faatal Posted May 30 Share Posted May 30 13 hours ago, MechanicalLens said: Hellohi @faatal, not exactly your area of expertise here as far as I know, but I'm just curious if the loading screen cards (for world generation) will eventually be updated? Quite a few of them show some outdated zombie models, like the old lumberjack in one and the soldier in another. No biggie, just a tiny nitpick. lol I can't say I know. 3 Link to comment Share on other sites More sharing options...
TaKoi Posted May 30 Share Posted May 30 Hi, @faatal I've noticed for a long time that sometimes the administration of dedicated servers lacks functionality or navigation through existing commands applied to players.Will it be added to the release version, something for the Admins.(editing the world, viewing the boundaries of the claim block (as the usual player saw the border), and so on Link to comment Share on other sites More sharing options...
Adam the Waster Posted May 31 Share Posted May 31 On 5/29/2024 at 4:36 PM, Laran Mithras said: .45acp confirmed 2 WORLD WARS BROTHER 1 Link to comment Share on other sites More sharing options...
falloutcloud Posted May 31 Share Posted May 31 On 5/29/2024 at 6:34 PM, SylenThunder said: Yeah, most games won't cater to a resolution that makes up less than 3% of the players. Maybe only 3% today but we're growing. Once you go ultra wide you never go back 3 Link to comment Share on other sites More sharing options...
Reaplay Posted May 31 Share Posted May 31 Hey, everybody. English is not my first language, so I apologize for any mistakes. 1) Can you tell me if the new version will add a new difficulty scaling, depending on the number of players on the server? 2) Will there be more options to customize your own dedicated server? Let me explain. Me and my friends once every six months raise a separate dedicated server. In the configuration files we set the maximum difficulty for opponents. Blood Moon or block damage settings do not change. We play in one group, we distribute roles. We often go on quests together. Because of this, the level of our items (what we get from merchants for quests), is higher than what we can create. And it often turned out that we use weapons and armor that we can make if we read another 20-30+ books. And by 7-8 blood moon we have learned all the crafting, have all the weapons, built a separate base in another biome for defense that zombies don't go through. And this is because the game stage is too low, due to player deaths. Can not come exploding zombies, for example. Therefore, I would like that the game stage would be tied not only to the level of the stage of the player (which seems to be calculated as ( playerLevel + daysSurvived ) * difficultyBonus), and taking into account the level of the merchant, the number of made quests, weapons, killed zombies, etc. Well and the reward decreased, depending on the players who passed the quest. And new server options that would reduce the likelihood of rewards and what the merchant can sell, change the frequency of roaming groups of zombies. In general something that will allow to complicate the game for a group of players by changing basic elements without editing xml-configs Although maybe it's just us misconfiguring the server and there aren't really any such problems? Link to comment Share on other sites More sharing options...
Jost Amman Posted May 31 Share Posted May 31 2 hours ago, falloutcloud said: Maybe only 3% today but we're growing. Once you go ultra wide you never go back Ultra wide is sure growing! Spoiler 4 Link to comment Share on other sites More sharing options...
Syphon583 Posted May 31 Share Posted May 31 (edited) 5 hours ago, falloutcloud said: Maybe only 3% today but we're growing. Once you go ultra wide you never go back How I envision playing on an ultrawide Spoiler Edited May 31 by Syphon583 (see edit history) 2 Link to comment Share on other sites More sharing options...
Space4Ace Posted May 31 Share Posted May 31 5 hours ago, falloutcloud said: Maybe only 3% today but we're growing. Once you go ultra wide you never go back Ever since I started playing 7 Days to Die on a 32:9 Samsung G9 Odyssey, I can't go back to 16:9. I tried it and I lose so much info on the sides... It feels like tunnel vision. 7 Days to Die looks beautiful and plays perfectly on a 32:9 monitor. My favorite game on my favorite screen. 3 Link to comment Share on other sites More sharing options...
Adam the Waster Posted May 31 Share Posted May 31 TODAY IS THE DAY!!!! 4 Link to comment Share on other sites More sharing options...
Professor-Pip Posted May 31 Share Posted May 31 4 hours ago, Reaplay said: Hey, everybody. English is not my first language, so I apologize for any mistakes. 1) Can you tell me if the new version will add a new difficulty scaling, depending on the number of players on the server? 2) Will there be more options to customize your own dedicated server? Let me explain. Me and my friends once every six months raise a separate dedicated server. In the configuration files we set the maximum difficulty for opponents. Blood Moon or block damage settings do not change. We play in one group, we distribute roles. We often go on quests together. Because of this, the level of our items (what we get from merchants for quests), is higher than what we can create. And it often turned out that we use weapons and armor that we can make if we read another 20-30+ books. And by 7-8 blood moon we have learned all the crafting, have all the weapons, built a separate base in another biome for defense that zombies don't go through. And this is because the game stage is too low, due to player deaths. Can not come exploding zombies, for example. Therefore, I would like that the game stage would be tied not only to the level of the stage of the player (which seems to be calculated as ( playerLevel + daysSurvived ) * difficultyBonus), and taking into account the level of the merchant, the number of made quests, weapons, killed zombies, etc. Well and the reward decreased, depending on the players who passed the quest. And new server options that would reduce the likelihood of rewards and what the merchant can sell, change the frequency of roaming groups of zombies. In general something that will allow to complicate the game for a group of players by changing basic elements without editing xml-configs Although maybe it's just us misconfiguring the server and there aren't really any such problems? Unless you're looking for a way to manually change the way game stage and loot stage works, this just sounds like balancing that needs to be done. I also play with friends, PVE, and have run into this issue as well. One thing that helps is if the players don't limit themselves to only letting the specialized person do that specialty. Like we usually have one person who pumps points into Lucky Looter, so they feel they're the only one who should open loot boxes. This ultimately results in us all getting better loot, but makes it a little boring for the rest of us. Likewise the person who specializes in Tool Crafting or Gun Crafting will make all the tools or guns for us, and we end up with better tools or guns than we would otherwise. This is because PVE allows players to specialize and work as a group. If this is a problem for you and your team, try spreading the points and magazines out more like you would in a solo game. We often will hit the server alone so it's good to have points and read magazines in other people's specialties in order to play alone. I agree that PVE needs more balancing though. Link to comment Share on other sites More sharing options...
beerfly Posted May 31 Share Posted May 31 2 hours ago, Adam the Waster said: TODAY IS THE DAY!!!! 4 am, Saturday, for some of us in Europe. A good start of the weekend 🤘 Link to comment Share on other sites More sharing options...
GoldenFox Posted May 31 Share Posted May 31 2 am, saturday for me. Link to comment Share on other sites More sharing options...
Doomofman Posted May 31 Share Posted May 31 (edited) 3 minutes ago, GoldenFox said: 2 am, saturday for me. 2am? What time zone are you in? It's 3am for me which I thought was the west-most time zone in Europe Edited May 31 by Doomofman (see edit history) Link to comment Share on other sites More sharing options...
GoldenFox Posted May 31 Share Posted May 31 it would be GMT -3 Link to comment Share on other sites More sharing options...
FramFramson Posted May 31 Share Posted May 31 2 minutes ago, GoldenFox said: it would be GMT -3 So Brazil or Argentina? Link to comment Share on other sites More sharing options...
Doomofman Posted May 31 Share Posted May 31 Isn't the stream just over 5 and a half hours from now? In GMT -3 it would be 11pm Friday, no? Link to comment Share on other sites More sharing options...
SylenThunder Posted May 31 Share Posted May 31 2 minutes ago, Doomofman said: Isn't the stream just over 5 and a half hours from now? In GMT -3 it would be 11pm Friday, no? Time Converter and World Clock - Conversion at a Glance - Pick best time to schedule conference calls, webinars, online meetings and phone calls. (worldtimebuddy.com) 2 Link to comment Share on other sites More sharing options...
Doomofman Posted May 31 Share Posted May 31 1 minute ago, SylenThunder said: Time Converter and World Clock - Conversion at a Glance - Pick best time to schedule conference calls, webinars, online meetings and phone calls. (worldtimebuddy.com) Cool I was right. Not that I'm staying up for it, 3am is an ungodly hour but still wanna make sure people aren't confused by the time 1 Link to comment Share on other sites More sharing options...
GoldenFox Posted May 31 Share Posted May 31 12 minutes ago, FramFramson said: So Brazil or Argentina? City of Buenos Aires, AR. yeah 9 minutes ago, Doomofman said: Isn't the stream just over 5 and a half hours from now? In GMT -3 it would be 11pm Friday, no? i searched on google, CT to GMT and said 2am, don´t know if i did something wrong Link to comment Share on other sites More sharing options...
Doomofman Posted May 31 Share Posted May 31 1 minute ago, GoldenFox said: City of Buenos Aires, AR. yeah i searched on google, CT to GMT and said 2am, don´t know if i did something wrong Time zones are wild haha. I believe it's 11pm for you 1 Link to comment Share on other sites More sharing options...
GoldenFox Posted May 31 Share Posted May 31 3 minutes ago, Doomofman said: Time zones are wild haha. I believe it's 11pm for you awesome, thanks a lot Link to comment Share on other sites More sharing options...
Adam the Waster Posted May 31 Share Posted May 31 1 hour ago, GoldenFox said: 2 am, saturday for me. And I thought 10pm was bad I'll be doing a post on new stuff as usual in case someone misses it 2 Link to comment Share on other sites More sharing options...
MechanicalLens Posted May 31 Share Posted May 31 1 hour ago, Doomofman said: Cool I was right. Not that I'm staying up for it, 3am is an ungodly hour but still wanna make sure people aren't confused by the time 5 Link to comment Share on other sites More sharing options...
Riamus Posted May 31 Share Posted May 31 10pm here, which works very well as I just get home from work then. Link to comment Share on other sites More sharing options...
MechanicalLens Posted May 31 Share Posted May 31 7 PM here. Trouble is, my sleep schedule is out of whack, so it may as well be the middle of the night or longer for me. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now