Alan Lau Posted July 1, 2022 Share Posted July 1, 2022 Are there any forums or websites where people have hand created maps with all the CP48 POIs and made them available for download? Random gen just doesn't do it for me. There are a lot of POIs from previous compopacks that never seem to get included when I do random gen. Link to comment Share on other sites More sharing options...
stallionsden Posted July 1, 2022 Author Share Posted July 1, 2022 (edited) 15 minutes ago, Alan Lau said: Are there any forums or websites where people have hand created maps with all the CP48 POIs and made them available for download? Random gen just doesn't do it for me. There are a lot of POIs from previous compopacks that never seem to get included when I do random gen. Welcome to join the cp discord and I can help you with map generating. Editing the rwgmixer.xml and making the cities and countrytowns spawn more tiles and can increase few, default and max amount of cities and wilderness spawning more wilderness pois helps to Edited July 1, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 3, 2022 Share Posted July 3, 2022 Stallion, i havent played much yet on this version. Can I use infinity or does it cause huge lag, i saw some posts on it creating lag do we should i do the manual install? Link to comment Share on other sites More sharing options...
stallionsden Posted July 3, 2022 Author Share Posted July 3, 2022 25 minutes ago, SnowDog1942 said: Stallion, i havent played much yet on this version. Can I use infinity or does it cause huge lag, i saw some posts on it creating lag do we should i do the manual install? Hey ya snow dog. It still depends on your system. But infinity let's you chose the prefabs you want all or only some. For me having the prefabs in the game prefab folder and the modlet part seperate in which infinity does this for you seems to run better then using the cp48 complete modlet. But also use the dynamic Resolution mode to auto and fps to what you feel are what I play with. I get a constant 40 to 60 fps thru cities no issues. Link to comment Share on other sites More sharing options...
Deacon of Undead Posted July 3, 2022 Share Posted July 3, 2022 Ok not sure if its just me but I have allot of empty lots and it appears not all of the buildings are loading in based on the empty roadways Link to comment Share on other sites More sharing options...
stallionsden Posted July 3, 2022 Author Share Posted July 3, 2022 2 minutes ago, Deacon of Undead said: Ok not sure if its just me but I have allot of empty lots and it appears not all of the buildings are loading in based on the empty roadways are you using any other mods anything that changes the rwg any overhauls Link to comment Share on other sites More sharing options...
Deacon of Undead Posted July 3, 2022 Share Posted July 3, 2022 8 hours ago, stallionsden said: are you using any other mods anything that changes the rwg any overhauls Trying to use it with Ravenhurst. Nothing else. Link to comment Share on other sites More sharing options...
stallionsden Posted July 3, 2022 Author Share Posted July 3, 2022 8 minutes ago, Deacon of Undead said: Trying to use it with Ravenhurst. Nothing else. Ravenhearst would most likely have its own rwgmixer which the cp would clash with. Link to comment Share on other sites More sharing options...
Deacon of Undead Posted July 3, 2022 Share Posted July 3, 2022 6 hours ago, stallionsden said: Ravenhearst would most likely have its own rwgmixer which the cp would clash with. Awww. I can only guess this would be the same with Undead Legacy then. Thanks Link to comment Share on other sites More sharing options...
stallionsden Posted July 3, 2022 Author Share Posted July 3, 2022 1 hour ago, Deacon of Undead said: Awww. I can only guess this would be the same with Undead Legacy then. Thanks No not at all. There is a ul cp edition dl in our discord. Link to comment Share on other sites More sharing options...
Gouki Posted July 11, 2022 Share Posted July 11, 2022 Hi Stallionsden A little late, but I want to thank all the team involved in the creation of this new Compopack 48, I really like the distribution they did for each POI and the big city, something I didn't like was that you don't have zombie spawn around , but I already solved it, thank you all very much and waiting for the new Compopack 49. Regards 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 11, 2022 Author Share Posted July 11, 2022 56 minutes ago, Gouki said: Hi Stallionsden A little late, but I want to thank all the team involved in the creation of this new Compopack 48, I really like the distribution they did for each POI and the big city, something I didn't like was that you don't have zombie spawn around , but I already solved it, thank you all very much and waiting for the new Compopack 49. Regards Glad you are enjoying it. Yes got to add a mod in to fix the no zs in the settlements . Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 13, 2022 Share Posted July 13, 2022 On 7/11/2022 at 6:33 PM, stallionsden said: Glad you are enjoying it. Yes got to add a mod in to fix the no zs in the settlements . No Zs in any settlements? Link to comment Share on other sites More sharing options...
stallionsden Posted July 13, 2022 Author Share Posted July 13, 2022 30 minutes ago, SnowDog1942 said: No Zs in any settlements? Yeh there is a setting that adds zs to the settlements on the roads etc . Will be doing a modlet to add for those that want it 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 13, 2022 Author Share Posted July 13, 2022 I am hesitant to add it tho tbh as megacity is already a heavy city lol. Butbwikl do one and if ya use it ya use it. Lol 😆 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 16, 2022 Share Posted July 16, 2022 On 7/13/2022 at 8:35 AM, stallionsden said: I am hesitant to add it tho tbh as megacity is already a heavy city lol. Butbwikl do one and if ya use it ya use it. Lol 😆 Did you add it yet? hmmm? lol Also... If I install the compo pack without infinity in order to make sure I don't lag --- is it easy to remove customer settlements like fabbersville? I imagine its erasing a section in the rwgmixer.xml? Link to comment Share on other sites More sharing options...
stallionsden Posted July 16, 2022 Author Share Posted July 16, 2022 22 minutes ago, SnowDog1942 said: Did you add it yet? hmmm? lol Also... If I install the compo pack without infinity in order to make sure I don't lag --- is it easy to remove customer settlements like fabbersville? I imagine its erasing a section in the rwgmixer.xml? No not yet sorry been busy will get it done in next few days sorry. Yeh remove the mentions of it in the rwgmixers. 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 17, 2022 Share Posted July 17, 2022 (edited) 11 hours ago, stallionsden said: No not yet sorry been busy will get it done in next few days sorry. Yeh remove the mentions of it in the rwgmixers. Seems like when I replace the rwgmixer file in my config folder with the one from the download the world no longer generates... I click the button and it does nothing. I didn't put the modinfo.xml file anywhere.. do i need to put that somewhere? Is the compopack Part1 and Part 2 links only for server owners? That is the link I am trying to use to prevent lag Edited July 17, 2022 by SnowDog1942 (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 17, 2022 Author Share Posted July 17, 2022 1 hour ago, SnowDog1942 said: Seems like when I replace the rwgmixer file in my config folder with the one from the download the world no longer generates... I click the button and it does nothing. I didn't put the modinfo.xml file anywhere.. do i need to put that somewhere? Is the compopack Part1 and Part 2 links only for server owners? That is the link I am trying to use to prevent lag The ModInfo.xmls are important lol. Make sure you removed the settlements you don't want properly as well including any tiles that attach to these settlements 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, stallionsden said: The ModInfo.xmls are important lol. Make sure you removed the settlements you don't want properly as well including any tiles that attach to these settlements Lol, where do i put the modinfo.xml? Link to comment Share on other sites More sharing options...
zztong Posted July 17, 2022 Share Posted July 17, 2022 (edited) 3 hours ago, SnowDog1942 said: when I replace the rwgmixer file in my config folder with the one from the download the world no longer generates I'm not sure you're supposed to replace the game's rwgmixer.xml file with that from the CP. The CP's should be in a modlet (or a number of modlets) and contain XSLT that details changes to the game's rwgmixer.xml file that will be applied by whatever features support modlets. 23 minutes ago, SnowDog1942 said: Lol, where do i put the modinfo.xml? It should stay were it is within the modlet. Maybe I'm just crazy and you and Stallion are trying to accomplish something I've not realized, but usually you put folders that contain modlets into your Mods folder. The game should then find the modlet and integrate it with its default settings when the game is launched. Edited July 17, 2022 by zztong (see edit history) 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 17, 2022 Share Posted July 17, 2022 20 minutes ago, zztong said: I'm not sure you're supposed to replace the game's rwgmixer.xml file with that from the CP. The CP's should be in a modlet (or a number of modlets) and contain XSLT that details changes to the game's rwgmixer.xml file that will be applied by whatever features support modlets. It should stay were it is within the modlet. Maybe I'm just crazy and you and Stallion are trying to accomplish something I've not realized, but usually you put folders that contain modlets into your Mods folder. The game should then find the modlet and integrate it with its default settings when the game is launched. Got it working, thank you both! 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 17, 2022 Share Posted July 17, 2022 Is there any update on Terragon or is it Dead? Link to comment Share on other sites More sharing options...
stallionsden Posted July 17, 2022 Author Share Posted July 17, 2022 5 hours ago, zztong said: I'm not sure you're supposed to replace the game's rwgmixer.xml file with that from the CP. The CP's should be in a modlet (or a number of modlets) and contain XSLT that details changes to the game's rwgmixer.xml file that will be applied by whatever features support modlets. It should stay were it is within the modlet. Maybe I'm just crazy and you and Stallion are trying to accomplish something I've not realized, but usually you put folders that contain modlets into your Mods folder. The game should then find the modlet and integrate it with its default settings when the game is launched. Argh no i misread his comment lol thanks for correcting 4 hours ago, SnowDog1942 said: Is there any update on Terragon or is it Dead? it is still being worked on and progressing 🙂 3 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 19, 2022 Share Posted July 19, 2022 On 7/12/2022 at 10:42 PM, stallionsden said: Yeh there is a setting that adds zs to the settlements on the roads etc . Will be doing a modlet to add for those that want it Is this something you or someone can explain easily ... is it a line I can almost copy/paste for each settlement? or is it complicated? Link to comment Share on other sites More sharing options...
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