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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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Was just talking today about making a book bound in human flesh you open and a nasty horde comes, if you survive it, you get Ash's Legendary chainsaw and shotgun.

 

Please do this. I don't care what the objections might be, that right there is pure fun.

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Please do this. I don't care what the objections might be, that right there is pure fun.

 

Things like this cause an uptick in viewership across various media platforms. Just think of the titles and thumbnails on youtube. It also draws more attention from non owners of the game. Getting more virgin eyeballs to see their product. Easter eggs are a good marketing tactic.

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Yes, China is our 2nd biggest market.

 

Sales or number of players?

 

Software piracy was a cultural norm in China that is just beginning to be changed. China's leaders are seeing the negative impact corruption has on the economy and have been trying for years to stomp it out.

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Sales or number of players?

 

Software piracy was a cultural norm in China that is just beginning to be changed. China's leaders are seeing the negative impact corruption has on the economy and have been trying for years to stomp it out.

 

One copy, two million players lol.

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Oh yeah lets make a bunch of craftable model entities that animate and cause 1000000m draw calls so you guys can break your game and complain about it.

 

EDIT: Sorry if that sounded sarcastic but we need to protect you guys from poor FPS. Animated models are expensive and cause draw calls.

 

I wasn't really suggesting to make it animated (like drawbridges), I had another thing in mind, blinds being 2 blocks high, like when you press "E" to "use" them, the bottom part would disappear in order to simulate that I rolled them up and only the top part remains and when use them again, the bottom part appears again.

 

At least make some craftable window blinds, since you already got a blind model in the game and make it be pickable just like wood frames, so I can take them or put them whenever I want, wherever I want.

 

I got nothing against it, it was a simple question. If that is what you think it's best, then so be it, go for it. I'm not going to be butthurt or mad like a lot of people here on this forum, but at least think about my suggestion, it was my fault that I wasn't too specific about how they work. You don't even have to do it for A18 either...it can be A18.1, A19 maybe...

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Insert obligatory "When's a18 going to come out, I want to start a new game!" post...

 

Kidding, of course. My peeps and I are ankle deep into a sorcery mod game, but I do want to make this prediction:

 

Streamers will have it 8/16.

 

Before school starts for sure. After school starts, I think parents would resist any game buying until their kids show good grades. :)

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Greetings

 

"New Demolisher zombie.Rigged with explosives he will plow through spike traps and explode when he reaches your walls. Shoot him in the flashing sweet spot to detonate him before he gets too close."

 

Ohh great we already have zombies that eat concrete walls as if they were made of cheese, Zombie underground homing torpedoes and now we are going to have Zombie suicide jockeys with explosive vests?

 

Walls are practically useless as it is already. Just go watch how many youtubers are all about cheesing the zombie AI nowadays. :jaded:

 

Why do we bother with any kind of a building system! :crushed:

 

I don't even care what the DEMO zombie does, but the second I take over a day to fix my normal base, its back to cheesing the system again.

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I don't even care what the DEMO zombie does, but the second I take over a day to fix my normal base, its back to cheesing the system again.

 

I don't mind if it takes longer to get the base ready for battle again. In A16 it always took me a whole day to repair the base and prepare it for the next horde. It takes a while to place 700-900 wooden spikes. :)

 

But what would bother me about this zombie would be if he exploded no matter what you do. You can kill the cop before he explodes and thus prevent the explosion or you can get to safety in time. Something like that would also be desirable for the demolition zombie.

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There are pockets craftable on day 1 for clothing that remove 1. Ones that remove 2 are available via book, as well as the standard armor pockets 17 had.

 

You read books immediately when you find them, you don't carry them around unless you are desperate for money. I take the XP, 100 dukes isn't worth it.

 

Your lucky if you find 3 in one day IMO, there just isn't any book cases anywhere to be found and most the time I get paper. I buy mine from traders most the time. I'm 40 hours into this game and I don't have hardly any books unlocked. I am not going to knee jerk over a bad game though. They aren't needed and some people will find 15 in one day if they get the right book POI, I have one tiny crack a book in my world so far.

 

We also removed a whole row of encumbrance, so I get by with my pockets and 1-2 ranks of pack mule just fine. Once I find more triple pockets I should be fully un encumbered.

 

I don't want to be the guy criticizing something he hasn't even tested yet but doesn't that seem a bit low ? 40 hours into a single playthrough is quite some time, if you have hardly any books by that time do you consider buffing their loot % or the number of book cases in the world ?

 

All in all it's amazing to know that finding a crack-a-book will be that "YAY !" moment again like it used to be.

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I don't want to be the guy criticizing something he hasn't even tested yet but doesn't that seem a bit low ? 40 hours into a single playthrough is quite some time, if you have hardly any books by that time do you consider buffing their loot % or the number of book cases in the world ?

 

All in all it's amazing to know that finding a crack-a-book will be that "YAY !" moment again like it used to be.

 

I think madmole distinguishes between the books that give benefits and the schematics you know from A16. In A18 there seems to be both. You can either make an auger if you have the corresponding perk or if you find and learn the schematic.

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I don't mind if it takes longer to get the base ready for battle again. In A16 it always took me a whole day to repair the base and prepare it for the next horde. It takes a while to place 700-900 wooden spikes. :)

 

But what would bother me about this zombie would be if he exploded no matter what you do. You can kill the cop before he explodes and thus prevent the explosion or you can get to safety in time. Something like that would also be desirable for the demolition zombie.

 

To kill the Demo Zombie, you need to shoot him... in the flashing... sweet spot...

 

Now if some Las Vegas jackpot sounds happen when you do... I just couldn't play again.

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To kill the Demo Zombie, you need to shoot him... in the flashing... sweet spot...

 

Now if some Las Vegas jackpot sounds happen when you do... I just couldn't play again.

 

What if it yelled out, "Yatzee!" or "You sank my Battleship!" ? :party:

 

Seriously though; what if, on the occasions you successfully 'disarm' the bomb, there was a decent chance of C4 dropping as loot?

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To kill the Demo Zombie, you need to shoot him... in the flashing... sweet spot...

 

But according to the description, he only explodes prematurely if you do this. It does not prevent him from exploding.

And I don't want the area around the base to become a crater landscape.

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What if it yelled out, "Yatzee!" or "You sank my Battleship!" ? :party:

 

Seriously though; what if, on the occasions you successfully 'disarm' the bomb, there was a decent chance of C4 dropping as loot?

 

You got my attention.

 

Dropping 1-3 C-4 would be more pleasing! :)

If the drop chance was 25% or better, TFP could have "Circus Music" playing while the flashing sweet spot zombies charged in. "D

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My God...

 

...and the flashing lights can cause seizures, and the jump scares can cause laundry bills...

 

Who cares.

 

I'll let Jim Sterling take this one...

 

Now: the main problem, in that video, is that people are actively being encouraged to spend real-life money on microtransactions, by deliberately encouraging what is essentially gambling addiction. And the suggestion here did not include real money. That is definitely a big difference.

 

Having said that - what would gambling mechanics even add to this game, really? And if it adds little to nothing - why even add something that could even be associated with gambling mechanics that are more predatory? All you're doing is encouraging gambling, even if not for real money. Is that worth it?

 

(Of course, there's also the slippery slope argument - "people are already gambling in-game, so why not give them the opportunity to buy Duke's Casino Coins if they want?" I'd like to think TFP are smarter than that - but that may not have been stated by TFP, but some other developer trying to justify their own predatory gambling mechanics... like Rockstar. I don't want to add credibility to that argument.)

 

I'll stick with my opinion that it's a bad idea. I won't stop playing the game if gambling is in it, I just don't think it's worth it. Especially when there are so many other things that have already been requested, that would definitely make the game more fun, and development time should be spent on those.

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A survivor isn't worth his weight in salt with drop nothing. There is a drop on death option you can set to nothing, but remember I will think much less of you if you go there. I noticed a delete all, I need to try that sometime, thats about as close as you get to dead is dead legit. Man that would suck, but at the same time it would make having 2nd string gear important and you wouldn't sell everything to traders you would horde more.

 

I'm only half kidding about those options. I mean, I would make a mod that does that and it would be fun for advanced players. I did enjoy the 30 wellness cap we had and the glory of nursing back to health was enjoyable for me. Like this was back when it was a lot harder to get your gear when you died, like a pack of dogs (dogs used to be so nasty) would stay there and you would get in a death loop thinking you could get your stuff and run.

 

Just to be clear. You mean we are getting a drop nothing on death option in alpha 18 sp? There is no sp option in alpha 17.

 

Well damn. You have shamed me out of using drop nothing on death. I cant have Madmole looking down on me like that lol.

 

Only reason I really want it is for my Sunday stream. I have a thing where people can donate bits to force me to spawn nasty zombies on me. I die alot in that series lol. Would be nothing but bag runs rofl

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Insert obligatory "When's a18 going to come out, I want to start a new game!" post...

 

Kidding, of course. My peeps and I are ankle deep into a sorcery mod game, but I do want to make this prediction:

 

Streamers will have it 8/16.

 

From your lips to God ears. I need it b4 September lol.

 

Also I need to check out sorcery mod again. Is it integrated with your mod? Is your mod out? I have been out of the know since I got addicted to borderlands mod lpl

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