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Madmole’s Recipe Request


madmole

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The Shamway Special Recipe:

<recipename="foodShamwaySpecial" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags= "learnable">

<ingredient name="foodOldShamSandwich" count="1"/>

<ingredient name="foodAnimalFat" count="1">/

<ingredient name="basicmaterialNitratePowder" count="10">/

<ingredient name="basicmaterialAcid" count="1">/

 

(Benefit: Could marginally increase the player's immunity to infection and disease for around 20 minutes, for example.)

(Side Effects: 10% chance of food poisoning.)

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Crab Cakes

Description: "Something smells fishy"

 

<recipe name="foodCrabCakes" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanCatFood" count="1"/>

<ingredient name="foodEgg" count="1"/>

<ingredient name="foodCornMeal" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

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Bowcraft fletching Ingredients

 

Bowcraft fletching Ingredients

 

Bow

 

Primative bow

Present ingredients: plant fibre and wood. Attributes shoots but plant fibre breaks constantly and not much draw strength. "Disclaimer not recommended for an apocalypse"

Recomended uses

Target practice, playing vertical chicken, pissing off zombies and other entities, and giving away your stealth position, and a general all around bad time.

 

Better bow Or tradithional bow

Present ingredients: plant fibre and wood

Abridged from a "Mmmmmmmmooooody mody mod. Mod" "Austin Powers reference" "Medieval Mod" to be exact.

Ingredients: wood and dried intestine for the cord. Opens tier possibilities L2: from friendly animals

excluding chickens and rabbits so deer and wild boar. L3 buzzards. L4 dogs L5 wolves

L6 Zombiebears and Wildcats. Increase "clamp" distance and damage dealt. The L1 fallback can be plant fibre or zombie intestines. Recycle repurpose reuse.

 

Arrow

Present ingredients: a rock, wood, and a feather???? Whats the binding component? Needs a binder for

completion. Glue, plant fibre, any level dried intestines will do.

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How about the zombies drop special items based on what they are:

 

Radiation Zombies, Demo Zombie: Uranium-235

-Item for Small Nuclear generator.

-Item for 5000 damage explosive device.

 

Demo Zombie: Timer

-Item for timer in any device. Set lights to only on at night.

 

Spider zombie: Neurotransmitter

-Item for Grampa's "Leaping Lizard Sauce" Player can jump 1-2 blocks further.

 

 

The list can be endless, but hunting for a specific zombie could be a thing again.

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I will give it a shot, Got 4 potentials for you

 

Chicken Tenders and Fries

<recipe name="foodChickenTendersandFries" count="1" craft_area="campfire" craft_tool="toolCookngGrill" tags="learnable">

<ingredient name="foodCanChickenRation" count="1"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

<ingredient name="drinkJarBeer" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

/recipe>

 

Chicken Tacos

<recipe name="foodChickenTacos" count="1" craft_area="campfire" craft_tool="toolCookngGrill" tags="learnable">

<ingredient name="foodCanChickenRation" count="1"/>

<ingredient name="foodCornMeal" count="2"/>

<ingredient name="resourceAnimalFat" count="1"/>

/recipe>

 

Sweet Pear Slushie

<recipe name="foodSweetPearSlushie" count="1" craft_area="campfire" craft_tool="toolBeaker" tags="learnable">

<ingredient name="Itemsnowball" count="3"/>

<ingredient name="foodCanPear" count="2"/>

<ingredient name="foodBlueBerry" count="2"/>

<ingredient name="drinkBottledWater" count="1"/>

/recipe>

 

Bachelor Chow.

<recipe name="foodBachelorChow" count="1" craft_area="campfire" craft_tool="toolCookngPot" tags="learnable">

<ingredient name="foodCatFood" count="1"/>

<ingredient name="foodDogFood" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

<ingredient name="drinkJarGrainAchohol" count="1"/>

/recipe>

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That doesn't mean new pie in the sky recipes, it means post me a recipe using xml of a new food item using the cans we have that makes sense.

 

The requirement for these advanced use a can recipe is that they should use 4 ingredients, otherwise the ingredient bonus won't be there and its a waste of a good can of food.

 

Guys, some of you obviously didn’t read the rules. These are food recipe suggestions using canned food and having four ingredients.

 

Please no crafting recipe suggestions and any food recipe listed without a canned food ingredient and/or less than four ingredients won’t be considered.

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Guys, some of you obviously didn’t read the rules. These are food recipe suggestions using canned food and having four ingredients.

 

Please no crafting recipe suggestions and any food recipe listed without a canned food ingredient and/or less than four ingredients won’t be considered.

 

Just a quick clarification request if you dont mind. Is that 4+ diffrent items i.e meat, egg. potato, cornmeal. Or 4 ingredients as in 2 cornmeal, 1 egg 1 meat? When i read it, i assumed at least 4 total items to make the food rather then individual items.

 

Sorry for the dumb question but i think MMs pet zombie ate my brains after an 18 hour double shift. So i cant brain atm.

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Miso glazed pork and veggie Recipe:

<recipe name="foodMisoGlazedPork" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanMiso" count="1"/>

<ingredient name="foodRawMeat" count="1"/>

<ingredient name="foodCropPotato" count="1"/>

<ingredient name="foodCropCorn" count="1"/>

</recipe>

 

Pasta Carbonara Recipe:

<recipe name="foodPastaCarbonara" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name=""foodCanPasta"" count="1"/>

<ingredient name="foodRawMeat" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

<ingredient name="foodEgg" count="1"/>

</recipe>

 

Creamy Pear Mousse Recipe:

<recipe name="foodPearMousse" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodCropYuccaFruit" count="2"/>

<ingredient name="foodHoney" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

</recipe>

 

Pear Sherbet Recipe:

<recipe name="foodPearSherbet" count="1" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodCropYuccaFruit" count="2"/>

<ingredient name="drinkJarEmpty" count="1"/>

<ingredient name="resourceSnowBall" count="5"/>

</recipe>

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Guys, some of you obviously didn’t read the rules. These are food recipe suggestions using canned food and having four ingredients.

 

Please no crafting recipe suggestions and any food recipe listed without a canned food ingredient and/or less than four ingredients won’t be considered.

 

I'm going to have to revisit some of mine then 🙄

 

Edit: Edited all of mine apart from the blueberry icecream.

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Just a quick clarification request if you dont mind. Is that 4+ diffrent items i.e meat, egg. potato, cornmeal. Or 4 ingredients as in 2 cornmeal, 1 egg 1 meat? When i read it, i assumed at least 4 total items to make the food rather then individual items.

 

Sorry for the dumb question but i think MMs pet zombie ate my brains after an 18 hour double shift. So i cant brain atm.

 

4 items. Quantities of those items don’t matter. I got the impression that 5 items is okay as well but less than four items won’t register as an advanced recipe.

 

Thanks to those who revisited their recipes. :)

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Vegetable Lasagna Recipe:

<recipename="VegetableLasagna" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags= "learnable">

<ingredient name="foodCanofPasta" count="4"/>

<ingredient name="foodMushrooms" count="4">/

<ingredient name="foodPotato" count="4">/

<ingredient name="foodCornBread" count="2">/

</recipe>

 

(Benefit: Fills large quantity of hunger and stamina, minor healing.)

 

(Since there is no cheese in the game, I substituted with corn bread. Feel free to pitch in ideas/tweak the corn bread recipe if you have a better alternative. An alternative canned food type to CanofPasta is CanofPeas or CanofPears.)

 

Lasagna Recipe:

<recipename="Lasagna" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags= "learnable">

<ingredient name="foodCanofStock" count="4"/>

<ingredient name="foodLambRations" count="4">/

<ingredient name="foodMushrooms" count="4">/

<ingredient name="foodCornBread" count="2">/

</recipe>

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Revised my first recipe to fit the rules:

 

S'ghetti and Meatballs Recipe:

<recipe name="foodSghettiMeatballs" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPasta" count="1"/>

<ingredient name="foodCanChili" count="2"/>

<ingredient name="foodRawMeat" count="3"/>

<ingredient name="foodCropMushrooms" count="1"/>

</recipe>

 

 

And had to throw in another classic:

 

MeatLoaf Recipe:

<recipe name="foodMeatLoaf" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanBeef" count="2"/>

<ingredient name="foodCanLamb" count="1"/>

<ingredient name="foodCornMeal" count="1"/>

<ingredient name="foodEgg" count="2"/>

</recipe>

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More from me:friendly_wink:

 

Pork pot roast Recipe:

<recipe name="foodPorkPotRoast" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanofStock" count="1"/>

<ingredient name="foodRawMeat" count="2"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="foodCropMushrooms" count="1"/>

</recipe>

 

Potato Salad Recipe:

<recipe name="foodPotatoSalad" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanTuna" count="1"/>

<ingredient name="foodEgg" count="1"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="resourceAnimalFat" count="1"/>

</recipe>

 

Herb Roasted Salmon Recipe:

<recipe name="foodSalmonDinner" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

<ingredient name="foodCanSalmon" count="1"/>

<ingredient name="resourceCropGoldenrodPlant" count="2"/>

<ingredient name="resourceCropChrysanthemumPlant" count="2"/>

<ingredient name="resourceYuccaFibers" count="5"/>

</recipe>

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4 items. Quantities of those items don’t matter. I got the impression that 5 items is okay as well but less than four items won’t register as an advanced recipe.

 

Thanks to those who revisited their recipes. :)

 

Updated mine to meet the rules. The yucca fries alone though I think would make a good tier 0 level recipe for the desert. Kill a snake and get the animal fat, harvest some yucca, easy peasy.

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Blueberries and coffee don't get enough love so:

 

<recipe name="foodBlueberryCoffeeCake" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCropBlueberry" count="4"/>

<ingredient name="foodCropCoffee" count="4"/>

<ingredient name="foodCanMiso" count="1"/>

<ingredient name="foodCornmeal" count="4"

</recipe>

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Some pear recipes.

 

Blueberry Pear Crisp:

 

<recipe name="foodPearPie" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodBlueBerry" count="2"/>

<ingredient name="resourceAnimalFat" count="1"/>

<ingredient name="foodCornMeal" count="1"/>

</recipe>

 

Pear Flambe:

 

<recipe name="foodPearFlambe" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

<ingredient name="drinkJarGrainAlcohol" count="1"/>

</recipe>

 

It would be cool to add a flame effect to the model, the same as the effect added to a flaming weapon mod. The buff would be the "warm stew" buff.

 

Pear Honey:

 

<recipe name="foodPearHoney" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

 

Adds the same buff(s) as honey. Because it's a reduction "IRL" it should take a long time to cook.

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Just for fun:

 

Stone Soup

<recipe name="foodStoneSoup" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="resourceRockSmall" count="1"/>

<ingredient name="foodCanStock" count="1"/>

<ingredient name="foodCanDogfood" count="1"/>

<ingredient name="foodCanPeas" count="1"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="foodCropCorn" count="2"/>

</recipe>

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Breakfast Burrito

<recipe name="foodBreakfastBurrito" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanChili" count="1"/>

<ingredient name="foodCornBread" count="1"/>

<ingredient name="foodEgg" count="2"/>

</recipe>

 

(Someone might have already done this and I missed it)

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Breakfast Burrito

<recipe name="foodBreakfastBurrito" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanChili" count="1"/>

<ingredient name="foodCornBread" count="1"/>

<ingredient name="foodEgg" count="2"/>

</recipe>

 

(Someone might have already done this and I missed it)

 

Add some meat and you would get the minimum 4 items

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I personally cannot think of anything, but perhaps someone could think of some food item to do with snow berries?

 

How about a snowberry ice cream?

 

<recipe name="foodSnowberryIceCream" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodBlueBerry" count="1"/>

<ingredient name="foodSnowberry" count="3"/>

<ingredient name="resourceSnowball" count="2"/>

</recipe>

 

**I'm not not sure of the snowball name, & I'm at work so I can't check it.**

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