The fullscreen option ingame is per default a borderless window only.
But if you use to start the game from steam and chose "show game launcher" - there is an option for "exclusive fullscreen". This together with the "show Unity Screenselector" gives you a real fullscreen.
Sorry, but you can't just add the memory of two different cards.
Is your second card identical or does it maybe have 2 GB? If it has more VRAM, than play on that card.
And if you can't see your toolbelt - resize the window a little smaller. The toolbar is maybe just moved out of your visible area š
I don't know how actual Steams listed min requirements are - but it tells about a 2 GB VRAM at minimum.
But your GTX 660 has only 1.5 GB - it's actually less than minimum.
Besides the driver update, it may help to lower your screen resolution a bit.
hmm, your installation differs a litte from mine.
I don't have a subfolder 'x86_64/' - these dlls are directly under /Plugins/ in my 19.6 installation:
D:/7dtd a19 Stable/7daystodie_Data/Plugins/x86_64/easyanticheat.dll
D:/7dtd a19 Stable/7daystodie_Data/Plugins/x86_64/XInputInterface64.dll
Why is it different for you?
here is an example for trader Bob (taken out of the actual Compopack-list) with min=1:
trader_bob,41,27,46,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,1,
hope that helps š
there is a property in 0-SphereIICore\Config\blocks.xml named UnlockEnemyHealthBar.
Try to set it to "false" - this should work š
<property class="AdvancedUI">
<property name="Logging" value="false"/>
<property name="DisableXPIconNotification" value="false" />
<!-- Don't like the UI element for XP? Set to true to disable. -->
<property name="UnlockEnemyHealthBar" value="true" />
<!-- Unlocks the enemy health bar-->
</property>
found it š
"It's Done When It's Done" is an HDRP game that is a unique combination of a thingie shooter, with stuff in it and things everywhere.
Play the definitive Raytracing DLSS sandbox HDRP that came first. Madmole awaits!
https://store.steampowered.com/app/251570/Its_Done_When_Its_Done/
2021-06-25T12:47:05 8.874 INF [MODS] Trying to load from folder: War3zuk 100k Stacks (Datbird Edit)
2021-06-25T12:47:07 10.673 INF User joined: datbird
looks like, you have edited yourself some of the mods by hand, right?
I've never tested it, but "100k Stacks" for example sounds like a game breaker for me.
yes, settargetfps š
for example, 'settargetfps 60' locks the framerate at 60 fps, 'settargetfps 75' at 75 fps and 'settargetfps 0' releases the lock again (no limit).
@Roland Iām not familiar with it, but according to google it may be "War3zuk Alpha 19 All In One" š
(https://www.google.com/search?q=war3zuk+site%3Acommunity.7daystodie.com)
2 hours ago I downloaded both, the nitrogen version and the modlet and I noticed some prefab.xml s differ in the packs:
RotationToFaceNorth:
- xcostum_powerplant(byKam)
- xcostum_ShoppingCenter_Galleria(by_Laz_Man)
- xcostum_strange_cornfield(by_magoli)
TotalVertices + TotalTriangles:
- xcostum_Courthouse(by_Stallionsden)
š
xcostum_Courthouse(by_Stallionsden).xml.html
If I'm not counting wrong, b3 is done already - the question is, if it will pass the tests for an exp release or not. We will see tomorrow if they'll make another build, maybe...
Sorry, I'm not a server expert, so I'm just guessing
Check the server log files and compare the version number - is it really the same as the clients (did the update work correctly)? Some people reported they had done the update in a seperate folder - so they had 2 installs later, one old and one was new. Something like this...