Kelefane Posted August 3, 2019 Share Posted August 3, 2019 Does anyone know for sure? Thanks. Link to comment Share on other sites More sharing options...
Roland Posted August 3, 2019 Share Posted August 3, 2019 They are definitely not coming with A18. They may or may not come with A19. They might not even come until after the gold release of the game. Link to comment Share on other sites More sharing options...
Morloc Posted August 3, 2019 Share Posted August 3, 2019 CLICK THE SHIRT! -Morloc Link to comment Share on other sites More sharing options...
Kelefane Posted August 4, 2019 Author Share Posted August 4, 2019 They are definitely not coming with A18. They may or may not come with A19. They might not even come until after the gold release of the game. Seriously? Any reason why? Are they hard to code in or something? Link to comment Share on other sites More sharing options...
SylenThunder Posted August 4, 2019 Share Posted August 4, 2019 Seriously? Any reason why? Are they hard to code in or something? Yes. The AI for them is going to be extremely complex. This isn't like other games where your enemy has a simple AI and is only needing to path around a set stage. Not only the the AI behavior going to be more varied and complex, but you also have to design it to be aware of it's surroundings in a constantly changing voxel world. Link to comment Share on other sites More sharing options...
Feycat Posted August 4, 2019 Share Posted August 4, 2019 Ugh. I'm so not looking forward to those. Link to comment Share on other sites More sharing options...
Guppycur Posted August 4, 2019 Share Posted August 4, 2019 Seriously? Any reason why? Are they hard to code in or something? Faster alpha release times means less features per alpha. Link to comment Share on other sites More sharing options...
OzHawkeye Posted August 4, 2019 Share Posted August 4, 2019 Faster alpha release times means less features per alpha. As the old saying goes, "You can have it good, fast or cheap. Pick any two." Link to comment Share on other sites More sharing options...
KingSlayerGM Posted August 4, 2019 Share Posted August 4, 2019 Faster alpha release times means less features per alpha. Haven't noticed any speed up in release times in the last few years.. Link to comment Share on other sites More sharing options...
Katitof Posted August 4, 2019 Share Posted August 4, 2019 Link to comment Share on other sites More sharing options...
Guppycur Posted August 4, 2019 Share Posted August 4, 2019 Haven't noticed any speed up in release times in the last few years.. Me neither, but it's the stated reason. ...what's ironic is that this is the time where I'd normally be playing the crap out of mods, but despite this alpha having the most mod support out of any previous alpha, the base version sucks so much even mods are "meh". I blame the level gated skill/perk system, which is quite frankly a bitch to mod out. I blame the dungeon crawls, the lower biome spawns/wandering hordes, and the new ai which makes building a chore rather than fun, and I blame gamestages, which only ensure that you're repeating the previous week's behavior since nothing gets done "faster" than the week before, just slightly different. But a lot of the a18 changes will help. I'm confident. Link to comment Share on other sites More sharing options...
Kelefane Posted August 4, 2019 Author Share Posted August 4, 2019 Yes. The AI for them is going to be extremely complex. This isn't like other games where your enemy has a simple AI and is only needing to path around a set stage. Not only the the AI behavior going to be more varied and complex, but you also have to design it to be aware of it's surroundings in a constantly changing voxel world. Interesting. Thanks. I hope they get added because they'll add a fun new dynamic. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted August 5, 2019 Share Posted August 5, 2019 Me neither, but it's the stated reason. ...what's ironic is that this is the time where I'd normally be playing the crap out of mods, but despite this alpha having the most mod support out of any previous alpha, the base version sucks so much even mods are "meh". I blame the level gated skill/perk system, which is quite frankly a bitch to mod out. I blame the dungeon crawls, the lower biome spawns/wandering hordes, and the new ai which makes building a chore rather than fun, and I blame gamestages, which only ensure that you're repeating the previous week's behavior since nothing gets done "faster" than the week before, just slightly different. But a lot of the a18 changes will help. I'm confident. I dont see how A18 will improve some of those things you listed, such as lower biome/ wandering horde spawns and gamestages. Link to comment Share on other sites More sharing options...
Pizzalicious Posted August 6, 2019 Share Posted August 6, 2019 Some of the mods have bandits in them if im not mistaken, can just do those Link to comment Share on other sites More sharing options...
Katitof Posted August 6, 2019 Share Posted August 6, 2019 Some of the mods have bandits in them if im not mistaken, can just do those I'd rather wait and have something akin to Kenshi bandits then ranged zombies. Link to comment Share on other sites More sharing options...
meganoth Posted August 6, 2019 Share Posted August 6, 2019 Haven't noticed any speed up in release times in the last few years.. In a way there is a speed up. Until and including A17 each alpha took longer than the previous one (with a few exceptions). A18 seems to be a few months shorter than A17, against that trend Some of the mods have bandits in them if im not mistaken, can just do those These bandits are left overs from experiments by TFP to add bandits (probably augmented with a few improvements by modders). If TFP thought them not good enough for vanilla 2 years ago they probably still think that today. Link to comment Share on other sites More sharing options...
jdm311 Posted August 6, 2019 Share Posted August 6, 2019 The bandits were pretty good in War of the Walkers A16. They were definitely a bigger threat than the zombies. I probably died more by their hands than the zombies in the early game. Bandits with guns are dead eyes. Although, there was this one time when I went into a store and a bandit with a rocket launcher saw me and shot a shelf right by him and blew himself up. It was awesome. Link to comment Share on other sites More sharing options...
Poojam Posted August 7, 2019 Share Posted August 7, 2019 Yes. The AI for them is going to be extremely complex. This isn't like other games where your enemy has a simple AI and is only needing to path around a set stage. Not only the the AI behavior going to be more varied and complex, but you also have to design it to be aware of it's surroundings in a constantly changing voxel world. Maybe I don't understand the desired performance. Why can't they just be like really rare mobs that have a larger aggro distance and carry guns? I've seen these implemented already in mods, and they worked pretty well. One server basically did away with zombies entirely in A16, created a dozen or so classes of bandits, and gave each of them special weaponry/assets/run speed/loot tables. It was a very refreshing take on survival when a lot of the entities you go up against have ranged weaponry, create gun shot noises and shouting that attracts other bandits, and are very lethal. You could even tie them to the prefabs somewhat (bandit camp for one). Link to comment Share on other sites More sharing options...
Guppycur Posted August 7, 2019 Share Posted August 7, 2019 I think that's the plan. Link to comment Share on other sites More sharing options...
SylenThunder Posted August 8, 2019 Share Posted August 8, 2019 And then you add the survivors with a similar class system. And you still need overhead for regular zombies and animals. Link to comment Share on other sites More sharing options...
garangadhav Posted October 16, 2019 Share Posted October 16, 2019 Does anyone know for sure? Thanks. Not only the the AI behavior going to be more varied and complex, but you also have to design it to be aware of it's surroundings in a constantly changing voxel world. Link to comment Share on other sites More sharing options...
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