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About adreden

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    Programming, Gaming, Science

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  1. Right so YTs that are big but know nothing about your game. Not the smaller YTers that have little experience but no following yet. So why not just bombard the larger YTer communities with incentives to stream your game rather then trying to get your current followers, champions, believers to help you on here. I guess this is just a post to allow those blessed few to apply. What makes the Twitch partner better then the Youtube partner. What the difference there for you? because not every one gets to partner I have seen many friends stop YT all together before reaching 1000 subs.
  2. Yeah The melee system still needs tuning up had to change some things. No I wanted to remove xp. The player still gets it but its just in the form of learning skills rather then buying them. There is a lot more to add to the progression system but life is kicking my butt atm. Working on it while I can. But there are specific items and POIs I still need to add for the whole plan to work like my vision. If you update you will start getting a level automatically every day. That is mostly to just make the gamestage move up. That should be one of the Science Skills going up. That effects the c
  3. Steam name: Adreden https://steamcommunity.com/id/adredengaming Hours played: 2227 as Adreden 2484 on my other account Started on Alpha: 11 or 12 Discord name: Adreden#7902 Native language: English Operating system : Windows 10 Community Involvement: Modder/creator Overhaul Mod - A Dred End https://community.7daystodie.com/topic/18833-a-dred-end-a18-overhual-mod Modlets covering blocks, weapons, vehicles, zombie textures, altering block materials https://community.7daystodie.com/topic/16328
  4. So I have an update for the quests ... they work -minus a little localization trouble, I'll sort that out. BUT they reset the player... So I am sorry if this will break your game but it should make it better for people to learn the specifics of the mod.
  5. OK pushed a bug fix for the number of hours it takes to metabolize things like red tea and mega crush. It is working on my machine and I hope it works out there for anyone trying this mod. The wooden clubs ... the easy fix didn't work so Ill be looking at that in more detail asap.
  6. No need to be forgiven your helping me know what needs fixing. Things I missed with my play style or playthrough. I think I have ideas on how to fix the duration for the things just testing stuff
  7. ok this is one of those things that I know would pop up I had to rebuild the buffs when I was doing the progression because they are so coupled. Ill take another look. through all that. SO its NOT intended just some thing That I have to fix Are there are other ones then debuff from painkiller and super crush. Ill get on it asap thanks for letting me know
  8. Yeah and more to do still but now that progression is done a lot more of the basics can be filled in and stitched together.
  9. Yeah If I get time I have a few stories I would like to play out . The controlled faction and the stuff with the cloning facility are the main stories I have stuff started for. The plan for now is to just do a lot of polish and flesh out the controlled. There are a lot of cool things coming out soon from Xyth and Sphereii regarding characters and talking to them. I am hoping to do more of that asap but likely in a19. So in short yes to both, just have to get time or help to get it done
  10. Donations: Paypal Donations to keep things moving For Alpha 18.4 Experimental Early Release. This 7 Days to Die Mod is a work in progress towards a more logical, scientific, deeper, scary and adapting version of the base game. The goal of this mod is to expand on the base game to allow the player adapt to a changing, dynamic world. Through the use of research you will unlock new techniques, items, blocks, powers and knowledge. NOTE: This is a work in progress. I have a very long list of thing to implement and I am adding them as I have time
  11. adreden

    Adreden's Modlets

    It should be fine from what I have seen. but it wont update for recipes players already know. I maybe able to make a buff that checks that on start up, but I don't think I could get that in a18, based on the time lines for other modding I am working on.
  12. adreden

    Adreden's Modlets

    Schematic Tracker Modlet This modlet lets you see what Schematics you have read through the progression screen. Download and drag and drop to the Mods folder. [video=youtube_share;VXvN82bzGak]
  13. Hey MM, Just curious about the implications of a hovering drone. So if there is a hovering drone are there hover cars, hover sleds. Thinking more in terms of world building here. Is this a tech that is a military item and thus rare. If not rare tech why not more evidence of this tech in the world. I do get that its a new feature and thus may not have had its ramifications in the world building atm. Is it a simple brushless motor tech driven multi-prop or some other tech. You have said many time already that we have hovering drones and robotics is very advanced. That is indeed true. T
  14. adreden

    Adreden's Modlets

    Santa and his elves are not immune to the infection and have overrun the world. Create a Mods folder. You will have to download it from gitlab. https://gitlab.com/adredengaming/adreden_modlets Then drag and drop the xmas zombies mod into it. [video=youtube_share;CFf2ODxKAxw]
  15. adreden

    Adreden's Modlets

    Quadra V-Tech from Cyberpunk 2077 in 7 Days to die. This is a single vehicle modlet. The car is set up to be fast, powerful and a lot of traction. It is often a lot of fun but its not an off road vehicle. Whether this is one of your favorite things from Cyberpunk 2077 or you just like fast cars, this is a nice car for 7 Days to Die. At the moment there are no crafting recipes for this car but it is planned. **NOTE: The Quadra for now is in the entity menu only. I have to sort it out as to why its not in the creative menu. [video=youtube_share;E1qJNdGb-DQ]
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