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Slaan last won the day on August 15 2017

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  1. Cheers for keeping this going, been my first real look through since 17 and it's impressive to see the way it's grown and there are some real beauties in there now. Especially happy to see those farm prefabs from 4 years ago and thumbs up to whoever updated them, but you have my permission to chop those abominations 😁 and holy cow, Hernans mall ðŸĪŠ
  2. Slaan

    Airport Terminal

    Everything apart from that blocky runway is spot on, decent size too. My pack in the project slaanhatten thread has some pretty simple runway sections you could use to good effect in minutes to give it an easy facelift. This could defo be the starting point for a reasonably sized airport with a couple of hangars and decorations, might have to yoink it 🙄
  3. New download links on OP. Fixed the bridges/highway sucking up terrain (don't worry they still collapse) All new prefabs added New Project Slaanhatten world included will be where the new style city will be built. Base layout of the new streets and sewers included but it is very WIP atm.
  4. On a separate note as I try and direct people here from my streams for comments and ideas- I have a fairly stable set of streets and base cityblocks in the pack now, more variants are probably the main thing needed. The sewer system measurements are pretty much established and Im working on finishing the 'base' set required to finish the system of, again variants will be the main thing that expand this. So I'm at a crossroads now of what 'system' to tackle next - so basically a new themed set of prefabs designed to be placed in the world editor in the same style as
  5. I'm not sure I ever really used the properties to do block replacements and as I've never really made much other than 'bits' of things since A16 so in terms of maintaining the stuff in the pack, the workload has generally been much kinder keeping things up to date, prefabbing in general is in a pretty good place now. Im holding off building a Slaanhatten 2.0 while I still mess around with ideas but I think it'll end up a mix of all the different methods I've used in the past from around A12 onwards, just designed better and a hell of a lot more user friendly when people want to b
  6. It's not a bad way to familiarise yourself with the editor and how it works and as mentioned by someone else, more variety is always welcome. Whether you re-plan a dungeon crawl or simply want to create non-dungeon/quest versions for filling out hubs, there will always be a use for more prefabs and you'll probably find your own style/preference along the way.
  7. Certainly is, the original post and download links have been updated this morning.
  8. Another tutorial video specifically with the world editor prefab pack in mind. You wanna contribute? then this is most certainly the video for you. All custom prefabs are welcome whether it's a secy looking lamp post or a walking dead prison, whether or not you can save someone else 5 mins or 5 days it's all good.
  9. soo exciting, nice to see the prefab forums getting filled with goodies again
  10. OP has been updated to include V4 of the prefab pack. It now includes all required prefabs to make the maps work in a single download, special thanks to the authors. Check the version text in the folder for a list of contents and links. This is the prefab files only, i have not included the original configs/modlets for generating new maps but it's now quite ideal for use in the world editor.
  11. I never got as far as tweaking the biomes, i don't think there are any large areas of actual wasteland. Still to really delve into the biomes and how best to use them, but there are some guides around and it shouldn't be too hard to modify the biomes file from the project folder to suit your needs. I am proud of what I put together and I suppose it is "playable" but it's still better thought of as my testing playground rather than a refined and finished "thing"
  12. This is still me toying with ideas mainly, slowly building the prefab pack up. Gotta remember everything used on the map with few exceptions can be recycled or used again as the starting point for something new. If people really wanna help out, get building those prefabs... thats what takes so long, having to build pretty much most of the props from scratch before being able to place them. I'd challange people to go back through their creations and tear them down into re-useable pieces, pretty much every custom prefab I've seen on this forum has some cool little props contained within
  13. OP has been updated with new links. Project Slaanhatten - new cusom map, treat this as WIP and hopefully learn from some of my mistakes it's not all bad and there's some brillant stuff to see but... you'll know what I mean Prefab Pack v3 - Theres around 200+ random prefabs to throw around your map via the world editor The plan was to hold onto this till 18 but as we still have some time yet and I've made huge amounts of progress I thought it probably better to see 17 out with a bang and use the feedback to roll with some new ideas in 18. Feedback whether it's good, bad or ugly i
  14. Gotta say some of those pics look amazing, can't wait to see the rest.
  15. You'll need to factor in some water, it can go a bit wonky if you leave it to the world gen. Have you tried adding this to a section of water on a map via the world editor and saving it as it is now to see how water will interact with it upon reloading, the terrain may try to connect to the front of the ship forcing you to copy in air blocks, then you'll have to add in water for sure for it to load right. Damn that looks good though!
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