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THE HOBO KING

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  1. A special thank you to our participating streamers, the Hobo City PVP A21 Streamer's Weekend is now concluded. Much death was dealt in these brutally unforgiving new lands! You can check out the hot hot action on our exclusive-streams discord channel with the following link: https://discord.com/channels/1011831768791392277/1119494219929759796 MEAT YOU AGAIN SOON!!!
  2. Sunday begins with another behemoth effort by C4, including actually braving a Hobo City Horde Night and expending valuable ammunition on fruitless efforts to live! Come tune in NOW, or join the fun and hunt the intrepid clan [GNS] as they attempt to survive the rigors of HOBO CITY PVP!!! C4 Twitch: https://www.twitch.tv/gnsc4/
  3. Hobo City PVP A21 Streamer's Weekend continues with the triumphant return of dE! This guy just killed a player 10 seconds after he logged in! Wow! Everywhere he goes, a trail of carnage and broken players is left behind. Will he triumph in the inevitable revenge-clash against his enemy Lord Torpedo, Crypto Samurai? Check out Twitch now to find out! d# 42U Twitch: https://www.twitch.tv/4u2tv/ C4 remains online, alive, and with the support of clan GNS' Lazy and Brandon, has managed to construct shelter and weather endless zombie assaults! Tune in to see what peril they face next! C4 Twitch: https://www.twitch.tv/gnsc4/
  4. Hobo City PVP A21 Streamer's Weekend continues, with a LIVE broadcasting beginning now compliments of [GNS] C4, well-known streamer veteran of the greatest of raids and PVP tournaments to grace the 7 Days community! C4 Twitch: https://www.twitch.tv/gnsc4/ Don't forget to follow our discord (discord.gg/DhUWSMbYEU) as more streamer broadcasts are announced today! HOT HOT LIVE PVP ACTION, ONLY ON HOBO CITY!!
  5. If you tuned into the 7 Days A21 Streamer's Weekend, you may have been as underwhelmed as I was at the lack of PVP representation. To rectify this, and spotlight an important consideration for the future growth of 7 Days in a competitive multiplayer environment, the recently-returned HOBO CITY PVP is announcing their own Streamers Weekend! With a fresh install, a restoration of the least-problematic A20 mods and a whole lot of MEAT, we are ready to show off HOT HOT PVP action, LIVE and UNCUT!!! Join us in our hunt against the video'd ones or seek to simply survive our brutal, highest-difficulty no-safe-spaces world! For news and streamer announcements: discord.gg/DhUWSMbYEU Server Name: Hobo City PVP | A21 EXPERIMENTAL U.S. 199.127.60.92 port 26900 steam://connect/199.127.60.92:26900 RIGHT NOW we kick off the Hobo City PVP Streamer's Weekend with live broadcasts from the cautious Hydrablast and our very own champion of player-killing, dE 42U! You can catch their streams at the links below! Hydrablast Twitch: https://www.twitch.tv/thehydrablast dE 42U Twitch: https://www.twitch.tv/4u2tv/ Thanks for playing, and Remember - Everyone and Everything is Meat!!
  6. Google drive link does not appear to work, I could not download.
  7. The game has a mechanism for solving your problem. It is the perk 'Iron Gut', and when topped out it triples your underwater timer. And you can certainly swim more than 10 vertical blocks in 45 seconds, the move rate is about 1 block per second. As soon as you are more than 3 blocks above the seabed, zombies cannot touch you.
  8. Given NVMe and at least 16 gigs of ram (I've never seen the gameserver go over 10), the single-core processor speed is the most essential attribute. I would expect you could fit 20-25 players without serious issues with the above config if you set the processor to 100% at all times and minimize everything else running on the box. I run an i9 4.8/5.1 GHz boost and issues arise when the playerbase breaks 30. The game can use discrete graphics for some acceleration but my feeling is this is a negligent amount of performance increase compared to the processor eventually topping out. My server does not have one installed.
  9. I think he's going with the slimmest-but-most-promising chance that a developer who loves the game and wants to see it grow will actually read these words and find a way of it. Hello, I've played for several years and recently launched one of these servers geared towards high population and PVP. I'd like to add to these pretty much absolutely true opines, criticisms and suggestions given by those who host high-pop servers. A20.4 and since cannot sustain a population over 30 players without encountering serious issues, where previous to this at least another 10+ could be herded on. That particular update was a regression in user support. I see games like Rust able to handle 100-player populations that have an exponential amount of total users compared to 7 Days, a game I far prefer. I think high-pop servers are an obvious market that has unfortunately been even more lost to this game in the past year. A company that wants to make money and a company that wants to get more popular should grow wise to this concept. Unfortunately, I (and, I imagine, others here) rarely hear anything in response to our concerns from Fun Pimps, save Roland tossing out the weary 'it's designed for 8 players!'. Furthermore, given the lack of product focus in this direction, some destructive elements have been introduced in the form of NAIWAZI, a much-improved version that fixes many banes of the "7 Days network", and thus engenders servers capable of sustaining a large population with relative ease. However, what it also does is bypass EAC. As a result, one finds that many of the top servers listed have a large population that will lure in the newer, unwise players, but ultimately are inundated by a raft of easy-to-deploy cheats and 3rd party software hax that EAC would easily detect and abjure. This rise in frequency of cheaters relative to server population means that a lot of your new players - some used to an experience like the aforementioned Rust and it's high-pop slot numbers - will encounter this destructive behavior and naturally be influenced by its pervasiveness during their experience with 7 Days to Die. This also means you will lose more honest players due to attrition. As a host, I now understand more than ever the rigorous demands it takes to keep this game clean of cheaters. I think the non-response from Fun Pimps on these issues is disappointing and they should take a serious, evaluative look at resources to fix their code in order to sustain the fair, high-population servers we love and enjoy in many other modern games. To the creators and curators, this game is very unique, and it is an experience worth sharing. I've enjoyed my time playing and I am enjoying my time as a host. You can do so much better than this.
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