Jump to content

Weazelsun

Members
  • Posts

    545
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Weazelsun

  1. https://youtu.be/sgfHHiQk49s #Gaming for #fun! That's the #weazelgaming motto! I begin my journey in @Warcraft as an #undead #priest in the service of the #horde!

     

  2. https://youtu.be/sgfHHiQk49s #Gaming for #fun! That's the #weazelgaming motto! I begin my journey in @Warcraft as an #undead #priest in the service of the #horde!

     

  3. Just the thought of doing the second reading for my dad’s funeral gives me anxiety. I’m not exactly a public speaker. Only next month and it'll have to be done. Feels so weird how fast we're doing this. My dad died in April and his funeral is in July. All of it being done on the same day. Church so friends and family can pay their respects then on to the cemetary for him to be buried.

    IMG_20230601_232426.jpg

  4. Thank you, I knew I was missing something obvious. Yup, looking over the xmls again cause I'm using them with War of the Walkers. I have indeed put in the "survivor" ones to spawn in. Now I just gotta replace them with the "npc" ones.
  5. How would I go about making an NPC hirable? I'm trying to figure out how to add that to the Vault Dwellerz pack.
  6. Just tried this modlet out. I like it and wish it was a vanilla feature.
  7. Ah not yet, I'll try that first. I was going through the xml's last night to see if War of the Walkers changes the supply drop. Since I know some overhauls do that. But, I'll figure it out. Just gotta use my brain. lol
  8. Ah, okay. I'll have to do xml edits to make it work WAr of the WAlker. The pet and npc animals do appear that the trader so that's good. Ah the joys of 7 Days to Die modding.
  9. Oh yeah, I've been wondering do the human guards still work? I haven't really seen any in supply drops at all.
  10. I liked the concept of the You've Got Mail modlet. Only thing that would have kept it in my mods is if all the items in it had a scrapping option. Or at least have a generic sale price of 1 duke. Else they just end up being trash and an annoyance to sort through.
  11. Aw, those poor babies got turned into zombies!
  12. Okay, commenting back it does work with War of the Walkers. The only thing I would suggest is adding a selling price and a scrap option to them so that a player can get rid of duplicates they may find.
  13. I'm going to test this mod and see if it works with War of the Walkers. It should, since it just adds new items. But, I'll check and post back.
  14. Joel if I recall is the general goods. So maybe a pawn shop for him! lol
  15. Isn't using just your bare hands extremely low damage? So even if specced for brawling, you are not going to get much out of it only using your bare hands.
  16. Adding to the necro-thread. But, I would like to see that if a zombie goes into a crouch. It stays like that for a few minutes. Instead of how it tries to immediately go back to standing.
  17. Most definitely not. I get to eat out at restaurants and have home-cooked meals. While my character has to eat how knows long ago those meals were cooked and whatever leftover canned goods is still left.
  18. Yeah, that'd be an interesting mechanic or have it affected the prices at the trader. Since Trader Rekt does say "Nice time bathe before you come" or something along those lines.
  19. I mean do our characters even bathe. I'm pretty sure we don't even need food to attract zombies. We're stinky enough as it is.
  20. When adding new weapons mod, which xml do I edit so I can have them compatible with War of the Walkers? Like these ones: require the vanilla perks to unlock and make them creatable. But War of the Walkers uses custom perks so I can't get them to unlock or be craftable. I can still acquire them via traders and loot.
  21. Sure, are the node files already one of the downloads or is that a separate thing to acquire? I have no knowledge of javascript but I can edit xmls. Teach myself something new.
  22. Dreadlands WoW War of the Walkers server hosted by L0RDDREAD on a P2P host. This is not a dedicated server. World size: 8K IP: 174.89.137.18/ Port: 26900 Settings: Difficulty: Insane Daylight Length: 18 / 60 Minutes Zombie speed: Walk (Day)/ Sprint (Night, Feral, & Blood Moon) Max Zombies & Animals: 60 / 50 XP: 100% - Default Advanced Block Damage: 100% (Player, Zombie, & Horde Night Zombie) Loot: 60% / No Respawn Drop on Death: Everything/ Drop on Quit: Nothing Blood Moon Count: 8 Airdrops: 3 Days Multiplayer Player Killing: No Claim size: 51 / Deadzone: 13/ Duration: 30 Days Server Rules PvE only No active base raiding English only in public chat Respect other players and admins Donations are accepted which support the server directly. More info in our discord.
  23. heh, doubled the original probability chance for the npcReconMaleRocketL from 0.025 to 0.050. Encountered him in a wild west town. He ended up killing himself from his own rocket launcher. Definitely going to take me some time to fine tune the spawning to my liking, since my friend likes the whisperers and I like having the chance of encountering them. Trying to figure out how to make it spawn organically in a way, so each faction has an equal chance to spawn. Right now the way I have it set up is. Forest = Civilians, Whisperers, Soldiers, Recon Vault Dwellers. Snow = Soldiers, Whisperers, Rogues, Civilians, Recon Vault Dwellers, Desert = Soldiers, Whisperers, Rogues, Recon Vault Dwellers Wasteland = Psychos, Vault Dwellers, Mechs
×
×
  • Create New...