stallionsden Posted May 2, 2022 Author Share Posted May 2, 2022 (edited) Infinity V1.3 is out Changelog - Infinity V1.2 Fixed pathing issue that lead to a empty file with mega poi tile set casino Fixed block id mapping failure of mega_university Fixed map generation nre Infinity v1.3 Fixed illegal memory error caused by the uni fix. Edited May 2, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
LHammonds Posted May 3, 2022 Share Posted May 3, 2022 The Modlet of "CP48 Complete" works when installed on Windows. It does not when on a Linux server (same file) which makes me think its a case sensitivity issue. 2022-05-02T14:24:36 11.838 INF Border placement took 1.6485641 seconds 2022-05-02T14:29:47 322.724 INF Writing data files time passed: 43.3857223 seconds NullReferenceException: Object reference not set to an instance of an object. at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs (System.Boolean _applyMapping, System.Boolean _fixChildblocks, System.Boolean _allowMissingBlocks) [0x00056] in <d4ada918396a4fec85e8744f879cad41>:0 at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x00000] in <d4ada918396a4fec85e8744f879cad41>:0 at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <d4ada918396a4fec85e8744f879cad41>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <78e7b8b0366947078a3cf35c4afac365>:0 Thanks for keeping this mod going. LHammonds Link to comment Share on other sites More sharing options...
stallionsden Posted May 3, 2022 Author Share Posted May 3, 2022 20 minutes ago, LHammonds said: The Modlet of "CP48 Complete" works when installed on Windows. It does not when on a Linux server (same file) which makes me think its a case sensitivity issue. 2022-05-02T14:24:36 11.838 INF Border placement took 1.6485641 seconds 2022-05-02T14:29:47 322.724 INF Writing data files time passed: 43.3857223 seconds NullReferenceException: Object reference not set to an instance of an object. at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs (System.Boolean _applyMapping, System.Boolean _fixChildblocks, System.Boolean _allowMissingBlocks) [0x00056] in <d4ada918396a4fec85e8744f879cad41>:0 at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x00000] in <d4ada918396a4fec85e8744f879cad41>:0 at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <d4ada918396a4fec85e8744f879cad41>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <78e7b8b0366947078a3cf35c4afac365>:0 Thanks for keeping this mod going. LHammonds Are you running any mods or overhauls Link to comment Share on other sites More sharing options...
ScubaSteve3465 Posted May 3, 2022 Share Posted May 3, 2022 (edited) Can someone explain why this happened.....? I just generated a new world and this is the first trader for the quest. EDIT: Ok it seems like its SUPPOSED to look like this? I think? Can you let me know what pack has these type of POIs because I really only like things that generally fit the game more or less. Edited May 3, 2022 by ScubaSteve3465 (see edit history) 1 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 3, 2022 Share Posted May 3, 2022 32 minutes ago, ScubaSteve3465 said: Can someone explain why this happened.....? I just generated a new world and this is the first trader for the quest EDIT: Ok it seems like its SUPPOSED to look like this? I think? Can you let me know what pack has these type of POIs because I really only like things that generally fit the game more or less. Remove the files for all of the prefabs you dont want in your maps from the POIs folder BEFORE you generate the map. In previous versions, there was a list that RWG used to add prefabs to maps. Now in A20, anything in the Prefabs subfolder structure with the right xml lines will be added to the map. Link to comment Share on other sites More sharing options...
stallionsden Posted May 3, 2022 Author Share Posted May 3, 2022 (edited) 52 minutes ago, ScubaSteve3465 said: Can someone explain why this happened.....? I just generated a new world and this is the first trader for the quest. EDIT: Ok it seems like its SUPPOSED to look like this? I think? Can you let me know what pack has these type of POIs because I really only like things that generally fit the game more or less. You can use infinity and see every single poi, remove lots at a time with the tags and it puts it in the correct folders on client side for you. Or do as capt said if using modlets. Edited May 3, 2022 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
Debosy Posted May 3, 2022 Share Posted May 3, 2022 (edited) Hello, I have some questions: 1. To just install Complete CP48 i need to do all steps with INFINITY tool? OR just steps in ""MODLET:" section? I dont fully get it. 2. As we know Nitrogen is outdated. What a generator will be the best at this moment to generate world? In general i am not really familiar yet with 7 Days modding and do not fully undertand all steps of instalation. 😕 But i try. Edited May 3, 2022 by Debosy (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted May 3, 2022 Author Share Posted May 3, 2022 6 minutes ago, Debosy said: Hello, I have some questions: 1. To just install Complete CP48 i need to do all steps with INFINITY tool? OR just steps in ""MODLET:" section? I dont fully get it. 2. As we know Nitrogen is outdated. What a generator will be the best at this moment to generate world? In general i am not really familiar yet with 7 Days modding and do not fully undertand all steps of instalation. 😕 But i try. 1. The modlet section 2. Vanilla rwg atm. There is a new map generator in the works atm so very exciting for all 🙂 Link to comment Share on other sites More sharing options...
Debosy Posted May 3, 2022 Share Posted May 3, 2022 (edited) Thank you for your answer. BTW i saw a guide in youtube and author create mods folder in game folder not in roaming? Is it a mistake or they modify Modlets path in latest update? Edited May 3, 2022 by Debosy (see edit history) 1 Link to comment Share on other sites More sharing options...
stallionsden Posted May 3, 2022 Author Share Posted May 3, 2022 21 minutes ago, Debosy said: Thank you for your answer. BTW i saw a guide in youtube and author create mods folder in game folder not in roaming? Is it a mistake or they modify Modlets path in latest update? Mods folder will eventually move to appdata and not in the game folder. It still works atm tho in game folder tho. I would start getting use to the appdata way tbh Link to comment Share on other sites More sharing options...
Ludek Posted May 3, 2022 Share Posted May 3, 2022 11 hours ago, stallionsden said: Are you running any mods or overhauls I have very similiar error(posted it few messages ealier) on SP (I run game on linux) without ANY mods except Compo pack Link to comment Share on other sites More sharing options...
stallionsden Posted May 3, 2022 Author Share Posted May 3, 2022 7 minutes ago, Ludek said: I have very similiar error(posted it few messages ealier) on SP (I run game on linux) without ANY mods except Compo pack Am looking into it Link to comment Share on other sites More sharing options...
LHammonds Posted May 4, 2022 Share Posted May 4, 2022 22 hours ago, stallionsden said: Are you running any mods or overhauls Negative. Fresh install. Map generation without this mod and it works. Install this mod and it goes boom. Link to comment Share on other sites More sharing options...
stallionsden Posted May 4, 2022 Author Share Posted May 4, 2022 (edited) On 5/3/2022 at 9:18 PM, LHammonds said: Negative. Fresh install. Map generation without this mod and it works. Install this mod and it goes boom. Ok any chance you could join the discord and i can narrow this down. Edited May 5, 2022 by SylenThunder cleanup (see edit history) Link to comment Share on other sites More sharing options...
WeGotHosedTommy Posted May 4, 2022 Share Posted May 4, 2022 Anyone else have an issue with the Load Preset appearing to not load the options for whichever category you happen to be on when you select load? I've seen it every time I load, both on 1.0 and 1.3. I now make sure I have 'Trader' selected before I load, as it's the easiest for me to 'redo'. I have not yet done the leg work needed to tell if it is only a visual bug, or if it will indeed load all of the presets in that category. Link to comment Share on other sites More sharing options...
stallionsden Posted May 4, 2022 Author Share Posted May 4, 2022 5 minutes ago, WeGotHosedTommy said: Anyone else have an issue with the Load Preset appearing to not load the options for whichever category you happen to be on when you select load? I've seen it every time I load, both on 1.0 and 1.3. I now make sure I have 'Trader' selected before I load, as it's the easiest for me to 'redo'. I have not yet done the leg work needed to tell if it is only a visual bug, or if it will indeed load all of the presets in that category. The preset tags are for a category. So if you highlight fantasy/space what is set to that tag will highlight. If you go to a new category you have to hit it again. Next iteration will hopefully have a all district tags so if you don't want any destroyed all destroyed in every category be highlighted or removed depending which mouse button you click Link to comment Share on other sites More sharing options...
WeGotHosedTommy Posted May 4, 2022 Share Posted May 4, 2022 (edited) 27 minutes ago, stallionsden said: The preset tags are for a category. So if you highlight fantasy/space what is set to that tag will highlight. If you go to a new category you have to hit it again. Next iteration will hopefully have a all district tags so if you don't want any destroyed all destroyed in every category be highlighted or removed depending which mouse button you click I think I failed to explain clearly. I've taken some screen grabs to help explain. Hopefully imgur links are okay. 1 ) Launch the tool. Y through steps 1 and 2. 2 ) Select Commercial and turn off the top option. 3 ) Select Country-Town and turn off the top option. 4 ) Save Preset. 5 ) Close the tool. 6 ) Relaunch the tool. Y through steps 1 and 2. 7 ) With Commercial selected, hit Load Preset. 8 ) Select your preset and complete load. 9 ) Note: Top option is back on for Commercial. 10 ) Note: Top option is still off for Country-Town. https://imgur.com/a/aecVnHC Edited May 4, 2022 by WeGotHosedTommy (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted May 4, 2022 Author Share Posted May 4, 2022 28 minutes ago, WeGotHosedTommy said: I think I failed to explain clearly. I've taken some screen grabs to help explain. Hopefully imgur links are okay. 1 ) Launch the tool. Y through steps 1 and 2. 2 ) Select Commercial and turn off the top option. 3 ) Select Country-Town and turn off the top option. 4 ) Save Preset. 5 ) Close the tool. 6 ) Relaunch the tool. Y through steps 1 and 2. 7 ) With Commercial selected, hit Load Preset. 8 ) Select your preset and complete load. 9 ) Note: Top option is back on for Commercial. 10 ) Note: Top option is still off for Country-Town. https://imgur.com/a/aecVnHC OK will check that out. Thank you Link to comment Share on other sites More sharing options...
Apocalipservice Posted May 4, 2022 Share Posted May 4, 2022 On 5/3/2022 at 7:39 AM, MichaelL. said: The reason why I declined permission for my prefabs to be included in the CompoPack is that changes had made to my POI's that I strongly disagree with. My Prefabs are available on Nexus the way I designed them to be. Ah. I get it - we won't use those versions on our maps then. For what it's worth, you've made some amazing POIs! Most dangerous traders we've ever visited, lol. Hope everything sorts out. 😃 2 Link to comment Share on other sites More sharing options...
Deverezieaux Posted May 4, 2022 Share Posted May 4, 2022 Quick question gang, I may just be getting bad random gen, but I haven't been able to get the University or Government Skyscraper to spawn in a map, just wanted to check if anyone else has? I made sure they were installed with the pack. I'm being selfish about my own POIs, I just want to know people can actually play them. 😁 Link to comment Share on other sites More sharing options...
Beelzebub7905 Posted May 4, 2022 Share Posted May 4, 2022 is there a compopacl for kinggen anymore? if so can someone give me the download link for it please. Link to comment Share on other sites More sharing options...
stallionsden Posted May 4, 2022 Author Share Posted May 4, 2022 1 hour ago, Beelzebub7905 said: is there a compopacl for kinggen anymore? if so can someone give me the download link for it please. Kinggen isn't supported sorry. 1 hour ago, Deverezieaux said: Quick question gang, I may just be getting bad random gen, but I haven't been able to get the University or Government Skyscraper to spawn in a map, just wanted to check if anyone else has? I made sure they were installed with the pack. I'm being selfish about my own POIs, I just want to know people can actually play them. 😁 Yeh it does def spawn. Rwg gods being mean 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted May 4, 2022 Share Posted May 4, 2022 Do the prefabs that are in the fabbersville town also spawn in regular cities/towns or do i need to install fabbersville to see them? Link to comment Share on other sites More sharing options...
stallionsden Posted May 4, 2022 Author Share Posted May 4, 2022 (edited) 43 minutes ago, SnowDog1942 said: Do the prefabs that are in the fabbersville town also spawn in regular cities/towns or do i need to install fabbersville to see them? Fabbers pois and mega pois only spawn in their prospective settlements. The cp48pois tho spawn in general cities and towns etc Edited May 4, 2022 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted May 4, 2022 Share Posted May 4, 2022 That blows my mind. 14 minutes ago, stallionsden said: Favbers pois and mega pois only spawn in their prospective settlements. The cp48pois tho spawn in general cities and towns etc Is there anyway I can arrange it so the fabbers and mega pois spawn in the normal cities.. so i wouldn't need fabbers and mega city to get to see those POI'S? I'd rather them all mixed in together. I don't even know if this is making sense .... lol Link to comment Share on other sites More sharing options...
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