I think he's going with the slimmest-but-most-promising chance that a developer who loves the game and wants to see it grow will actually read these words and find a way of it.
Hello, I've played for several years and recently launched one of these servers geared towards high population and PVP. I'd like to add to these pretty much absolutely true opines, criticisms and suggestions given by those who host high-pop servers. A20.4 and since cannot sustain a population over 30 players without encountering serious issues, where previous to this at least another 10+ could be herded on. That particular update was a regression in user support. I see games like Rust able to handle 100-player populations that have an exponential amount of total users compared to 7 Days, a game I far prefer. I think high-pop servers are an obvious market that has unfortunately been even more lost to this game in the past year. A company that wants to make money and a company that wants to get more popular should grow wise to this concept. Unfortunately, I (and, I imagine, others here) rarely hear anything in response to our concerns from Fun Pimps, save Roland tossing out the weary 'it's designed for 8 players!'.
Furthermore, given the lack of product focus in this direction, some destructive elements have been introduced in the form of NAIWAZI, a much-improved version that fixes many banes of the "7 Days network", and thus engenders servers capable of sustaining a large population with relative ease. However, what it also does is bypass EAC. As a result, one finds that many of the top servers listed have a large population that will lure in the newer, unwise players, but ultimately are inundated by a raft of easy-to-deploy cheats and 3rd party software hax that EAC would easily detect and abjure. This rise in frequency of cheaters relative to server population means that a lot of your new players - some used to an experience like the aforementioned Rust and it's high-pop slot numbers - will encounter this destructive behavior and naturally be influenced by its pervasiveness during their experience with 7 Days to Die. This also means you will lose more honest players due to attrition. As a host, I now understand more than ever the rigorous demands it takes to keep this game clean of cheaters.
I think the non-response from Fun Pimps on these issues is disappointing and they should take a serious, evaluative look at resources to fix their code in order to sustain the fair, high-population servers we love and enjoy in many other modern games.
To the creators and curators, this game is very unique, and it is an experience worth sharing. I've enjoyed my time playing and I am enjoying my time as a host.
You can do so much better than this.