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Ru Melin

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  1. Thanks now I understand it. Best regards and i hope you stay fine with us and make the vannila game better in the future too.
  2. Ah thanks. Do you have a good connection to him and can ask him? Furthermore I ask me often why we don't get the nice model from Harlequin on the good side as a raider gurls friendly? Is there a plan for future? And what about this nice girls Mod i don't remember the name at the moment. Thanks a lot for your great work, you all make this game so much better!
  3. Good morning, thanks for the update! My map is cloth to finished so that I can start soon. I worked on it 2 weeks every day and often in night. So I hope that I don´t must make a new Map. So please let me ask you and forgive me my questions. 1.) Is it right, that I only must delete the Prison from your Mod on my map and than use the new updatet Version of your Mod "the Wasteland" and than place the prison again? 2.) The Trader on my map I don´t must delete or? You wrote in the update that there are Blocks changed. 3.) You must all POIs change to make the melee sleepers active? Hu.... a lot of work. I had the hope that there is a progression xml to change and it works. You have my fully respect!! And a lot of thanks that you make this job!!! Best regards.
  4. Thanks , I will wait to start the new game after your update. But work on the map to use your POIs in this actually version is ok, right? The POI Name don´t differ so it is not a problem when I don´t start a new save game yet, or? Best regards and thanks for this great support!!!!!!
  5. Hy, Great Mod! Good Work and support too. May I ask when we get the Mech and the Vault NPC Faction? Do you plan to bring them to A21? Best regards
  6. Hy, Sorry my english is not so good. I understand you right? After I post this you changed something in the file? Bevore I replace the hole Wasteland Folder, can I switchone file with the file you changed now? What for a file I must switch? Is it the entityclasses.xml ? Thanks a lot for help. The Mod is great! And I don´t wand to play without it. best regards I am building a Map at this moment. I don´t need to make a new map or? I can use the old map after chang it, or? Best regards
  7. Hy, I have a question. First Thanks for the great Mod The Wasteland! Fantastic Work! I have the Problem, that the Bandits and Soldiers (Melee) don´t attack. They sleep and they only attack when I attack them. The ranged enemy NPCs attack. I use severel Mods but only the Wasteland and the NPC Mod for NPCs. Can you please help? My outputlog follow: Best regards. Ahh...is to big and only jpegs, etc. here some examples of the yellow errors: 2023-11-06T23:13:48 215.361 WRN XML patch for "XUi/windows.xml" from mod "The_Wasteland" did not apply: <setattribute xpath="/windows/window[@name='windowCompass']/sprite/label[@text='{daytitle}: [{daycolor}]{day}[-] {timetitle}: {time}']" name="visible" (line 2 at pos 3) 2023-11-06T23:13:48 215.361 WRN XML patch for "XUi/windows.xml" from mod "The_Wasteland" did not apply: <setattribute xpath="/windows/window[@name='windowCompass']/sprite/label[@text='{daytitle}: [{daycolor}]{day}[-] {timetitle}: {time}']" name="text" (line 3 at pos 3) 2023-11-06T23:13:41 208.336 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeBanditTemplate']/property[@name='AITask-6']/@data" (line 12 at pos 3) 2023-11-06T23:13:41 208.336 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeBanditTemplate']/property[@name='AITarget-1']/@data" (line 13 at pos 3) 2023-11-06T23:13:41 208.337 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeBanditTemplate']/property[@name='AITarget-3']/@data" (line 14 at pos 3) 2023-11-06T23:13:41 208.544 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CarryCapacity'][@value='27']/@value" (line 378 at pos 3) 2023-11-06T23:12:30 137.497 WRN XML patch for "buffs.xml" from mod "The_Wasteland" did not apply: <set xpath="/buffs/buff[@name='buffEncumberedInv']/effect_group/triggered_effect[@cvar='$encumbranceEffect'][@value='0.026']/@value" (line 50 at pos 4) 2023-11-06T23:12:30 137.497 WRN XML patch for "buffs.xml" from mod "The_Wasteland" did not apply: <set xpath="/buffs/buff[@name='buffDrugSteroids']/effect_group/passive_effect[@name='CarryCapacity'][@operation='base_set']/@value" (line 51 at pos 4) best regards
  8. Hy, May I ask how the progress is about A 21? Best regards
  9. Hy, may I ask about the status of Teragon and A21? Best regards
  10. Hy, thank you for Opening the Wasteland Mod for us! I have to thank a lot! Is there a chance to deactivate the black screen at the beginning? Some players may wand to change later what they wand to skill and not at the start. Furthermore on what way we can raise up the SKIFSAL Points later in game? Is there a special Book? Best regards!
  11. Great to here! That sounds nice! Thank you a lot! Ah.. is there a chance to get a big vault door to drive in with vehicles?
  12. Hello together, please forgive me, if I ask again what the status is about "The Wasteland mod". My friends and me don´t wand to start a new map without it and we wand to start in some days. Whats the progress status? Best regards.
  13. Thanks a lot! Great work! may I ask how I can get the NPCs patrol a way? In the NPC menu I can give them a code and I can say patrol. But I am not sure how I can set the patrol way. Best regards
  14. Ahhh...sorry it works.
  15. Ähm...hy! It think I am the only one, but please let me ask. I cannot download the A21.1 SCore: (0-SCore). I don´t find the download possibility from this. Can someone please help me? Best regards
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