items I wanted. It felt like I was really alone in the world. I felt like I had more freedom to do what I wanted or needed to achieve my goals. The playthough was fun and different but I started to get bored with it after I obtained everything I wanted, which was sooner than I usually get bored enough to stop and start a new game. I played until day 66 until I stopped. Anyway, I just wanted to share and for those who think the traders are too OP with their rewards, I think you should try a playthrough without using the traders. You may like it better. Cheers.
  15. I think this is where you need to "rethink" your line of thinking. The game is not a real life simulator. For example, can you carry around a 4x4 truck in your backpack in real life? Can you dismantle a car and magically collect the gas in a gas can you didn't have, and then carry all of the parts in your backpack in real life? These are just two of the many examples I can think of. The removal of the jars makes you play the game differently than you did before. Once you accept that, water is not an issue. I have had a few play throughs where I didn't even craft any dew collectors and again, water was not an issue. Loot every toilet, water bottle, water fountain, coffee maker you can find and get a cooking pot early and you're good to go.
  16. I kind of like that idea. To go a step further, I think the same should happen to the player. Not in 15 seconds, but if you get infected, if you don't cure it in time you turn into a Z and it's GAME OVER. Permadeath. As it is now, getting infected is not a big deal.
  17. I don't fully remember but if I had to say one way or another I would say they did not. Thanks Laz Man.
  18. When I first started playing this game (A19), I wondered why if you crafted a weapon it looked like it had been in a dumpster for years. If I craft a new weapon, shouldn't it look new? Anyway, I got over that and the appearance of the weapons don't bother me, especially not enough to not use them. I use what is most effective at killing Zs, regardless of how they look.
  19. Yes I am. I busted out the ceiling blocks trying to find the last Zs. I entered through the designed path as far as I know. That is how I play it so that triggers are not missed but in this case a trigger was missed somewhere. This was the 3rd POI this happened in my current play through.
  20. I'm currently having the same issue with The Road Gentleman Rest Stop - Infested. I've cleared the whole place out but there is a remaining yellow dot up on the roof that I can walk right up to. The last Z just won't spawn. I've looked all over the place for any switches/keys I may have missed but have found nothing. This is not the first time this has happened on other POIs and it is very frustrating. TFP should figure out a way to fix this.
  21. Awesome, that helps a lot. Thank you.
  22. Hey Survivors, does anyone know if there is a setting that would increase the distance where items get drawn on the screen? For example, you're driving down a street and then all of a sudden a shopping cart appears right in front of you. Is there a setting to make that (and other items) appear further away from you so you have a chance to avoid hitting them? I've gone through all of the settings but I'm not sure if any of those address this.
  23. I agree. Every time I go into the snow biome it turns into a white out. I would put the percentage at at least 80% of the time. While we're at it, can we cut down on the rain too? Must it rain three times a day, every day?
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