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Magolis Compo Pack by The Compopack


stallionsden
Message added by SylenThunder,

The Compopack's purpose is to showcase a wide range of community created prefabs and make them available as a single download. Compopack has always been free for anyone to download and use in 7 Days to Die, whether playing solo or with friends, on a server, or as part of an overhaul.

 

When modification/s to pois may be necessary (to fit the theme or scope of an overhaul), we ask that the prefabs are acknowledged as being part of the Compo Pack and not renamed.

 

Thank you

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  • 2 weeks later...

hello. CP's A21 compliance is currently underway.

 
Picked up "Convert A20 building to A21 building"
In the program that
It's a bit disappointing that the window and sink have disappeared.
Why did development remove the block?
 
 
I was wondering about how to use it as described.

"Place it on a multi-server,
For buildings that do not use unique blocks

When uploading prefab data to the server
The player uses prefab data
To pull it from the server
No player installation seems necessary."
 
Actually on A20,
Upload the building data to the server
I used it in multiplayer.
 
Therefore, I would like you to consider abolishing the unique block.
(Request 1)


  
Please also let me know any other requests you have.
If you could think about it in a corner.

Request 2. "Improved file storage hierarchy"

In CP48.3, the storage hierarchy is different.
I would like it to be unified.
Desired example - Author → Prefab

 

Request 3. Shorten the building name.

Building name + author name
Too long at the time of trader proposal,
I have no idea.

Request 4. The difficulty level is listed in the building name.
The difficulty of building
When selecting a property in the world editor
It will be easier to choose.

(Example) For difficulty level 1,
Add "P1" to the beginning of the building name.


New quests have been added in A21, so
I think it's difficult to input that tag.

Fresh buildings are fun for players.

Don't let it get to you.

 

------------

こんにちわ。CPのA21対応は進行中なのですね。

 
拾った「A20建物をA21建物に変換」
するプログラムでは
窓やシンクが消滅しててちょっと残念。
なぜ開発はブロックを消したのか。
 
 
記載の使用方法について疑問に思ったのですが

「マルチサーバーに置いて、
独自ブロックを使ってない建物なら

サーバーにプレハブデーターを上げていたら
プレイヤーはプレハブデーターを
サーバーから引っ張ってくるため
プレイヤーのインストールは不要に見えます」
 
実際にA20で、
サーバーに建物データを上げて
マルチプレイにて使用させて頂きました。
 
つきましては独自ブロックの廃止を検討して頂きたいです。
(要望1)


  
また他の要望も記載させてください。
片隅で考えて頂けたら。

要望2.「ファイルの収納階層改善」

CP48.3では収納階層がバラバラです。
統一してほしいです。
希望例-作者→プレハブ

要望3.建物名を短く。

建物名+作者名は
トレーダー提案時に長すぎて、
さっぱりわからないのです。

要望4.建物名に難易度の記載。
建物の難しさは
ワールドエディターで物件を選ぶさいに
選びやすくなります。

(例)難易度1の場合、
建物名先頭に「P1」を付与したり。


A21では新規クエストも追加されたため、
そのタグを入力するのも大変と思います。

プレイヤーにとっては新鮮な建物は楽しいです。

むりをされませぬよう。

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1 hour ago, a_jp said:

hello. CP's A21 compliance is currently underway.

 
Picked up "Convert A20 building to A21 building"
In the program that
It's a bit disappointing that the window and sink have disappeared.
Why did development remove the block?
 
 
I was wondering about how to use it as described.

"Place it on a multi-server,
For buildings that do not use unique blocks

When uploading prefab data to the server
The player uses prefab data
To pull it from the server
No player installation seems necessary."
 
Actually on A20,
Upload the building data to the server
I used it in multiplayer.
 
Therefore, I would like you to consider abolishing the unique block.
(Request 1)


  
Please also let me know any other requests you have.
If you could think about it in a corner.

Request 2. "Improved file storage hierarchy"

In CP48.3, the storage hierarchy is different.
I would like it to be unified.
Desired example - Author → Prefab

 

Request 3. Shorten the building name.

Building name + author name
Too long at the time of trader proposal,
I have no idea.

Request 4. The difficulty level is listed in the building name.
The difficulty of building
When selecting a property in the world editor
It will be easier to choose.

(Example) For difficulty level 1,
Add "P1" to the beginning of the building name.


New quests have been added in A21, so
I think it's difficult to input that tag.

Fresh buildings are fun for players.

Don't let it get to you.

 

Hi A_JP

The CP has been updated to a21 as I do with every alpha blocks change etc and many of the prefabbers have updated their pois as well and they are also in the cp49 and is currently in testing. 

We are awaiting a few tfp bug fixes to rwg so when that happens progress will be furthered and I will report back here to when this occurs. 

The cp naming convention has changed to a shorter version. WE wont put the tier to a poi sorry. Infinty tool will assist in working out which is which tho for those whom want to know by tier. 

CP pois have the new quests added and some extra surprises for the cp to. All in time but first need these vanilla rwg bugs fixed and the pack to be fully tested. 

Players do need to add the prefabs client side the issues have been noted many times, key racks and switches dont work, the localization of pois also wont work, 
plus am chasing a nre that occasionally occurs with some players when pois arent client side. 

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The naming convention has been shortened.
Thank you very much.


Problem with key rack. . Is it?

Based on various investigations
I guess it can't be resolved
Maybe I have no choice.

thank you.

8 hours ago, stallionsden said:

Hi A_JP

The CP has been updated to a21 as I do with every alpha blocks change etc and many of the prefabbers have updated their pois as well and they are also in the cp49 and is currently in testing. 

We are awaiting a few tfp bug fixes to rwg so when that happens progress will be furthered and I will report back here to when this occurs. 

The cp naming convention has changed to a shorter version. WE wont put the tier to a poi sorry. Infinty tool will assist in working out which is which tho for those whom want to know by tier. 

CP pois have the new quests added and some extra surprises for the cp to. All in time but first need these vanilla rwg bugs fixed and the pack to be fully tested. 

Players do need to add the prefabs client side the issues have been noted many times, key racks and switches dont work, the localization of pois also wont work, 
plus am chasing a nre that occasionally occurs with some players when pois arent client side. 

 

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5 hours ago, pApA^LeGBa said:

@stallionsden Doesn´t look like A21.2 has any RWG issues fixed (simply judging by the patch notes). What if TFP deceides they gonna ditch the bugfixes as they propably will change RWG with A22 again anyways?

Hi pApA^Legba

 

Unfort no rwg fixes.  It reminds me of a16 took 4 interatuoms of a16 to 16.4 when the rwg bugs then were fixed. They have a list of bugs to get thru but hopefully the rwg bugs are moving up the list. 

 

 

I think they maybe be doing something with the rwg in the background as 21.2 makes the rwg bugs even worse esp with missing tiles. 

 

 

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5 hours ago, pApA^LeGBa said:

I mean other modlets with POI´s work ok. Like ZZ tong´s POI modlet and i have two other modlets with POI´s that do work aswell, there is an elevated POI here and there but that´s not too bad.  Maybe release a light version that does nothing else than adding POI´s?

Apart from the rwg we are still in testing mode of the pois to. 

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15 hours ago, pApA^LeGBa said:

I mean other modlets with POI´s work ok. Like ZZ tong´s POI modlet and i have two other modlets with POI´s

 

Beyond the RWG issues, the CP has 10x the number of POIs that I have and 2x the number of POIs that TFP has. At the CP's scale I'd probably be trying to do custom settlements too. Or, who am I kidding? At CP's scale I'd crumple, being unable to get everything done.

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  • 3 weeks later...
  • 4 weeks later...
52 minutes ago, paul cornwall said:

any news on alpha 21 pack yet

Still awaiting tfp rwg fixes in which they have notified me and let me know they are getting to them.

Infinity v2 is nearing testing stages .

 

Welcome to join our discord if you wish am more active there 

 

Edited by stallionsden (see edit history)
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  • 2 weeks later...
  • 2 weeks later...
17 minutes ago, Wolves Hero said:

I have issued on discord server all no access to download mods, confused setup new discord. I only got Teragon download worked fine from discord

Cp isn't ready for a21 as yet but you already were on cp so not sure why you made a new one. 

 

But send me a dm in discord and we can work thru it

Good to see you worked it out 

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57 minutes ago, Darkman1969 said:

I understand the wait for compatibility with A21 RWG. I am wondering if it would be possible to release a version of CP with a script for Teragon?
I see there is a growing number of people using Teragon to generate world.

 

2 to 5 percent of the player  pop know how to use terragon.  Cp needs to work with rwg first and foremost as it always has. 

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I too, like many others, look forward to the Alpha 21 CP49 release, but I shall not hound you with questions of When? and How Long?

What I shall do, instead, is place my offerings upon your shrine, as I have been doing every time I visit the holy and enlightening page that is CompoPack.

I have, almost daily, visited and silently read the many praises and comments afforded you by the community.

Like a child at Christmas I await this greatest of gifts that you can impart on us all, the meager players of a game made oh-so much better by what you do.

Peace

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