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MrSamuelAdams's Achievements
![Rank: Ranger (6/15) Ranger](https://community.7daystodie.com/uploads/set_resources_7/84c1e40ea0e759e3f1505eb1788ddf3c_default_rank.png)
Ranger (6/15)
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I would agree.
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I use Dan's Zombies on Nexus on Medium and was going to ask did he ever fix Improved Hordes mod, I use to use that last year but the hordes were always imbalanced and the zombies would stop running?
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Cool, then I will try it out now and see how I like the changes. If I wanted to reduce the dmg of the NPC's gun what folder is that value in and where can I change it? PS. On the "DarkSoldiers" is that text supposed to show up even though they are enemies and we can't hire them?
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Just wondering, because I do want to use the bandits, is there a way to decrease the amount of DPS they do to you? I still feel like the majority of the time you almost get insta killed when they spot you. Unless I'm going about it the wrong way?
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I see that now, my apologies, I didn't see that in the files for her gun packs. No need to be rude brother.
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I figured it, it was this one. https://www.nexusmods.com/7daystodie/mods/5198?tab=posts&BH=0 Doesn't work with her mod pack.
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yeah, it could be cause I use a Weapon FOV changer since vanilla is too close lol. I'll remove it see if it fixes it. I took it out and it didn't work, I will keep testing stuff, and will figure out the cause.
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Looking forward to this being updated for the latest release
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Does anyone have a longer mods list currently?
MrSamuelAdams replied to MrSamuelAdams's topic in Discussion and Requests
Correct. -
My apologies, I didn't know you needed (1-) and (2-)
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I'm getting these errors with your mod. 2024-07-16T15:02:49 342.990 WRN XML patch for "biomes.xml" from mod "MPLogue_Fallen_Trees_7D2D_v1_0" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[5]/decorations"> <decoration type="block" blockname="MPL_DeadTree01" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTree01a" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTree01b" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTreeBurntMed01" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTreeBurntMed01a" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_FirMedBurntFull01" onslopes="true" prob=".0002" rotatemax="7" /> <decoration type="block" blockname="MPL_FirMedBurntFull01a" onslopes="true" prob=".0002" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushSm01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushSm01a" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01a" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01_dn" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookySmallSide_d" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookyMedSide_a" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookyLrgSide_b" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn2" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn3" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn1" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn2" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn3" onslopes="true" prob=".002" rotatemax="7" /> </append> (line 626 at pos 3) 2024-07-16T15:02:49 343.220 INF Loaded (local): biomes in 0.09
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2024-07-16T15:02:44 337.750 WRN XML patch for "entityclasses.xml" from mod "2_NPCXSpiderPack_ColonyExpansion" did not apply: <append xpath="/entity_classes/entity_class[@name='animalSpider01']"> <property name="LootDropProb" value=".02" /> <!-- Whether it drops a loot bag on death or not. --> <property name="LootDropEntityClass" value="EntityLootContainerRegular" /> <property name="CanClimbLadders" value="true" /> </append> (line 4 at pos 3) 2024-07-16T15:02:44 338.091 ERR XML loader: Loading and parsing 'entityclasses.xml' failed 2024-07-16T15:02:44 338.094 EXC Did not find 'extends' entity 'animalSpider01' at EntityClassesFromXml+<LoadEntityClasses>d__1.MoveNext () [0x00175] in <e36a8a99a59140168271d964e85a0efd>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <e36a8a99a59140168271d964e85a0efd>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Just to note as well, I was getting a few red errors with other zombies spawning when I had this installed. I will have to try later to see if they remain or go away next time.
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StayClear V1.0 (No sleeper respawn after clearing a POI!)
MrSamuelAdams replied to ExtremeLurker's topic in Mods
Still seems to work for me no prob b317