DanLW Posted December 8, 2022 Share Posted December 8, 2022 (edited) Will the danejar meaterr fit into a mod slot on armor or on the tool belt? Edited December 8, 2022 by DanLW Slightly better grammar (see edit history) Link to comment Share on other sites More sharing options...
Chris Dunaway Posted December 8, 2022 Share Posted December 8, 2022 3 hours ago, Doomofman said: So @Roland I think it's about time for you to spill the beans on this new fangled 'danejar meater' 😄 It's obviously a new recipe for jarred zombie dog meat! Glass Jars returned: Confirmed! Link to comment Share on other sites More sharing options...
sergeу Posted December 8, 2022 Share Posted December 8, 2022 (edited) Player HUD changes D C Edited December 8, 2022 by sergeу (see edit history) Link to comment Share on other sites More sharing options...
Doomofman Posted December 8, 2022 Share Posted December 8, 2022 Danger Meter and Crosshairs? Link to comment Share on other sites More sharing options...
DanLW Posted December 8, 2022 Share Posted December 8, 2022 Deleted XP notification? Changed tool belt visualization? Link to comment Share on other sites More sharing options...
Roland Posted December 8, 2022 Author Share Posted December 8, 2022 15 minutes ago, DanLW said: Deleted XP notification? Get outa my wishlist! 5 Link to comment Share on other sites More sharing options...
Survager Posted December 9, 2022 Share Posted December 9, 2022 Player HUD changes D C WHAT DOES IT MEAN ? Link to comment Share on other sites More sharing options...
FinkPloyd Posted December 9, 2022 Share Posted December 9, 2022 On 12/8/2022 at 2:31 AM, RipClaw said: I would like to have a robot that says "Danger Will Robinson Danger" A couple of decades ago I coded the UIs for a system that used image processing to detect faults (missing / broken brakeshoes, springs, bolts etc) on rail ore cars. When a user looked at a 'broken' ore car the client UI played the original Lost in Space robot saying 'danger!, danger!' on a loop (luckily we did not get sued for copyright infringement). 3 Link to comment Share on other sites More sharing options...
Jugom Posted December 9, 2022 Share Posted December 9, 2022 1 Link to comment Share on other sites More sharing options...
meilodasreh Posted December 9, 2022 Share Posted December 9, 2022 (edited) It means: Doesn't mean anything Can't be solved therefore...but will still keep them fools busy for quite some time ctrl+a does the trick for those who don't get it Edited December 9, 2022 by meilodasreh (see edit history) Link to comment Share on other sites More sharing options...
Fren Posted December 9, 2022 Share Posted December 9, 2022 9 hours ago, Survager said: Player HUD changes D C WHAT DOES IT MEAN ? Duck and Cover Link to comment Share on other sites More sharing options...
meilodasreh Posted December 9, 2022 Share Posted December 9, 2022 D eleted some of the old stuff C reated and added some new cool stuff it might not be THE solution, but I guess at least I'm not wrong there...smart-ass me 🙂 Link to comment Share on other sites More sharing options...
Vedui Posted December 9, 2022 Share Posted December 9, 2022 On 12/4/2022 at 4:11 PM, Roland said: That is a big part of the art update: creating new original assets for the game. This is furniture, decorations, vehicles, building structures, vehicles, etc. Adding all of this is what is meant by A21 being a big art update. That being said, we won’t necessarily be able to craft or purchase all of these things. A lot is only available in the creative menu. Is this a decision made by TFP to only allow creative access to many of these art assets? I have to say, 7 Days to Die could be the best building game in vanilla, if it allowed you to craft and/or buy all these things. There's an AMAZING amount of great assets out there that are used in POI's and it's a huge shame you need to go creative to utilize them. Of course yes, you can mod that (which I've done in my Expanded Deco modlet) but I really think it's something which would HUGELY improve the builder's enjoyment if people could decorate with these awesome assets. I mean, they're there. They've been implemented, and while there's some work to balance crafting/scrapping/buying them, that's honestly worth it. 10 Link to comment Share on other sites More sharing options...
Mister Forgash Posted December 9, 2022 Share Posted December 9, 2022 D - ay [ ] C - ompass Have officially switched places on the HUD! While a subtle change to most, it's actually an optimization and the gains will be huge! 1 Link to comment Share on other sites More sharing options...
Roland Posted December 9, 2022 Author Share Posted December 9, 2022 2 hours ago, Vedui said: Is this a decision made by TFP to only allow creative access to many of these art assets? As I understand it, it is for performance reasons to prevent too many high polygon objects from bogging down the game. But maybe at some point they’ll do a recipe pass and add most of them in. 4 Link to comment Share on other sites More sharing options...
NekoPawtato Posted December 9, 2022 Share Posted December 9, 2022 My guess for C -- something Customizable for the HUD? Perhaps such as making things larger/smaller, or hiding/showing certain things. Or maybe even be able to move certain UI elements around? (this one I feel would be less likely though, just wishful thinking) 1 Link to comment Share on other sites More sharing options...
Jugom Posted December 9, 2022 Share Posted December 9, 2022 the D could be for Danejar Meaterr Link to comment Share on other sites More sharing options...
Morloc Posted December 9, 2022 Share Posted December 9, 2022 On 3/16/2022 at 2:02 PM, Roland said: Danger Meter added to show danger level of biomes and POIs -Arch Necromancer Morloc 💀 Link to comment Share on other sites More sharing options...
Roland Posted December 9, 2022 Author Share Posted December 9, 2022 1 minute ago, Morloc said: -Arch Necromancer Morloc 💀 New Puzzle tomorrow and you can leave the Bat Computer at home! Link to comment Share on other sites More sharing options...
meilodasreh Posted December 9, 2022 Share Posted December 9, 2022 @Morloc and @Roland There you go as promised well done indeed, Roland for making this one up...and of course the Arch Necromancer for being able to get this deep into Roland's head Link to comment Share on other sites More sharing options...
Rabbitslovecactus Posted December 9, 2022 Share Posted December 9, 2022 I see the new danger meter. Speaking about danger, I hope long term all poi's have a random danger level and zombie count. So going into the same poi alway feels fresh. Maybe one time it's full of the undead and another it's empty. It will Always keep us kn our toes. I think they should also make it so loot rooms in all poi's are only active with loot during a mission. It will make the game more challenging. No mission = empty loot room. Loot room locations should also be random.. Thanks Link to comment Share on other sites More sharing options...
Roland Posted December 9, 2022 Author Share Posted December 9, 2022 5 minutes ago, Rabbitslovecactus said: I see the new danger meter. Speaking about danger, I hope long term all poi's have a random danger level and zombie count. So going into the same poi alway feels fresh. Maybe one time it's full of the undead and another it's empty. It will Always keep us kn our toes. I think they should also make it so loot rooms in all poi's are only active with loot during a mission. It will make the game more challenging. No mission = empty loot room. Loot room locations should also be random.. Thanks The POIs are pretty much locked in to what danger level they are by their level design so random danger leveling probably won't happen. Some POIs can be increased or decreased a tier by increasing or decreasing spawns but it won't be random. There are some new loot containers that only appear during a particular type of quest and will never show up if someone clears a POI without the quest activated so this wish is at least partially fulfilled. 4 Link to comment Share on other sites More sharing options...
rateds2k Posted December 9, 2022 Share Posted December 9, 2022 18 hours ago, DanLW said: Deleted XP notification? This alone would be amazing. I never have to worry if that z is dead. I just glance to the bottom right. 1 Link to comment Share on other sites More sharing options...
DanLW Posted December 9, 2022 Share Posted December 9, 2022 Initial response to a danger meter that shows danger level of biomes and POIs... As an experienced player, I would prefer not to have it, BUT I do understand that this would be a helpful mechanic for new players who aren't familiar with how the game works. So I can see the reasoning. It prevents new player frustration/rage quitting. That said, I hope the C in the clue is a Customizable UI (yes, I know XML hacks will also do it, but a quick and easy way would be preferable). Knowing the danger level as a player makes the game less scary. If the meter says extreme danger, I won't be surprised when a group of radiated charge at me. I will be expecting it and will be mentally prepared. And so the pucker factor is dramatically lessened. As the game gets more and more solidified, adding toggles to easily turn UI on and off would be a welcome addition. The default settings would be TFP's "The way it's meant to be played" An alternative suggestion would be to tie UI elements to game difficulty setting. As an example: Scavenger - All UI elements Adventurer - No XP pop-up Nomad - ...and no danejar meaterr Warrior - ...and no time & day Survivalist - ...and no compass (though quest markers will still show since it would be almost impossible to find a quest without it) Insane - ...and no health/stamina/food/water bar! 1 Link to comment Share on other sites More sharing options...
Jarinex Posted December 9, 2022 Share Posted December 9, 2022 On 3/16/2022 at 12:02 PM, Roland said: Player HUD changes Danger Meter added to show danger level of biomes and POIs C I’m curious to know the reasoning for an addition like this. Maybe for new players it can be useful but it seems a bit unnecessary. Looking forward to C though, I love cookies. Link to comment Share on other sites More sharing options...
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