sgtironsides Posted November 30, 2019 Share Posted November 30, 2019 For me gun crafting in A14/ A15 was more fun. Wanting to see if anyone else was thinking the same thing and if they should bring it back. Link to comment Share on other sites More sharing options...
Katitof Posted November 30, 2019 Share Posted November 30, 2019 It was horrible, convoluted and bloated system that led to bloat of storage. Link to comment Share on other sites More sharing options...
Viktoriusiii Posted November 30, 2019 Share Posted November 30, 2019 For me gun crafting in A14/ A15 was more fun. Wanting to see if anyone else was thinking the same thing and if they should bring it back. what system was that again? They reworked it so often that I honestly cant tell anymore? Was it the part system? Where you needed barrel grip and stuff? Then yes. It was the superior system, coupled with the 600 quality. If they added onto that the mod system from 17&18 and some other stuff it would have been Legendary! But I guess the system we now have is fine. Not great, not bad... It does its job. Link to comment Share on other sites More sharing options...
sgtironsides Posted November 30, 2019 Author Share Posted November 30, 2019 yea it's the part system I was talking about. Link to comment Share on other sites More sharing options...
sgtironsides Posted November 30, 2019 Author Share Posted November 30, 2019 I think they simplified it way to much. Was nice to find a better part in a gun you just found and could upgrade your other one or take the parts to the workbench and upgrade them to make an even better part. Link to comment Share on other sites More sharing options...
Ezed Posted November 30, 2019 Share Posted November 30, 2019 Ya I like finding a gun part, comparing and upgrading my weapon with new stuff. Made it feel more...'This is my rifle. There are many like it but this one is mine'. Not to go off topic, but I really miss the biome dividing river system too. Link to comment Share on other sites More sharing options...
Liesel Weppen Posted November 30, 2019 Share Posted November 30, 2019 It was not that bad... but with the current system, crafting your guns is not the top end of weapons anymore and that's the conflict imho. They now have random stats and you can not craft the best weapons yourself anymore, no matter what skills you have or parts you find, you need to find the "legendaries". Link to comment Share on other sites More sharing options...
debaser71 Posted November 30, 2019 Share Posted November 30, 2019 Being that looting is now the way to play I also miss finding the gun parts. Seems like the old gun part system would have worked pretty well in conjunction with the 17+ mods system. I wonder if it's possible to sort of mix the two with 17+ mods also having a quality level. Say a purple barrel extender would give +5 range and +2 damage (as example) where an orange quality would give +2 and +1 (again just for example). Anyway with that said I think 7 days just gets better and better, even if some things I liked were removed. I don't remember which alpha I started playing but I remember having to craft a crossbow minecraft style where you need to place the components in the proper grid pattern. Link to comment Share on other sites More sharing options...
n2n1 Posted November 30, 2019 Share Posted November 30, 2019 Yeah i miss it too. No matter how much the system of parts was not perfect - it was an interesting game element, they needed to improve it and not change it to something horrible. Link to comment Share on other sites More sharing options...
RipClaw Posted November 30, 2019 Share Posted November 30, 2019 I liked the gun crafting in A14/A15. You couldn't repair or improve firearms you found until you found the schematics. Thus firearms were used at the beginning only for emergency situations. Otherwise you used the primitive weapons you could craft like the bow or the club. The primitive bow in A18 is very weak and you can find lots of ammunition and guns. So there's no reason for players to stick with primitive weapons. Link to comment Share on other sites More sharing options...
Nugetti Posted November 30, 2019 Share Posted November 30, 2019 Yeah, I loved it, along with the 600 quality system. Bloated storage was the only downside. Link to comment Share on other sites More sharing options...
Jeraal Posted November 30, 2019 Share Posted November 30, 2019 Absolutely miss it. It made sense to repair a gun with parts from another gun too. I always saw it as taking some screws, springs, firing pins etc. from one piece to make the other piece better. I really don't like the new parts system. Link to comment Share on other sites More sharing options...
Viktoriusiii Posted November 30, 2019 Share Posted November 30, 2019 Yeah, I loved it, along with the 600 quality system. Bloated storage was the only downside. I have a WAY more bloated storage now with 3000 parts flying around! Either I used the weapon to upgrade the one I already had or I scrapped them. Why keep a 200 quality rifle stock when you already have a 598 one? Now EVERY gun and weapon gets scrapped for parts. And its not mechanical parts as in A17, but weapon parts, which means they traded the A16 bloated part system for a A18 bloated part system which is inferior in nearly every way Link to comment Share on other sites More sharing options...
Ezed Posted November 30, 2019 Share Posted November 30, 2019 The same system for vehicles was awesome too. Installing a 600'ish qual engine gave a speed advantage over a lowly 200'ish. I used to purposely give my co-op buddy a mini-bike with an inferior engine If I recall correctly the battery quality affected the ability to start the thing too. Either to had to try it a couple times sometimes or it just took a bit longer to roll over, I don't remember exactly. Was very cool though. Link to comment Share on other sites More sharing options...
Viktoriusiii Posted November 30, 2019 Share Posted November 30, 2019 The same system for vehicles was awesome too. Installing a 600'ish qual engine gave a speed advantage over a lowly 200'ish. I used to purposely give my co-op buddy a mini-bike with an inferior engine If I recall correctly the battery quality affected the ability to start the thing too. Either to had to try it a couple times sometimes or it just took a bit longer to roll over, I don't remember exactly. Was very cool though. I actually gave the 600ish ones to my friends and kept my 350 one... Why? Because I'm selfish and the server couldn't handly speeds over 400 so they constantly had to start-stop every few metres to not fall into the abyss xD Link to comment Share on other sites More sharing options...
n2n1 Posted November 30, 2019 Share Posted November 30, 2019 It was horrible, convoluted and bloated system that led to bloat of storage. MadMole... is that you? Link to comment Share on other sites More sharing options...
Gideon Posted November 30, 2019 Share Posted November 30, 2019 I miss using guns being important rather than the status quo. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted December 1, 2019 Share Posted December 1, 2019 For me gun crafting in A14/ A15 was more fun. Wanting to see if anyone else was thinking the same thing and if they should bring it back. No, it did not make any sense at all. Who the hell, besides my crazy gunsmith uncle, has gun parts in their house? The quality system makes sense because i view it as different brands of guns, but incomplete parts scattered around the world? insanity. Link to comment Share on other sites More sharing options...
Jeraal Posted December 1, 2019 Share Posted December 1, 2019 No, it did not make any sense at all. Who the hell, besides my crazy gunsmith uncle, has gun parts in their house? The quality system makes sense because i view it as different brands of guns, but incomplete parts scattered around the world? insanity. I have some parts for two different rifles that I'm currently building. Lots of people build guns with individually picked parts. If anything, the old system was overly simplified. Link to comment Share on other sites More sharing options...
debaser71 Posted December 1, 2019 Share Posted December 1, 2019 The old system represented you the player finding a non-functioning weapon but then salvaging the parts that still work. Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted December 1, 2019 Share Posted December 1, 2019 No, it did not make any sense at all. Who the hell, besides my crazy gunsmith uncle, has gun parts in their house? The quality system makes sense because i view it as different brands of guns, but incomplete parts scattered around the world? insanity. In USA tons of people do, millions. What country you live in? Link to comment Share on other sites More sharing options...
HungryZombie Posted December 1, 2019 Share Posted December 1, 2019 Nope don't miss it at all. Not saying i hated it or anything but I've never thought once about it again since it was changed. I just play the game with the tools they give me. Honestly there isn't a single aspect of the game I feel motivated to write and complain or reminisce about. Every single system in the game can be improved but none of makes me want to stop playing the game. Link to comment Share on other sites More sharing options...
Ghostlight Posted December 2, 2019 Share Posted December 2, 2019 I absolutely LOVED this mechanic, for the following reasons.... 1) It gave gradual rewarding progression to your firepower through looting. Anything that encourages looting is good in my book. We used to pump the air on finding a decent gun part for god's sake. Where's the air-pumping in A17+? Gone. Crucible perhaps, or Anti-rad mod schematic, perhaps, but that's it. 2) Your guns became rather personal, and thus you were attached to them. We found each player would end up having their own set of all gun types - or at least all gun types they were interested in, I personally never bothered with Magnums. We each built our own gun safes in our bases and kept our personal collections. Was awesome. Every gun was special to its owner. 3) If we then found say an SMG Barrel level 250, then the player with the crappest Barrel in his current SMG (that was under 250) would get the new Barrel. Gave great progression and feeling of "all for one, one for all" etc. We were musketeers dammit!! 4) We would always play our current map at least until we all had level 600 for all our favorite Guns. This gave us a well-defined end-game goal. A decent end-game is something this game has never had since they removed gun part combining, and something it desperately needs. The irony! Reaching this end-game often took us to day 200+ so we saw gamestages in A16 etc that few other players have experienced. Trust me, day 200+ in A16 was simply amazing. Best horde nights I have ever experienced. We lost quite a few full-on Steel fortress bases back in the day! It is a mechanic that is greatly missed. A17+ and the RNG of gun stats and the hunt for mods is NO SUBSTITUTE imo, and is just another example of the game being dumbed-down from its past glories. Link to comment Share on other sites More sharing options...
Kalarro Posted December 2, 2019 Share Posted December 2, 2019 I prefered it too. Together with the 600 quality. Didnt a16 have the same system? Link to comment Share on other sites More sharing options...
DeadGerry Posted December 2, 2019 Share Posted December 2, 2019 Yeah, I loved the old gun system; it was a lot of fun to find a crappy gun and gradually upgrade it - but I also did end out with several storage crates FULL of gun parts, and I couldn't sell em to the traders quick enough! I accept the devs want to limit the number of parts needed and focus the resources on core stuff; and I get it, but do miss lots of old things; like turning ore into scrap, wood into sticks for spikes; and I'm sure I'll keep a copy of alpha 16 to play in the future. Having said that, I like the direction the gun and weapon mods are taking, and while they aren't the same, they add a certain personality - finding a multi mod slot gun is great - but reckon there is further tinkering ahead. I'd love it if it came back, but cope fine without it. Link to comment Share on other sites More sharing options...
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