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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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This is already a thing in Debug Mode. It doesn't make sense in a survival mode though because you can erect a base quicker than game design would want you to.

 

Requiring tedious point and click action x1000 for balance is bad game design. A balancing factor should be fun and engaging, like a bunch of bandits harassing me while I´m building, forcing me to deal with them, making up for the time I just saved with this QOL feature. Or a random horde walking through. You name it...

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Rick likes the cheese because nobody is wondering how to start the quest. It might break immersion but it does a great job of people knowing where the rally marker is.

 

I've mentioned a faction flag you activate, that would be more immersive and waving in the wind would be easy enough to spot. So trader quest is trader Joel flag, duke is a duke flag, etc.

 

I like THIS idea. And while I got used to the exclamation points, I feel like they indeed break immersion a bit.

 

However, the difficult path would be to activate on enter area, resetting the POI immediately, fixing the double POI reward cake thing.

 

Difficult because you must design a way to not forcibly get the quest, like a timer for the player that is passing by (and not doing the quest), or a mild warning to leave the area or the quest will start in X seconds at which point you can't leave... etc.

 

 

With npc related quests that is easy to do, like in Skyrim -> you talk to them. But with this quests, things turn out difficult, unless you CAN accept many quests at once and the POIs reset on ACCEPT quest, which would do virtually nothing if you decline except erase the box and replace it with whatever it was there ( in orde to avoid leaving quest box clutter in the map)

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And no exploration, If you've seen one cave you've seen them all. I mean yeah theres that one cool one here and there, but even then, you get used to the algorithm. Its like the matrix but backwards, after a while you stop seeing the forms and start seeing the code.

 

And yet...that old boring game...has an electricity system that kicks all others asses , including your game! ;)

 

Sorry had to put that in there! Redstone was a mod , created by an electrical engineering student and later adopted into the game by Mojang because it was so good...People like me have build some huge complicated machinery and even working computers with it...Sure , others could do better and implement it even nicer...but have yet to see that anywhere...I like builder games , always have...

 

But yeah...this game has a lot more to do , a lot more fun and I can even die...and far better graphics! Even though , coming here from Minecraft to A7...it had its "charming" blocky world lol...How far you have come that is for sure! Definitely looking forward to playing again for A18

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I like THIS idea. And while I got used to the exclamation points, I feel like they indeed break immersion a bit.

 

Ahhhhh immersion.

 

This is a game where u believe u are really smashing zombies in the face by pressing your mouse button, while carrying 20 tons of stone in your backpack, having created a mega castle in a weeks time, But that yellow ! ---- Totally unrealistic

 

It makes me suddenly realize im playing a game, wth man!

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When it was first introduced, I commented that I didn't like it and Roland gave me a sarcastic reply telling me it was just a temporary placeholder and that I shouldn't assume it will be in the finished game.

 

So I'm taking him at his word (he knows the devs' plans better than we do) and assuming it won't be in the finished game.

 

Even I don't have a crystal ball. Believe it or not I thought the skyrim overlay quest marker was very immersion breaking when I first started playing, but after a while I got used to it and realized it was an improvement over what Oblivion had. It beat not being able to find the right chest/door/npc. While I'd prefer something more immersion friendly, it does get the job done, we never saw any posts about "I can't find my quest marker".

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I know this is a random thing but who came up with the name the fun pimps? I have always wondered this

 

Typically most everything comes out of "Joel's cool ideas" but I think Rick had this one. I heard it and said shut up and take my money. He was like are you sure its a bit edgy, and I'm like oh thats what I love about it, that's it, that's the one.

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I think it should just activate when you get to within 50m of the location. That allows plenty of time for other players to join your party as the nearest quest destination I've seen is in the 200m range. It also means you won't be able to witness the change. By time it comes into view it is reset for the quest. It also means you won't be able to do the POI before manually activating a rally point to reset it for the quest.

 

Automatic activation at 50m is the ticket.

 

We talked about that too, then you don't see the whole thing flicker/rebuild and cannot double mine the resources.

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Madmole, has there been any changes to zombie pathing on horde nights in A18 compared to A17?

 

I cant speak for everyone, but a lot of people weren't fans of the zombies being so intelligent to the point were you could cheese them immensely because they always followed the same path.

 

I personally would like to see Horde night zombies come from all 4 directions on horde night at the same time and attack whatevers in there path.

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I like THIS idea. And while I got used to the exclamation points, I feel like they indeed break immersion a bit.

 

However, the difficult path would be to activate on enter area, resetting the POI immediately, fixing the double POI reward cake thing.

 

Difficult because you must design a way to not forcibly get the quest, like a timer for the player that is passing by (and not doing the quest), or a mild warning to leave the area or the quest will start in X seconds at which point you can't leave... etc.

 

First you should tell us why klicking on the flag (or whatever else is replacing the exclamation mark) doesn't work. There is no double POI reward, the trader gives you always only one, and instead of pre-looting this house you could be looting the house besides this one.

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Cool. Guess I'll check back when A19 is on the horizon.

 

Considering A17 never managed to hit the same numbers as A16 maybe another subpar version will finally see a return to the better system.

 

OMG just try A18 and get over it. LBD is not coming back unless someone buys the company. A18 smokes 16, 17, Fark, Crust, Gay Z, the Forrust, Subfartica, the Shaft, Stranded Geek, you name it I have a pun for it :D Sorry but you don't have to shove cacti up your ass to level any more.

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Unfortunately that is not how it works. the more they test and fix bugs is less we get irritated. Consider if they didn't find those 62 bugs, and you have to encounter them in your game? Will you love game ? They will find it and fix it. Forever :).

 

You mean 362 because the community will uncover 300.

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Ah, and you too are onto something, even a small name and/or visual tweak, like you mentioned, to what is there now would go a long way, def be less confusing for the noobs that way.

 

I'd speculate its only confusing to old players. A new player will read the recipe, see that it takes 5 and cook a steak and won't think twice about it. Not a bad idea though.

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It's a much bigger problem when you play with other people. You might start turning a POI into a base before logging off for the day, only for your buddy to start playing a few hours later and unknowingly reset the POI for a quest. The more people who play on a server, the higher the odds of this happening. Experienced players will know to land-claim their base, but newbies won't until they learn the hard way.

 

I think to be safe, any player-made storage chests should also block POI resets. Hopefully with a mature quest system it will automatically detect invalid POIs, select an unclaimed one and immediately reset it if needed when accepting the quest which would solve a lot of these issues as well as increasing immersion.

 

Woah just stop right there before this misinformation spirals into another unneeded gate. POIS with LCB or bedrolls are not considered for valid quests. If someone puts a bedroll or claim down after the quest was accepted the guy cannot activate the quest until he destroys your LCB and bedroll.

 

So either way its fine as is, nobody is getting cleared out/deleted by the quest marker activation without being raided first.

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Does anyone else want "escort" quests? You find a survivor - or a group of survivors - and have to escort them to the nearest Trader. For a group, the rewards could vary based on the number of survivors who survived the trip.

 

No thanks, there are too many tough to navigate situations where they will look bad IMO. Its worth a try, but if it looks bad, well forget it. At a minimum we'll have survivor camps you can repair the wall before the next horde shows up, and once you do you have a small horde show up you protect them from kind of thing.

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@madmole...@faatal

 

How hard would it be to implement following feature?

 

Allowing placement of multiple blocks at once, a feature I know only from Empyrion-Galactic Survival. Holding RMB would suspend placement and give you the ability to drag dummy blocks along the axis of choice, upon release they would be placed. Ctrl+Holding RMB would allow to drag out a 2D Grid of dummy blocks, upon release they will be placed.

 

To be honest, placing 100s sometimes 1000s of blocks individually is a chore. Would greatly improve building I think.

 

No because there has to be a time investment to building. If you can wave your magic wand and have a 100x100 steel force field, how are the zombies ever going to be a threat? We have a fill tool in creative mode if that is what you meant, but something like that will never appear in this survival game because it is "anti survival".

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