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dutchplayers

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Everything posted by dutchplayers

  1. New updates have been released! Have fun!
  2. Great news! I have just updated my mod collection and made significant improvements. In particular, I have added some new vending machines and ensured that the majority of mods are now Undead Legacy compatible. I invite you to check it out as soon as possible to experience the latest and greatest version of my mod collection.
  3. Side notes Please note that at this time, I have only tested the latest version of these mods on A20.6, and I do not support older versions. Download Get the latest version on Nexus.
  4. The prefabs are not nice in A19. I have use compo for a16, a17 and a18, but in a19 all prefabs are buggy with wierd grey blocks all over the buildings. Like the LOD is not correct idk. Any idea if i can fix this
  5. 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedCotton3Harvest]" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedGoldenrod3Harvest]/@blockname" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedCotton3Harvest]/@blockname" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname" Got this errors on A17.2
  6. With my GTX1060 3GB & i3-7350K i normaly have around 60 FPS with my settings. Using the latest update i got around 30 FPS. It is better now, but still at least 50% frame drops. <- if use all 8 cams Our server players are experiencing the same.
  7. --updated-- Fixed the problems with the latest update Works great! But a FPS eater xD
  8. WOW. Love this! Pushing it to our server right now
  9. Looks cool! We don't use SDX. Any parts available as modlet?
  10. Would you mind to share the files?
  11. Can this be made as Modlet aswell?
  12. The textures are amazing! But we are facing uge server FPS drops. Our normal server FPS is 50~70 with 80 zombies out there and around 6 online players. When spawning 30 zombies with new texture we have max 30 server fps. Is this normal? Or any fix?
  13. After some testing: we cannot walk when leaving the helicopter if the helicopter is in the air. Entering the Helicopter after leaving it is working. We have to re-log in order to be able to walk again. Any idea? Logs don't give errors, just a frozen character. After re-logging your toolbelt is emtpy
  14. Welcome back and many thanks for the great work!
  15. This is an amazing project! Sadly, i got some map issues like this. Any fix for this?
  16. Thanks! , but my server won't start when using the latest version (b240). The server stucks at 300mb RAM usage and control panel won't open
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