Guest Posted September 9, 2022 Share Posted September 9, 2022 Swimming, went to get an airdrop, it landed in water about 400m offshore. Swimming to get there is about as fast as I can swim and I cannot swim. Surfacing from about 5m down is about as fast as a rock can can swim upwards and as a result my character drowned. This is NOT asking for support, this asking for this part to be fixed. What am I asking to be fixed? 1. Airdrops in stupid areas, on top of of large buildings, on top telegraph poles, in the water. 2. Swimming, it is not good, in fact it worse than bad 2a. Surfacing is a joke, as I have said, I am about 5 to 10m down with 45 seconds on the clock. Plenty of time to get up. Not a chance. And, yes I was swimming upwards. Rage quit does not cover it Link to comment Share on other sites More sharing options...
v3tro Posted September 9, 2022 Share Posted September 9, 2022 15 minutes ago, Phil said: 1. Airdrops in stupid areas, on top of of large buildings, on top telegraph poles, in the water. I prefer Airdrops to be completely random. If it lands in water or tall buildings - so be it, part of the fun challenge getting them. Everything else about water - hopefully fixed in A21. Link to comment Share on other sites More sharing options...
Laz Man Posted September 9, 2022 Share Posted September 9, 2022 You are in luck! Faatal just mentioned in the dev diary that he is currently working on player swimming for A21. 😎 Link to comment Share on other sites More sharing options...
Rotor Posted September 9, 2022 Share Posted September 9, 2022 I want the back stroke also freestyle. Dog paddle for when really tired. AND SPEEDOS! Link to comment Share on other sites More sharing options...
Roland Posted September 9, 2022 Share Posted September 9, 2022 I'm kind of thinking your title was....sarcastic. Link to comment Share on other sites More sharing options...
manOyore Posted September 9, 2022 Share Posted September 9, 2022 Agreed, the swimming in this game leaves much to be desired. I would add having Buried Supplies and Treasure Map locations not spawn underwater would be a nice change as well. It is really difficult to dig underwater! Especially when some jerk zombie starts pounding on you while your doing it. I almost died from the cheap shots he got in on me while trying to "swim" away at a snails pace. I noticed the zombie had no trouble "swimming" faster than me which doesn't seem to be balanced gameplay to me. Enough with my complaining. A work around for this is to place frames on top of each other in a column next to where you need to dig and then place ladders on the frames. That way you can descend and ascend quickly enough and not drown. Then place a turret on the shore to take care of any interlopers that happen by if you have one. Link to comment Share on other sites More sharing options...
BFT2020 Posted September 10, 2022 Share Posted September 10, 2022 It’s like complaining to your mom that the eggs are runny for breakfast as she is whisking them up prior to pouring them into the skillet They are aware of the issue, but it wasn’t high enough on the to do list yet to fix. As the others stated, faatal has started looking into the issues with swimming as we are getting closer to the final product. Link to comment Share on other sites More sharing options...
Mister Forgash Posted September 10, 2022 Share Posted September 10, 2022 Yes. Thank you for starting work on the issues with getting around in water prior to the creation of this thread. Excellent work indeed, Pimps. .. Although maybe buried supplies/airdrops can be tinkered with to avoid bodies of water, next time someone's playing near that section of the code. [Never even knew this was a thing] Link to comment Share on other sites More sharing options...
canadianbluebeer Posted September 10, 2022 Share Posted September 10, 2022 When the crate lands way out in the water.... I'll use godmode. Swimming does need work. One of these days, I'm gonna shoot a rocket at those blind pilots. 😛 Link to comment Share on other sites More sharing options...
unholyjoe Posted September 10, 2022 Share Posted September 10, 2022 30 minutes ago, canadianbluebeer said: One of these days, I'm gonna shoot a rocket at those blind pilots. 😛 and one of these days (never know) they may drop something that goes booom on you. but in their defense, did you ever read those braille air maps... it aint easy. Link to comment Share on other sites More sharing options...
meganoth Posted September 11, 2022 Share Posted September 11, 2022 Some of you sound like the chimpanzees who can be trapped with a simple nut placed inside a tree hole. The ape grabs the nut but then can't pull out the fist from the tree hole. It is trapped because it can't envision to go away without getting that nut. "I want everything I can see, I want it now, and I want it easy". In a survival game there should be traps and environmental dangers that can kill players. Players need to put reason before greed if they want to survive Note: As far as I know diving is the same speed up and down. It should be possible to notice right away while diving down with that speed whether one might get into trouble going up again. Also distances under water can be very misleading. I haven't had to dive for an air drop lately because rivers and lakes became very seldom, but when they filled half the world it was quite common. It was a risky bussiness in deeper lakes (as it should be) and it was neccessary to carefully evaluate whether it was possible to get to such an air drop or leave it there. Link to comment Share on other sites More sharing options...
rateds2k Posted September 13, 2022 Share Posted September 13, 2022 Agree, I want the game harder and more punishing. If it is in the water then it should be very hard to get. Link to comment Share on other sites More sharing options...
THE HOBO KING Posted September 13, 2022 Share Posted September 13, 2022 The game has a mechanism for solving your problem. It is the perk 'Iron Gut', and when topped out it triples your underwater timer. And you can certainly swim more than 10 vertical blocks in 45 seconds, the move rate is about 1 block per second. As soon as you are more than 3 blocks above the seabed, zombies cannot touch you. Link to comment Share on other sites More sharing options...
Guest Posted September 14, 2022 Share Posted September 14, 2022 On 9/9/2022 at 10:07 PM, Roland said: I'm kind of thinking your title was....sarcastic. It is. Link to comment Share on other sites More sharing options...
manOyore Posted September 14, 2022 Share Posted September 14, 2022 On 9/11/2022 at 6:05 AM, meganoth said: Some of you sound like the chimpanzees who can be trapped with a simple nut placed inside a tree hole. The ape grabs the nut but then can't pull out the fist from the tree hole. It is trapped because it can't envision to go away without getting that nut. Aren't moderators supposed to be helpful and not belittle forum members? I do agree; however, that a survival game should be hard, not easy. In my current playthrough, my character got infected by a z-bird on day 1 at the first POI the trader sent me to. 5 days later after 6 jars of honey and 3 antibiotics, I was cured. I found it very rewarding to survive that. Link to comment Share on other sites More sharing options...
Roland Posted September 14, 2022 Share Posted September 14, 2022 1 hour ago, manOyore said: Aren't moderators supposed to be helpful and not belittle forum members? What's wrong with chimpanzees...? The solution is to either prevent airdrops from falling into deep water or make swimming an enjoyable part of the game that makes getting submerged airdrops a fun objective. Thankfully, A21 is going to go with the second idea. Moving through water has never ever been enjoyable or even really functional-- until now. (Now being A21) Player swimming finally made it to the top of faatal's priority list. Link to comment Share on other sites More sharing options...
Maharin Posted September 15, 2022 Share Posted September 15, 2022 Roland isn't a moderator, he's a SUPER moderator. That means he gets to wear a cape and tights. And if he asks, do NOT let him show you the hole in his tights. It inevitably leads to a long story of how he risked his life to save a pastrami sandwich from certain death at the hands of the Canadian Mafia led by Dudley Dowrong. Link to comment Share on other sites More sharing options...
Laz Man Posted September 15, 2022 Share Posted September 15, 2022 1 hour ago, Maharin said: Roland isn't a moderator, he's a SUPER moderator. That means he gets to wear a cape and tights. And if he asks, do NOT let him show you the hole in his tights. It inevitably leads to a long story of how he risked his life to save a pastrami sandwich from certain death at the hands of the Canadian Mafia led by Dudley Dowrong. I dunno about that, all I remember is some story about taking an arrow to the knee when he was younger. Link to comment Share on other sites More sharing options...
Matt115 Posted September 16, 2022 Share Posted September 16, 2022 10 hours ago, Laz Man said: I dunno about that, all I remember is some story about taking an arrow to the knee when he was younger. Ah yes yes it was time when i wasn't complaing... so many years ago 👴 Link to comment Share on other sites More sharing options...
Roland Posted September 16, 2022 Share Posted September 16, 2022 Let me tell you about the time I saved a pastrami sandwich. I had just crossed the Idaho/Canadian border with my pal, Reuben, and I was feeling a bit Rye.... Link to comment Share on other sites More sharing options...
Guest Posted September 16, 2022 Share Posted September 16, 2022 On a serious note. There is way to avoid the wet bit and that is just before the airdrop happens move a few hundred meters away and mit MIGHT not land there, or maybe close. I can cope with the high drops, nerd pole anyone. Unless they give a range of time that the air drop will arrive for example between 10:00 and 14:00 Swimmig is not good in this game though Link to comment Share on other sites More sharing options...
RyanX Posted September 18, 2022 Share Posted September 18, 2022 On 9/9/2022 at 3:08 PM, Phil said: Swimming, went to get an airdrop, it landed in water about 400m offshore. Swimming to get there is about as fast as I can swim and I cannot swim. Surfacing from about 5m down is about as fast as a rock can can swim upwards and as a result my character drowned. This is NOT asking for support, this asking for this part to be fixed. What am I asking to be fixed? 1. Airdrops in stupid areas, on top of of large buildings, on top telegraph poles, in the water. 2. Swimming, it is not good, in fact it worse than bad 2a. Surfacing is a joke, as I have said, I am about 5 to 10m down with 45 seconds on the clock. Plenty of time to get up. Not a chance. And, yes I was swimming upwards. Rage quit does not cover it There is a way to dive deep! I haven't done it for quite a while but I remember being able to use bandages underwater when building there to stay down longer. when you start drowning, pop a bandage or first aid kit and you can keep your health up until you surface. This really shouldn't work for the sake of "realism", but whatever. I do like the random drops though, just not the ones that can apparently dig themselves underground. Link to comment Share on other sites More sharing options...
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