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rev678

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rev678 last won the day on January 3 2020

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About rev678

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  1. The latest versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.4 B7 Stable. 1. Updated the extended version numbers within the modlets (which are visible in the console output as the modlets load), to help users know at a glance which version(s) they have installed. 3. Updated the System Requirements/Fine Print section of the original post. 4. Updated the target of the Download this zip file hyperlink under the Installation section of the original post. Hope this
  2. The latest version of this modlet is fully compatible with and has successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.4 B7 Stable. 1. Per my previous messages, Admin Skill Points 279 is currently the highest item and corresponding quest. 2. Updated the extended version number within the modlet (which is visible in the console output as the modlet loads), to help users know at a glance which version(s) they have installed. 3. Updated the System Requirements/Fine Print section of the original post. 4. Updated the target of
  3. The latest versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.3 b6 Stable. 1. Updated the extended version numbers within the modlets (which are visible in the console output as the modlets load), to help users know at a glance which version(s) they have installed. 2. Updated the System Requirements/Fine Print section of the original post. 3. Renamed the attached zip file in the original post, corresponding to the version of 7DTD this modlet requires.
  4. The latest version of this modlet is fully compatible with and has successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.3 b6 Stable. 1. Per my previous messages, Admin Skill Points 279 is now the highest item and corresponding quest. 2. Updated the extended version number within the modlet (which is visible in the console output as the modlet loads), to help users know at a glance which version(s) they have installed. 3. Updated the System Requirements/Fine Print section of the original post. 4. Renamed the attached zip fil
  5. The latest versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.1 b8 Stable. 1. Updated the extended version numbers within the modlets (which are visible in the console output as the modlets load), to help users know at a glance which version(s) they have installed. 2. Updated the System Requirements/Fine Print section of the original post. 3. Renamed the attached zip file in the original post, corresponding to the version of 7DTD this modlet requires.
  6. The latest version of this modlet is fully compatible with and has successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.1 b8 Stable. 1. Admin Skill Points 279 is now the highest item and corresponding quest. 2. Updated the extended version number within the modlet (which is visible in the console output as the modlet loads), to help users know at a glance which version(s) they have installed. 3. Updated the System Requirements/Fine Print section of the original post. 4. Renamed the attached zip file in the original post, co
  7. I had a First Sergeant who used to respond to what he perceived as whiny requests from "Little Soldiers" with ," WTF do you think this is? Let's Make a Deal?" His candor was refreshing in that it let us know just how close we were to spending a day on punitive details like cleaning out porta-potties or "mowing" the battalion command office lawn with swing blades.
  8. With enough RAM in your gaming rig and a decent-ish GPU, you could probably handle 64+ concurrent zeds without killing your framerate. I'm maintaining 30+ FPS with 64 concurrent zeds on my 11 year old MacPro 4.1 with 32GB RAM and a 3GB GPU, using all the lowest video presets, but still.
  9. Glad it worked out for you. You can have the WorldWarZ zombies. I'll stick with Romero zeds for my own gameplay. Cheers, REV6:7-8
  10. Every living creature in 7DTD, including zombies, get spawned into the game according to the criteria in the entitygroups.xml and spawning.xml files. Entitiygroups defines what creatures are in what groups. Spawning.xml defines which groups of entities spawn where and when. Look for the "vanilla" versions of those files in the Data/Config/ folder of your game install directory. They'll answer your latest question. Hope this helps, REV6:7-8
  11. You're welcome. Please let us know if that work for you, so maybe others can be spared the same confusion. Thanks, REV6:7-8
  12. My modlets don't "bake' anything into your game saves, but things like currently-spawned entities are something that do get stored in game saves. My modlets have no control over that. If you had my modlet installed when your game loaded in-game entities from the enttiygroups.xml file, including the substitutions my modlets make, then you got zombieMoe wherever the original entities were triggered to spawn. Simply removing my modlet doesn't affect what entities were loaded into your game world at the time your game save was made. Don't want the currently-loaded in-game
  13. What you're reporting isn't a problem I can "fix" for you. It's a FEATURE of this site. To download most of the attachments from these forums, you need to signup for a free membership. Hope this clarifies, REV6:7-8
  14. I just checked and the download is working properly. The download link does NOT look like a typical underlined hyperlink. Instead it's a white rectangle image at the bottom of my original post that looks like this...
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