Trekkan Posted November 16, 2019 Share Posted November 16, 2019 This is my first time using this, and it's.... pretty awesome. Nice work! =) I actually came here wondering what the "circles" are on the map preview, but read above. Agreed with others if you could make those less of a circle and "fit" better it would be really nice. Either way though, this is excellent, thanks for creating this awesome tool! Link to comment Share on other sites More sharing options...
Trekkan Posted November 16, 2019 Share Posted November 16, 2019 One thing I noticed after generating a few maps, is that sometimes the craters are on top of each other. You could do that intentionally and create more oblong types of areas for the wastelands, etc. Might be easier? Link to comment Share on other sites More sharing options...
Gareee Posted November 16, 2019 Share Posted November 16, 2019 In the config file you can set the text size. Try 12.0 or 13.0 The UI is not dynamic enough to allow stretching dropdowns and buttons I've already tried that, but it's still barely legible from my distance. That's ok though... It's so fast I can put it on my surface pro and generate the worlds that way. Thanks for the reply though! Link to comment Share on other sites More sharing options...
Gareee Posted November 16, 2019 Share Posted November 16, 2019 Only just figured out how to create a biome.png file. The game is pretty picky about the colours being exact. Thankfully there is a fixing tool within this mod which helps no end. https://imgur.com/BMqYDBd My first try for a 12k map, more of a proof of concept than one that I'll use. But at least I'm understanding how to adjust the biome file to change the default sizes and positions of the biomes. Thankfully paint.net will do this. Thanks for including the biome fixer tool I've actually already done that for vanilla several weeks ago. I'll have to post mine in case someone wants it. I do however like what Nitrogen does, and compared with the other more complex options, biome size options seems like a pretty easy addition. Damocles, is there any way we can assist you in development? Link to comment Share on other sites More sharing options...
DrakeBD Posted November 16, 2019 Share Posted November 16, 2019 Damocles, is there any way we can assist you in development? I second that if you ever need any art assets for the GUI i will happily produce them for you Damocles have alot of experiance with photoshop and other graphical programs Link to comment Share on other sites More sharing options...
Damocles Posted November 16, 2019 Author Share Posted November 16, 2019 (edited) Hm, someone could spawn the "OCD" scenario (4k map is enough) and then fly around all the POIs on the south border, and just check if any of them has a wrong y-offset, or some other strange placement bug. -> that info is needed to update the prefablist.txt The game sometimes changes the prefabs, and the XML have some wrong descriptions for the y-offsets. ------------------------- I will soon make a localisation file, so adding new languages for the UI is possible. Then I need translators of course. Edited November 16, 2019 by Damocles (see edit history) Link to comment Share on other sites More sharing options...
Dibbler Posted November 16, 2019 Share Posted November 16, 2019 I've actually already done that for vanilla several weeks ago. I'll have to post mine in case someone wants it. I do however like what Nitrogen does, and compared with the other more complex options, biome size options seems like a pretty easy addition. Damocles, is there any way we can assist you in development? Yes a biome size option would be most useful. Also posting the one that you have made for vanilla would be great to see Link to comment Share on other sites More sharing options...
Gareee Posted November 16, 2019 Share Posted November 16, 2019 I have 16 gb memory.. is there any advantage or reason to allocate more for java in the bat file? I only have it running when generating. If it is beneficial, 10-14 gig could probably be allocated, I'd think. Link to comment Share on other sites More sharing options...
bigstep70 Posted November 16, 2019 Share Posted November 16, 2019 Someone could spawn the "OCD" scenario (4k map is enough) and then fly around all the POIs on the south border, and just check if any of them has a wrong y-offset, or some other strange placement bug. -> That info is needed to update the prefablist.txt -> The game sometimes changes the prefabs, and the XML have some wrong descriptions for the y-offsets. Im off Sunday and got no plans, so, maybe I can finally fire up A18 on my 10+ year old PC and give you a helping hand. No promises though as the old girl (PC) is probably not gonna play nice with A18. Been looking on Kijiji for a new PC or at least an upgrade. I will try though. Link to comment Share on other sites More sharing options...
Gareee Posted November 16, 2019 Share Posted November 16, 2019 Im off Sunday and got no plans, so, maybe I can finally fire up A18 on my 10+ year old PC and give you a helping hand. No promises though as the old girl (PC) is probably not gonna play nice with A18. Been looking on Kijiji for a new PC or at least an upgrade. I will try though. Check Black Friday sales... We purchased some iBuyPower ones from Best buy several years ago, and they are stock name brand parts, and it was cheaper than buying them separately and assembling one by hand. Link to comment Share on other sites More sharing options...
bigstep70 Posted November 16, 2019 Share Posted November 16, 2019 (edited) Check Black Friday sales... We purchased some iBuyPower ones from Best buy several years ago, and they are stock name brand parts, and it was cheaper than buying them separately and assembling one by hand. Im a super-user nerdy/geek when it comes to PC's. I love putting them together. Thats half the fun of owning the damn things. If I can find a few i5/i7's that people are selling cheap I'll just cobble something together to bring me up to speed. aka, outta the dark ages... Here is my current Rig, so's y'all can have a laugh QuadCore Intel Core 2 Quad Q8400, 2666 MHz -- not currently OC'd, been there done that on this mobo, can't get much so I dont' bother Asus P5Q SE Plus (Rev 1.xx)/IntelP45, Eaglelake/AMI.v2204 -- this was in a HP-Pavilion (cough) PC, got it fer $20 off'a some dude 8192 MB (DDR2 SDRAM) -- supports 16gig, you know how hard it is to find 4x4gig800mhzddr2 that actually work on this board? for cheap? EVGA GeForce GTX 660 (2 GB) -- a new piece and well worth it, especially 'cause it was just handed to me "Here, a gift for you" kindda thing Acer P221W 22" LCD 1680x1050 -- mainly for editing programs such as Unity, Blender, Photoshop, FLStudio, etc. when I need a lot of screen 32" Samsung TV 1360x768 -- games, movies, surfing the net and reading code... my eyes are gettin bad so I like the bigger screen for text VIA VT1708S Audio -- not bad sound, IF you get the right drivers, add some 3rd party enhancing and get good speakers... so yeah Samsung (320GB/5400RPM/SATA-II) -- thats your bootdisk !?! Hey, I'm a gamer. My Win7x64 just sits there doing Ef all, so who cares SanDisk SSD (480GB/SATA-III) -- got it super cheap. stores games I'm actively playing Seagate (500GB/7200RPM/UltraATA/100) -- this baby is old as dust. stores older dusty games Seagate (500GB/7200RPM/SATA-II) -- more games that are older and not played as much Seagate (500GB/5400RPM/SATA-II) -- and still more games Hitachi (320GB/5400RPM/ATA-II) -- workspace/in-out drive, download/decompress/install/delete, gets tonnes of read/writes, may die soon hp DVD-RAM SW810 -- it just sits there, looking somewhat sad. Lonely, hungry... hoping, that one day, I will feed it a DVD or CD to burn. (mmm, cookies) D-Link DWA-130 Wireless N USB Adapter -- what can I say?... Umm?... It works. Xbox 360 Controller for PC/Windows -- for racing and flying games only and the rare time I play any retro 2D metroidvainian/jrpg games Windows 7 Ultimate 6.1.7601.24384 SP1, 64-bit -- updated/optimized/modified/hacked/cracked and de-telemetrized, then made to jump through hoops for my amusal ... and yes it plays 7dtd, not at the highest visual settings or 10,000 frames per second. I'm not really worried about leaves that blow in the breeze, grass that waves in the wind or high definition tree bark when a zombie dog horde is hot on my heels. there's good in every game I'm happy that it has lasted as long as it has (with a few upgrades over the years) and as long as I take care of it, it should last another few years. Why go to all the effort of keeping that old-assed technology? some would say. Just buy a new one. Well... I'm gonna. Someday soon. But I wanna build it from scratch so I'm probably gonna buy 2-3 towers off of Kijiji at $200-500 each, plus maybe a better cpu or memory and bif-bam-boom, Bobs yer uncle. Edited November 17, 2019 by bigstep70 (see edit history) Link to comment Share on other sites More sharing options...
Gareee Posted November 16, 2019 Share Posted November 16, 2019 (edited) Im a super-user nerdy/geek when it comes to PC's. I love putting them together. Thats half the fun of owning the damn things. If I can find a few i5/i7's that people are selling cheap I'll just cobble something together, to bring me up to speed... AKA, outta the dark ages... I was pricing parts a few years ago and stumbled across them.. they use custom cases, but everything else was off the shelf. nvidia branded gpus, asus mb, crucial memory, ect. When I priced out the parts and windows 10, it was 200 more to get the parts about assemble a pc myself.. so I just bought two of them for my wife n myself. Edited November 16, 2019 by Gareee (see edit history) Link to comment Share on other sites More sharing options...
Daouid Posted November 16, 2019 Share Posted November 16, 2019 Hm, someone could spawn the "OCD" scenario (4k map is enough) and then fly around all the POIs on the south border, and just check if any of them has a wrong y-offset, or some other strange placement bug. -> that info is needed to update the prefablist.txt The game sometimes changes the prefabs, and the XML have some wrong descriptions for the y-offsets. ------------------------- I will soon make a localisation file, so adding new languages for the UI is possible. Then I need translators of course. Might be time to go open source / github with all the traction the project has been gaining lately. The community could contribute to many aspects of it Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted November 16, 2019 Share Posted November 16, 2019 81 pages... I'm sorry, I can't sift through that for a solution/answer to my query. I'm really excited to use your generator, but after "counting sheep (numbers) OK" I'm stuck on "exporting 2/3." Any idea what's stopping me? No error messages or anything, just... exporting 2/3... Link to comment Share on other sites More sharing options...
Damocles Posted November 16, 2019 Author Share Posted November 16, 2019 (edited) This indicates that it crashed when writing the preview map. Probably an out of memory. Workaround: turn off the preview map, or use the "classic" one, that uses less memory. You could start the generator via the start_8G_Ram_16kMaps.bat file, shows the console to see if an Exception (long list of code references) it thrown. Edited November 16, 2019 by Damocles (see edit history) Link to comment Share on other sites More sharing options...
Trekkan Posted November 16, 2019 Share Posted November 16, 2019 It would be cool if I could select to generate say 5 maps with one click. So then I can view the previews at once, etc. Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted November 16, 2019 Share Posted November 16, 2019 Thanks Damocles. That wasn't the problem. Once again my computer ineptitude foils my plans. I was simply opening your generator the wrong way. It's working perfectly now and the world I'm in is nothing short of beautiful. Thank you! Link to comment Share on other sites More sharing options...
gpcstargate Posted November 17, 2019 Share Posted November 17, 2019 Thank You Damocles For that bit of info about what I was doing wrong .. downloaded the COMPOPACK 40 from the forums and it works great .. OMG, I have forgotten ALL the neat buildings out there that isn't in the Vanilla game and loaded with Z's and even got the undead traders along with the good ones. Having a blast with it so far .. the trader also have xcustom quest working also .. Made a 8k and a 10k .. both are good. Have One question thou .. if Steam 7D2D _ does an Update .. will I have to redo the Data folder for COMPOPACK to work or should it be OK?? Thank you again for the help .. the Old Gamer … Link to comment Share on other sites More sharing options...
Damocles Posted November 17, 2019 Author Share Posted November 17, 2019 The added custom prefabs dont get overwritten. So this should be fine, even if the vanilla prefabs change. (of course, if they change the vanilla prefabs, those could create some bugs. But TFP also know, that people play on older RWG maps, that would mess up them too) Link to comment Share on other sites More sharing options...
Dibbler Posted November 17, 2019 Share Posted November 17, 2019 Not sure when you added this to the tool..... https://imgur.com/3tlDuzw but increasing the wasteland and burned biomes is most appreciated, many thanks for doing that. Well done Link to comment Share on other sites More sharing options...
Damocles Posted November 17, 2019 Author Share Posted November 17, 2019 (edited) New version online: v 0.467 -single city,trader,town option -small lakes have a rougher shore (looking a bit less circular) -plateaus for POIs (circles) have a roughe slopes, making them visually fit better to the normal terrain Edited November 17, 2019 by Damocles (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted November 17, 2019 Share Posted November 17, 2019 For sale... 1 stupid computer lol. Or the owner I not sure which be sold first..... i am now playing a 16k map no worries no fps issues... - - - Updated - - - Thank You Damocles For that bit of info about what I was doing wrong .. downloaded the COMPOPACK 40 from the forums and it works great .. OMG, I have forgotten ALL the neat buildings out there that isn't in the Vanilla game and loaded with Z's and even got the undead traders along with the good ones. Having a blast with it so far .. the trader also have xcustom quest working also .. Made a 8k and a 10k .. both are good. Have One question thou .. if Steam 7D2D _ does an Update .. will I have to redo the Data folder for COMPOPACK to work or should it be OK?? Thank you again for the help .. the Old Gamer … Yes lol. Unless ofc you have copied the 7dtd folder and renamed it then the original gets updated and you can continue on the copied 1. I myself have every version of the game since alpha like 11 or 12 since the great Hal informed me of this... And atm I have - a18.1 my modlets for testing my modlets. A18.1 playable to play actual games with many diff mods A18.1 prefabs for prefabbing A18.1 Vals modlets for testing Vals modlets. Link to comment Share on other sites More sharing options...
TheModdingDad Posted November 17, 2019 Share Posted November 17, 2019 Quick question why when I make a map it comes as game version alpha 18.1 (B7) but the game and other regular RWG maps are (B8) ? Link to comment Share on other sites More sharing options...
GneX Posted November 17, 2019 Share Posted November 17, 2019 Hey so I tried to raise the height of terrain in the config to have a deeper ocean and also more room underground to work with for an underground base. thats my config.txt //configuration file for version v0.466 DARK_THEME = 1 FONT_SIZE = 11.0 TER_MIN_HIGHT = 4 TER_WATER_SPAWN_AT = 63 TER_BASE_HIGHT = 65 TER_MAX_HIGHT = 255 ALTITUDE_SNOW = 170 ALTITUDE_SNOW_SCATTERED = 165 MAP_BORDER = 200 ROAD_TO_FEW = 2 ROAD_TO_DEFAULT = 3 ROAD_TO_MANY = 4 ROAD_TO_REMOTE_POI_FEW = 4 ROAD_TO_REMOTE_POI_DEFAULT = 1 ROAD_TO_REMOTE_POI_MANY = 1 FORCE_POI_FACE_SOUTH = 0 CITY_GRID_ALIGN_TIGHT = 56 CITY_GRID_ALIGN_MEDIUM = 60 CITY_GRID_ALIGN_WIDE = 64 CITY_GRID_ALIGN_RANDOMIZE = 3 STREET_WIDE_ASPHALT = 10 STREET_EXTEND_ASPHALT = 32 STREET_DAMAGED_ASPHALT = 15 STREET_WIDE_GRAVEL = 6 STREET_EXTEND_GRAVEL = 6 STREET_DAMAGED_GRAVEL = 4 LOT_SMOOTH_OUTER = 12.0 LOT_SMOOTH_INNER = 4.0 LOT_CITY_SMOOTH_OUTER = 30 LOT_CITY_SMOOTH_INNER = 10.0 GEN_CRATER_BASE = 2 GEN_CRATER_MANY = 10 GEN_BURNED_FOREST_BASE = 3 GEN_BURNED_FOREST_MANY = 6 GEN_CRACKS = 16 BIOME_NORTH = 0.17 BIOME_SOUTH = 0.17 RIVERS_FACTOR = 3.0 tTraders = 0,1,2,3,5, PLAYER_SPAWNPOINTS = 8 tCities = 0.0,0.8,1.4,2.0,3.0,4.5, tTowns = 0,1,2,4,7,10, tOldWest = 0,1,2,3,5,8, tFarms = 0,2,5,11,16,20, tCustomTowns = 0,1,2,4,7,12, tRedNecks = 0,2,4,8,14,20, tOutback = 0,10,30,60,90,170, tMountainHuts = 0,5,10,25,40,80, tLakes = 0,10,20,40,80,160, tBigLakes = 0,4,8,16,20,28, cityMinimumDistance = 1200 POI_MIN_DISTANCE_TO_OTHER = 4 MIN_DIST_OTHER_SETTLEMENT = 40 MIN_DIST_SETTLEMENT_TO_CITY = 500 cityTerrainCheckRadius = 200 cityTerrainCheckMinElevation = 64 cityTerrainCheckMaxElevation = 95 townTerrainCheckRadius = 120 townTerrainCheckMinElevation = 64 townTerrainCheckMaxElevation = 105 farmTerrainCheckRadius = 40 farmTerrainCheckMinElevation = 64 farmTerrainCheckMaxElevation = 110 outbackTerrainCheckRadius = 20 outbackTerrainCheckMinElevation = 64 outbackTerrainCheckMaxElevation = 120 mountainTerrainCheckRadius = 20 mountainTerrainCheckMinElevation = 120 mountainTerrainCheckMaxElevation = 230 lakeTerrainCheckRadius = 30 lakeTerrainCheckMinElevation = 64 lakeTerrainCheckMaxElevation = 140 ROAD_SMOOTH_A_INNER = 4 ROAD_SMOOTH_A_OUTER = 10 ROAD_SMOOTH_A_SCAN = 3 ROAD_DRAW_A_WIDE = 2 ROAD_SMOOTH_B_INNER = 5 ROAD_SMOOTH_B_OUTER = 14 ROAD_SMOOTH_B_SCAN = 3 ROAD_DRAW_B_WIDE = 3 ROAD_SMOOTH_C_INNER = 5 ROAD_SMOOTH_C_OUTER = 18 ROAD_SMOOTH_C_SCAN = 4 ROAD_DRAW_C_WIDE = 4 ROAD_HIGHT_ROUGH = 65 ROAD_HIGHT_TRAIL = 90 ROAD_SIDE_SMOOTHING_STRENGHT = 0.3 And the result is this: What am I doing wrong? While it looks interesting ... but with the swimming mechanics in 7d2d i'll pass Link to comment Share on other sites More sharing options...
Damocles Posted November 17, 2019 Author Share Posted November 17, 2019 Quick question why when I make a map it comes as game version alpha 18.1 (B7) but the game and other regular RWG maps are (B8) ? The main.ttw is not up to date. You could replace it with any current one from RWG if you need the current version to show. Link to comment Share on other sites More sharing options...
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