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Madmole’s Recipe Request


madmole

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Seafood Chowder Recipe:

<recipe name="foodSeafoodChowder count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanSalmon" count="1"/>

<ingredient name="foodCanTuna" count="1"/>

<ingredient name="foodCornCob" count="2"/>

<ingredient name="drinkBottledWater" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

</recipe>

 

- - - Updated - - -

 

"Magic Mushrooms" Recipe:

<recipe name="Magic Mushrooms" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodMushroom" count="10"/>

<ingredient name="foodJarofHoney" count="1"/>

<ingredient name="foodCanofMiso" count="1"/>

<ingredient name="foodShamSandwhich" count="2"/>

</recipe>

 

jar of acid?

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If were talking recipes can we add these basic ones first:

 

<insertAfter xpath="/recipes/recipe[@name=foodBoiledMeat]" >

<recipe name="foodONEBoiledMeat" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodRawMeat" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

</insertAfter>

 

<insertAfter xpath="/recipes/recipe[@name=foodCharredMeat]" >

<recipe name="foodONECharredMeat" count="1" craft_area="campfire">

<ingredient name="foodRawMeat" count="1"/>

</recipe>

</insertAfter>

 

<insertAfter xpath="/recipes/recipe[@name=foodGrilledMeat]" >

<recipe name="foodONEGrilledMeat" count="1" craft_area="campfire" craft_tool="toolCookingGrill" >

<ingredient name="foodRawMeat" count="1"/>

</recipe>

</insertAfter>

 

 

<item name="foodONECharredMeat">

<property name="HoldType" value="31"/>

<property name="DisplayType" value="foodWater"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="Material" value="Morganic"/>

<property name="Stacknumber" value="250"/>

<property name="EconomicValue" value="4"/>

<property class="Action0">

<property name="Class" value="Eat"/>

<property name="Delay" value="0.3"/>

<property name="Use_time" value="..."/>

<property name="Sound_start" value="player_eating"/>

</property>

<property name="Group" value="Food/Cooking"/>

 

<effect_group tiered="false">

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="subtract" value="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>

<display_value name="waterAmount" value="-1" />

</effect_group>

<property name="CustomIcon" value="foodONECharredMeat" />

</item>

 

<item name="foodONEGrilledMeat">

<property name="HoldType" value="31"/>

<property name="DisplayType" value="food"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="Material" value="Morganic"/>

<property name="Stacknumber" value="250"/>

<property name="EconomicValue" value="5"/>

<property class="Action0">

<property name="Class" value="Eat"/>

<property name="Delay" value="0.3"/>

<property name="Use_time" value="..."/>

<property name="Sound_start" value="player_eating"/>

</property>

<property name="Group" value="Food/Cooking"/>

 

<effect_group tiered="false">

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>

</effect_group>

<property name="CustomIcon" value="foodONEGrilledMeat" />

</item>

 

<item name="foodONEBoiledMeat">

<property name="HoldType" value="31"/>

<property name="DisplayType" value="foodWater"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="Material" value="Morganic"/>

<property name="Stacknumber" value="250"/>

<property name="EconomicValue" value="10"/>

<property class="Action0">

<property name="Class" value="Eat"/>

<property name="Delay" value="0.3"/>

<property name="Use_time" value="..."/>

<property name="Sound_start" value="player_eating"/>

</property>

<property name="Group" value="Food/Cooking"/>

 

<effect_group tiered="false">

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>

</effect_group>

<property name="CustomIcon" value="foodONEBoiledMeat" />

</item>

</append>

 

 

Its ... please can we just do something with all that meat that is not ( X % 5 = 0 )

trying to not get anyone's hackles up here.

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Seafood Chowder Recipe:

<recipe name="foodSeafoodChowder count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanSalmon" count="1"/>

<ingredient name="foodCanTuna" count="1"/>

<ingredient name="foodCornCob" count="2"/>

<ingredient name="drinkBottledWater" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

</recipe>

 

- - - Updated - - -

 

 

 

jar of acid?

 

Good idea, changing it now

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no Shepard pie is typically ground lamb under a bed of mashed potatoes. people then add corn or carrots and other things to the meat section. It has also become popular to used ground beef instead of lamb.

 

We do have that can of lamb yet I think so it sounds like a winner.

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Fruit Leather Recipe:

<recipe name="foodFruitLeather" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodCropBlueberries" count="8"/>

<ingredient name="foodCropYuccaFruit" count="4"/>

<ingredient name="resourceCropSnowberryPlant" count="2"/>

<ingredient name="foodHoney" count="1"/>

</recipe>

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Fruit Leather Recipe:

<recipe name="foodFruitLeather" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodCropBlueberries" count="8"/>

<ingredient name="foodCropYuccaFruit" count="4"/>

<ingredient name="resourceCropSnowberryPlant" count="2"/>

<ingredient name="foodHoney" count="1"/>

</recipe>

 

What the hell is fruit leather?

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Krabby Patty Recipe:

<recipe name="foodKrabbyPattyr" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

 

The Krabby Patty formula is the sole property of the Krusty Krab and may only be discussed in part or in whole with it's creator Mr. Krabs. Duplication of this formula is punishable by law. Restrictions apply, results may vary.

 

</recipe>

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You know what really limits recipe ideas is the lack of wheat and dairy. Just those two things makes endless possibilities.

I suppose cornmeal is good enough for flour if using your imagination... but dairy would be good. I know this would be a problem. No cows, goats, etc. How about another canned item? Condensed Milk or Powdered Milk perhaps?

 

corn starch is the same as wheat. Milk is for babies.

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irl I don't use wheat flour at all, only corn flour (corn starch)

water and butter can be used for a milk substitute - not a far leap from water and animal fat (tallow maybe), all in game now

 

Yeah I can see that. I don't see a good cheese coming from that though. I grew up in Buffalo, NY and cooked for 15 years. To this day, without a doubt, butter, cream, cheese makes everything good. Omelettes, Eggs Benedict, Chicken Cordon Bleu, Pizza, Gyro Sandwiches, Custards, Quesadillas, cereal, chicken parm, cheesesteak hogies, a wide variety of melts... etc.

 

Lack of milk is for farty people.

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Its used in Sham Chowder. If you guys want to brainstorm what to do with the remaining cans of food that puts them in a unique interesting recipe, share it. That doesn't mean new pie in the sky recipes, it means post me a recipe using xml of a new food item using the cans we have that makes sense. Please post your ideas like this:

 

Sham Chowder Recipe:

<recipe name="foodShamChowder" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodShamSandwich" count="1"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="foodCropCorn" count="2"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

 

Recipes would be so much better ...if we had different types of meat again...venison stew, chicken soup, bear steaks...endless options. Stews should have 2-3 mushrooms added to the recipes. They are not used and are relatively rare without farming them.

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Burrito Recipe:

<recipe name="foodBurrito" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

<ingredient name="foodRawMeat" count="5"/>

<ingredient name="foodCropPotato" count="1"/>

<ingredient name="foodCanChili" count="1"/>

<ingredient name="foodCropCorn" count="1"/>

<ingredient name="foodCornMeal" count="3"/>

</recipe>

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Split Pea Soup Recipe:

<recipe name="foodSplitPeaSoup" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPeas" count="2"/>

<ingredient name="foodCanHam" count="1"/>

<ingredient name="foodCropPotato" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

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irl I don't use wheat flour at all, only corn flour (corn starch)

water and butter can be used for a milk substitute - not a far leap from water and animal fat (tallow maybe), all in game now

Yes most people are gluten and dairy sensitive. I used to think I had a crappy immune system because I got sick 5-6x a year. I was just poisoning myself with that crap and stressing out my immune system. I quit eating that, lost 30 pounds and have been since twice (both times much shorter colds than the old days) in 3 years.

 

Sorry for off topic, but if I can help one person improve their life, its worth it :) Now back to regularly scheduled programming.

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Recipes would be so much better ...if we had different types of meat again...venison stew, chicken soup, bear steaks...endless options. Stews should have 2-3 mushrooms added to the recipes. They are not used and are relatively rare without farming them.

 

Yeah you might want to knock the cobwebs out of your Alpha 16 covered brain.

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Burrito Recipe:

<recipe name="foodBurrito" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

<ingredient name="foodRawMeat" count="5"/>

<ingredient name="foodCropPotato" count="1"/>

<ingredient name="foodCanChili" count="1"/>

<ingredient name="foodCropCorn" count="1"/>

<ingredient name="foodCornMeal" count="3"/>

</recipe>

 

Not bad, added to the list.

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Not bad, added to the list.

 

I would add a bottle of water...to at least make the corn meal into a kind of 'dough' and bind together...otherwise it's a really 'dry' recipe.

 

Also - am LOVING the idea of adding these recipes and taking them from the community. I have saved the post and going to have a bit of a brain storm tonight (although everyone's ideas thus far are pretty amazing I don't know if I can do it justice). My failings will be that I don't know all the XML names for the things so hopefully when I do think of something you can forgive my lack of skill there.

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Pear Pie Recipe:

<recipe name="foodPearPie" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="2"/>

<ingredient name="foodEgg" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

<ingredient name="foodCornMeal" count="1"/>

</recipe>

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Biscuits And Gravy Recipe:

<recipe name="foodBiscuitsAndGravy" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodRawMeat" count="5"/>

<ingredient name="foodCanStock" count="1"/>

<ingredient name="resourceAnimalFat" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

</recipe>

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Apocalyptic Protein Shake:

 

<recipe name="foodApocalypticProteinShake" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanChili" count="2"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

<ingredient name="foodCornMeal" count="2"/>

<ingredient name="foodCropYucca" count="1"/>

<ingredient name="itemVitamin" count="1"/>

</recipe>

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Apocalyptic Protein Shake:

 

<recipe name="foodApocalypticProteinShake" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanChili" count="2"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

<ingredient name="foodCornMeal" count="2"/>

<ingredient name="foodCropYucca" count="1"/>

<ingredient name="itemVitamin" count="1"/>

</recipe>

 

A puke alyptic

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