Jump to content

Weazelsun

Members
  • Posts

    545
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Weazelsun

  1. She's a liar! I did a quest for her and all she gave me was crappy baseball bat. It wasn't even made in Navesgane.
  2. I guess it depends on how far a zombie apocalyse goes and again the type of zombies. Me personally, I feel like early days I'd be okay. But, once an actual zombie appears... yeah I'm dead meat.
  3. That would be an interesting way to play.
  4. lol, its funny seeing the zombies being knocked back by the wandering trader. Saw the trader in the downtown of city while I was in godmode. Just bam! Zombie goes flying.
  5. No? Well, at the current time Undead Legacy has no bullet sponge enemies so to speak. The only new NPC he added is a scorpion but it's killable with the current weapons and tools. No gimmicks like Darkness Fall's supernatural creatures.
  6. You might have to edit the xml's to make it compatible with Undead Legacy. So. like adding a weight value, economic value, and what the item type is.
  7. All really depends on what you want to do. UL does make the game grindier in some respects such as base building, where you have to use specific wrokstations to make some blocks. So, for example making wood blocks requires a carpentry station. He has also overhauled many things like the item quality being from H (worst) - S (amazingly best), items being able to be upgraded to higher tiers, and lots of new tools & weapons. One thing that I really like about the mod is the weight system ala The Elder Scrolls/ Fallout series style. So instead of being constrained by backspace space, you are instead constrained by weight. But it's not too bad since surprisingly you can actually carry a lot of items before being over-encumbered.
  8. Maybe one day someone will reskin the drone to have a chicken or vulture model. Though I do wonder; if more deaths would occur with having a wolf companion constantly bumping into you? At least with the drone you can kind of dodge around it since its hovering.
  9. But, doesn't having more mod slots make up for it? Well, sometimes it does... You know it kinda shows my mentality, that I when I do find a low quality item that does higher damange than my high quality with low damage but more mods slots. I always keep the former. Just due do it doing more damage. Even though the latter, would be more better in the sense that with more mod slots it should in theory. Make its damage output almost up to par with the other item.
  10. well, the new art for A21 shows new plant decorations. As for your current gameplay, depends for an exterior wall your could make a 3 block-wide balcony and put in farm plots. Then plant some flowers.
  11. I've only tried one it once. And, for me it's not worth it considering that you can only rent it out it for 30 days and once that 30 days is over, any items or money made goes poof. In terms of selling range, it takes quite a bit of time for them to be sold.
  12. Here are the pictures of Weazel Post Office version 2. Main changes: Field toilet and sink area Added small ammo pile next to the sandbag and corpse blocks lined up against the barbed wire fence Added laptops to the two wooden desks Added in some destroyed blocks randomly throughout the structure Added a second post office sign at the loading bay area Finished painting of the walls and roof-top Expanded the asphalt area on all 4 sides of the prefab Added painted wooden poles to the barbed wire fencing
  13. Yeah the latter. Because I don't know if when the game places POI's if it has like a minimum size needed to be met before decided it should be placed there.
  14. Finally got around to uploading my prefab to be downloaded. Download from nexusmods: https://www.nexusmods.com/7daystodie/mods/2394/ This is the first version of weazel_postoffice_01. Original concept was made in alpha 19, then I remade it for alpha 20. Building is complete has a loot inside of it. It also contains a loot room if you can even all it that. Much like vanilla buildings the entrance is dungeon-inspired. But overall its an easy building to go through. It has no quests or zombies enabled due to me not wanting to mess around with that. It should spawn in city, commercial areas if I did it correctly. Feel free to download it and edit it freely! Pictures of it.
  15. I think @faatal was working on optimizing the window blocks or something? So hopefully that should make them less laggy in general.
  16. Maybe a way to do it, would be to make a prefab slightly smaller in size to the housing_development_01 or one of those countrytown_business poi's. Then link it that way?
  17. please join us. im so lonely playing by myself.
  18. interesting family ya got there!
  19. interesting find to add, I play a mod called Undead Legacy and the cruise control also works its added vehicles.
  20. God, its' so funny when using my stun baton with the repulsor on it. Sends them flying sky high sometimes!
×
×
  • Create New...