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adreden

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  • Location
    Canada
  • Interests
    Programming, Gaming, Science

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  1. Awesome Job guys, Will be downloading this asap. Ill have to try to remove the Behemoth also as its in my mods, but I'll consider that testing
  2. It could be interesting to have a weapons collector hobby, maybe unlocks make knives, a bit bitter bladed weapons skill. Maybe Martial arts as a hobby? I like the fighting style explosives and traps, Not what I would use but I like the concept How would one get the offensive and defensive buffs? It all seems very True Survivaley Not sure how it is all going to stack/play , but for example the 30% boost from action skills seems good At lot of TS comes from it balance in interacting with the world, loot and zombies so I guess we will see Is there a way to make it so mod schematics are craftable? That way if you learnt them you could keep making them. For example for me If I learn to make a spiked club once, it would be nice to be able to make it again. As its some thing I have done once before or perhaps many times before. If so it might be nice to have certain mods unlocked for certain professions, hobbies, fighting styles, and actions I will think on it more, but all this was what came to as I was reading it
  3. I'm glad your back too I am looking forward to TS a17, Its going to be hard but that is good I also really want the practice makes perfect way back. The play style of the game now matches mine but I don't like the idea of killing zeds to learn about science as an example. So I assume that the old system will be at some point modded back in by some one. I Might take a stab at it in a couple of months. Also if you need small bits of work done that are similar to what I want to do for my mod maybe we could collaborate a bit and share some of the overall work load. Cheers
  4. Wow this is what I have wanted for months. Thank you Sphereii for explaining it. Jittering with excitment
  5. What is going to be the best way to find out when you release the Midieval mod?
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